# #-#-#-#-#  sv.po (Pingus 0.6.0)  #-#-#-#-#
# Pingus.
# Copyright (C) YEAR Free Software foundation, Inc.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#
# #-#-#-#-#  sv.po (PACKAGE VERSION)  #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Free Software Foundation, Inc.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: Pingus 0.6.0 översatt av Jan Moren. Översättning "
"uppdaterad från och med Pingus version 0.7.2 av Juno.\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-05-06 21:32+0200\n"
"PO-Revision-Date: 2011-09-18 18:50+0000\n"
"Last-Translator: shazbot99 <Unknown>\n"
"Language-Team: sv <Jan Morens epostadress - jan.moren@lucs.lu.se>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2012-02-18 08:20+0000\n"
"X-Generator: Launchpad (build 14814)\n"
"X-Poedit-Country: SWEDEN\n"
"X-Poedit-Language: Swedish\n"

#: src/editor/object_properties.cpp:87 src/editor/object_properties.cpp:515
msgid "Object:"
msgstr "Objekt:"

#: src/editor/object_properties.cpp:88 src/editor/object_properties.cpp:516
msgid "Nothing selected"
msgstr "Ingeting valt"

#: src/editor/object_properties.cpp:97
msgid "Transparent"
msgstr "Genomskinligt"

#: src/editor/object_properties.cpp:98
msgid "Solid"
msgstr "Fast"

#: src/editor/object_properties.cpp:99
msgid "Ground"
msgstr "mark"

#: src/editor/object_properties.cpp:100
msgid "Bridge"
msgstr "Bro"

#: src/editor/object_properties.cpp:101
msgid "Water"
msgstr "Vatten"

#: src/editor/object_properties.cpp:102
msgid "Lava"
msgstr "Lava"

#: src/editor/object_properties.cpp:103
msgid "Remove"
msgstr "Ta bort"

#: src/editor/object_properties.cpp:108
msgid "Direction:"
msgstr ""

#: src/editor/object_properties.cpp:110
msgid "Left"
msgstr "Vänster"

#: src/editor/object_properties.cpp:111
msgid "Misc"
msgstr "Övrigt"

#: src/editor/object_properties.cpp:112
msgid "Right"
msgstr "Höger"

#: src/editor/object_properties.cpp:117
msgid "ReleaseRate:"
msgstr "ReleaseRate:"

#: src/editor/object_properties.cpp:140
msgid "Para-X:"
msgstr "Para-X:"

#: src/editor/object_properties.cpp:141
msgid "Para-Y:"
msgstr "Para-Y:"

#: src/editor/object_properties.cpp:149
msgid "Scroll-X:"
msgstr "Scroll-X:"

#: src/editor/object_properties.cpp:150
msgid "Scroll-Y:"
msgstr "Scroll-Y:"

#: src/editor/object_properties.cpp:158
msgid "Owner Id:"
msgstr "Ägar-Id:"

#: src/editor/object_properties.cpp:162
msgid "Z-Pos:"
msgstr "Z-Pos:"

#: src/editor/object_properties.cpp:169
msgid "Color:"
msgstr "Färg:"

#: src/editor/object_properties.cpp:181
msgid "Small Stars:"
msgstr "Små stjärnor:"

#: src/editor/object_properties.cpp:184
msgid "Middle Stars:"
msgstr "Mellanstora stjärnor:"

#: src/editor/object_properties.cpp:187
msgid "Large Stars:"
msgstr "Stora stjärnor:"

#: src/editor/object_properties.cpp:195
msgid "Repeat:"
msgstr "Repetera:"

#: src/editor/object_properties.cpp:211
msgid "Id:"
msgstr ""

#: src/editor/object_properties.cpp:215
msgid "Target Id:"
msgstr ""

#: src/editor/object_properties.cpp:220
msgid "Height:"
msgstr ""

#: src/editor/object_properties.cpp:521
msgid "Object: [Group]"
msgstr "Objekt: [Grupp]"

#: src/editor/object_properties.cpp:522
msgid "Group not supported"
msgstr "Grupp stöds inte"

#: src/editor/object_properties.cpp:527
msgid "Object: "
msgstr "Objekt: "

#: src/editor/file_dialog.cpp:58
msgid "Datadir"
msgstr "Datadir"

#: src/editor/file_dialog.cpp:60
msgid "Userdir"
msgstr "Userdir"

#: src/editor/file_dialog.cpp:63
msgid "Open"
msgstr "Öppna"

#: src/editor/file_dialog.cpp:63
msgid "Save"
msgstr "Spara"

#: src/editor/file_dialog.cpp:66 src/editor/message_box.cpp:35
msgid "Cancel"
msgstr "Avbryt"

#: src/editor/file_dialog.cpp:77
msgid "Filename:"
msgstr ""

#: src/editor/file_dialog.cpp:78
msgid "Pathname:"
msgstr "Namn på sökväg:"

#: src/editor/file_dialog.cpp:98
msgid "Open a level"
msgstr "Öppna en bana"

#: src/editor/file_dialog.cpp:98
msgid "Save your level"
msgstr "Spara banan (F6)"

#: src/editor/object_selector.cpp:165
msgid "Entrance"
msgstr ""

#: src/editor/object_selector.cpp:166
msgid "Groundpiece (ground)"
msgstr ""

#: src/editor/object_selector.cpp:167
msgid "Groundpiece (solid)"
msgstr "s - Markbit (fast)"

#: src/editor/object_selector.cpp:168
msgid "Groundpiece (bridge)"
msgstr ""

#: src/editor/object_selector.cpp:169
msgid "Groundpiece (transparent)"
msgstr "n - Markbit (genomskinlig)"

#: src/editor/object_selector.cpp:170
msgid "Groundpiece (remove)"
msgstr ""

#: src/editor/object_selector.cpp:171
msgid "Hotspot"
msgstr "h - Hotspot"

#: src/editor/object_selector.cpp:172
msgid "Background"
msgstr "z - Bakgrund"

#: src/editor/object_selector.cpp:174 src/editor/panel.cpp:229
#: src/pingus/screens/pingus_menu.cpp:74
msgid "Exit"
msgstr "Avsluta"

#: src/editor/object_selector.cpp:175
msgid "Liquid"
msgstr "l - Vätska"

#: src/editor/object_selector.cpp:176
msgid "Trap"
msgstr "t - Fällor"

#: src/editor/object_selector.cpp:177
msgid "Weather"
msgstr "w - Väder"

#: src/editor/object_selector.cpp:178
msgid "Special Object"
msgstr "-Specialobjekt"

#: src/editor/object_selector.cpp:179
msgid "Prefab Object"
msgstr ""

#: src/editor/panel.cpp:171
msgid "New level"
msgstr ""

#: src/editor/panel.cpp:173
msgid "Open level..."
msgstr "Öppna bana..."

#: src/editor/panel.cpp:175
msgid "Save level..."
msgstr "Spara bana (F6)..."

#: src/editor/panel.cpp:177
msgid "Save level as..."
msgstr "Spara banan (F6) som..."

#: src/editor/panel.cpp:180
msgid "Play level..."
msgstr "Spela bana..."

#: src/editor/panel.cpp:183
msgid "Configure actions"
msgstr "Konfigurera manövrar"

#: src/editor/panel.cpp:185
msgid "Configure level"
msgstr "Konfigurera bana"

#: src/editor/panel.cpp:187
msgid "Display object properties"
msgstr "Redigera objektegenskaper"

#: src/editor/panel.cpp:189
msgid "Show object insertion window"
msgstr "Visa fönster för inplacerade objekt"

#: src/editor/panel.cpp:191
msgid "Show minimap"
msgstr "Visa minikarta"

#: src/editor/panel.cpp:194
msgid "Duplicate the selected objects"
msgstr ""

#: src/editor/panel.cpp:196
msgid "Delete the selected objects"
msgstr ""

#: src/editor/panel.cpp:199
msgid "Raise object to top"
msgstr "Höj objekt till toppen"

#: src/editor/panel.cpp:201
msgid "Raise object"
msgstr "Höj objekt"

#: src/editor/panel.cpp:203
msgid "Lower object"
msgstr "Sänk objekt"

#: src/editor/panel.cpp:205
msgid "Lower object to bottom"
msgstr "Sänk objekt till botten"

#: src/editor/panel.cpp:211
msgid "Flip object horizontally"
msgstr "Flippa objekt horisontellt"

#: src/editor/panel.cpp:213
msgid "Flip object vertically"
msgstr "Flippa objekt vertikalt"

#: src/editor/panel.cpp:216
msgid "Rotate object -90 degree"
msgstr "Rotera objekt -90 grader"

#: src/editor/panel.cpp:218
msgid "Rotate object 90 degree"
msgstr "Rotera objekt 90 grader"

#: src/editor/panel.cpp:227
msgid "Display help"
msgstr "Visa hjälp"

#: src/editor/message_box.cpp:37
msgid "Replace"
msgstr ""

#: src/editor/editor_screen.cpp:230
msgid "== Editor Help =="
msgstr ""

#: src/editor/editor_screen.cpp:248
msgid ""
"Select all\n"
"Clear Selection\n"
"Raise objects\n"
"Lower objects\n"
"Raise objects to top\n"
"Lower objects to bottom\n"
"Rotate 90 degree\n"
"Rotate 270 degree\n"
"Group selected objects\n"
"Ungroup selected objects\n"
msgstr ""

#: src/editor/editor_screen.cpp:271
msgid ""
"Flip object horizontaly\n"
"Flip object vertically\n"
"Delete all marked objects\n"
"Move objects by one pixel\n"
"Move objects by 32 pixel\n"
"Toggle background color\n"
"Increase/lower repeat\n"
msgstr ""

#: src/editor/editor_screen.cpp:282
msgid ""
"You should name your level files systematically, i.e. by their theme, their "
"number and your nickname:\n"
"\n"
"     <levelname><number>-<creator>.pingus\n"
"\n"
"So if you create your second level with a stone theme, call it: stone2-"
"yourname.pingus\n"
"\n"
"When you have created a level and want to have it included in the game mail "
"it to:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Only levels published under the GPL are allowed into the game. The editor "
"automatically inserts a reference \n"
"to the GPL, if you want to have your level under a different license, you "
"have to change that reference.\n"
msgstr ""

#: src/engine/display/screenshot.cpp:42
msgid "Screenshot: Saving screenshot to: "
msgstr "Skärmdump: Sparar skärmdump till: "

#: src/engine/display/screenshot.cpp:44
msgid "Screenshot: Screenshot is done."
msgstr "Skärmdump: Skärmdump är klar."

#: src/engine/display/screenshot.cpp:129 src/engine/display/screenshot.cpp:157
msgid "Screenshot: Couldn't write file: "
msgstr "Skärmdump: Kunde inte skriva till fil: "

#: src/pingus/worldmap/worldmap_screen.cpp:84
msgid "Show Ending?"
msgstr "Visa slut?"

#: src/pingus/worldmap/worldmap_screen.cpp:113
msgid "Leave?"
msgstr "Lämna?"

#: src/pingus/worldmap/level_dot.cpp:134
msgid "???"
msgstr ""

#: src/pingus/screens/addon_menu.cpp:53 src/pingus/screens/option_menu.cpp:336
msgid "Close"
msgstr "Stäng"

#: src/pingus/screens/start_screen.cpp:67
msgid "Play"
msgstr ""

#: src/pingus/screens/start_screen.cpp:111
#: src/pingus/screens/level_menu.cpp:50
msgid "Back"
msgstr ""

#: src/pingus/screens/start_screen.cpp:166
msgid "Number of Pingus: "
msgstr "Antal Pingus: "

#: src/pingus/screens/start_screen.cpp:169
msgid "Number to Save: "
msgstr "Antal att rädda: "

#: src/pingus/screens/start_screen.cpp:172
msgid "Time: "
msgstr "Tid: "

#: src/pingus/screens/start_screen.cpp:178
msgid "Author: "
msgstr "Skapare: "

#: src/pingus/screens/option_menu.cpp:208
msgid "Fullscreen"
msgstr ""

#: src/pingus/screens/option_menu.cpp:209
msgid "Mouse Grab"
msgstr ""

#: src/pingus/screens/option_menu.cpp:211
msgid "Software Cursor"
msgstr ""

#: src/pingus/screens/option_menu.cpp:212
msgid "Autoscrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:213
msgid "Drag&Drop Scrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:215
msgid "Print FPS"
msgstr ""

#: src/pingus/screens/option_menu.cpp:219
msgid "Resolution:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:220
msgid "Renderer:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:222
msgid "Language:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:224
msgid "Master Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:225
msgid "Sound Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:226
msgid "Music Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:334
msgid "Option Menu"
msgstr ""

#: src/pingus/screens/option_menu.cpp:340
msgid "Some options require a restart of the game to take effect."
msgstr ""

#: src/pingus/screens/result_screen.cpp:91
msgid "Give up"
msgstr ""

#: src/pingus/screens/result_screen.cpp:126
msgid "Retry"
msgstr "Försök igen"

#: src/pingus/screens/result_screen.cpp:183
msgid "Success!"
msgstr "Succé!"

#: src/pingus/screens/result_screen.cpp:191
msgid "Failure!"
msgstr "Misslyckande!"

#: src/pingus/screens/result_screen.cpp:200
msgid "Perfect! You saved everyone possible - great!"
msgstr "Perfekt! Du räddade alla som var möjliga - jättebra!"

#: src/pingus/screens/result_screen.cpp:202
msgid "No-one got killed, pretty good work."
msgstr "Ingen blev dödad, bra gjort"

#: src/pingus/screens/result_screen.cpp:204
msgid ""
"You saved exactly what you needed - you made it, but\n"
"maybe you can do better?"
msgstr ""
"Du räddade precis vad du behövde, du klarade det, men\n"
"kanske kan du bättre?"

#: src/pingus/screens/result_screen.cpp:207
msgid "Not everybody was saved, but still good work!"
msgstr "Inte alla kunde räddas, men bra gjort ändå!"

#: src/pingus/screens/result_screen.cpp:209
msgid "What can I say, you made it - congratulations!"
msgstr "Vad kan jag säga, du klarade det - grattis!"

#: src/pingus/screens/result_screen.cpp:214
msgid "You killed everybody, not good."
msgstr "Du dödade alla, inte bra."

#: src/pingus/screens/result_screen.cpp:216
msgid "No-one got saved - I know you can do better."
msgstr "Ingen räddades - jag vet att du kan bättre."

#: src/pingus/screens/result_screen.cpp:218
msgid ""
"You didn't save enough, but you saved a few.  Next\n"
"time you might do better."
msgstr ""
"Du räddade inte tillräckligt, men några ändå, nästa\n"
"gång blir det bättre."

#: src/pingus/screens/result_screen.cpp:221
msgid "Only one more and you would have made it - try again!"
msgstr "Bara en till så hade du klarat det - försök igen!"

#: src/pingus/screens/result_screen.cpp:223
msgid "Only a handful more and you would have made it - try again!"
msgstr "Bara några till så hade du klarat det - försök igen!"

#: src/pingus/screens/result_screen.cpp:225
msgid "Better luck next time!"
msgstr "Bättre lycka nästa gång!"

#: src/pingus/screens/result_screen.cpp:233
msgid "Saved: "
msgstr "Räddade: "

#: src/pingus/screens/result_screen.cpp:237
msgid "Died: "
msgstr ""

#: src/pingus/screens/result_screen.cpp:240
msgid "Time left: "
msgstr "Tid kvar: "

#: src/pingus/screens/story_screen.cpp:108
#: src/pingus/screens/story_screen.cpp:114
msgid "skip"
msgstr "hoppa över"

#: src/pingus/screens/level_menu.cpp:155
msgid "Under Construction"
msgstr ""

#: src/pingus/screens/level_menu.cpp:156
msgid "Untested, unpolished and broken levels"
msgstr ""

#: src/pingus/screens/level_menu.cpp:177 src/pingus/screens/pingus_menu.cpp:69
msgid "Levelsets"
msgstr "Bandesign"

#: src/pingus/screens/level_menu.cpp:192
msgid "Solved:"
msgstr ""

#: src/pingus/screens/level_menu.cpp:193
msgid "levels"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:54
msgid "Story"
msgstr "Berättelse"

#: src/pingus/screens/pingus_menu.cpp:55
msgid "..:: Start the game ::.."
msgstr "..:: Starta spelet ::.."

#: src/pingus/screens/pingus_menu.cpp:59
msgid "Editor"
msgstr "Redigerare"

#: src/pingus/screens/pingus_menu.cpp:60
msgid "..:: Create your own levels ::.."
msgstr "..:: Skapa dina egna banor ::.."

#: src/pingus/screens/pingus_menu.cpp:64
msgid "Options"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:65
msgid "..:: Configure the game ::.."
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:70
msgid "..:: Play User Built levels ::.."
msgstr "..:: Starta en bidragen bana::.."

#: src/pingus/screens/pingus_menu.cpp:75
msgid "..:: Bye, bye ::.."
msgstr "..:: Adjö ::.."

#: src/pingus/screens/pingus_menu.cpp:87
msgid ""
"..:: Ctrl-g: mouse grab   ::   F10: fps counter   ::   F11: "
"fullscreen   ::   F12: screenshot ::.."
msgstr ""
"..:: Ctrl-g: musgrepp   ::   F10: fps-räknare   ::   F11: fullskärm   ::   "
"F12: skärmdump ::.."

#: src/pingus/components/pingus_counter.cpp:47
#, c-format, boost-format
msgid "Released:%3d/%d   Out:%3d   Saved:%3d/%d"
msgstr "Utsläppta:%3d/%-3d   Ut:%3d   Räddade:%3d/%-3d"

#: src/pingus/pingus_main.cpp:191
msgid "[OPTIONS]... [FILE]"
msgstr ""

#: src/pingus/pingus_main.cpp:192
msgid ""
"Pingus is a puzzle game where you need to guide a bunch of little penguins "
"around the world."
msgstr ""

#: src/pingus/pingus_main.cpp:194
msgid "General Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:196
msgid "Displays this help"
msgstr "Visar den här hjälpen"

#: src/pingus/pingus_main.cpp:198
msgid "Print version number and exit"
msgstr "Skriv ut versionsnumret och avsluta"

#: src/pingus/pingus_main.cpp:200
msgid "Enable info level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:202
msgid "Enable debug level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:204
msgid "Disable all log output"
msgstr ""

#: src/pingus/pingus_main.cpp:207
msgid "Display Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:209
msgid "Start in Window Mode"
msgstr "Starta i fönster"

#: src/pingus/pingus_main.cpp:211
msgid "Start in Fullscreen"
msgstr "Starta i fullskärm"

#: src/pingus/pingus_main.cpp:213
msgid "Use the given renderer (default: sdl)"
msgstr ""

#: src/pingus/pingus_main.cpp:215
msgid "Set the window resolution for pingus (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:217
msgid "Set the resolution used in fullscreen mode (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:219
msgid "Enable software cursor"
msgstr "Aktivera mjukvarupekare"

#: src/pingus/pingus_main.cpp:222
msgid "Game Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:224
msgid "Disable automatic scrolling"
msgstr "Avaktivera automatisk skärmrullning"

#: src/pingus/pingus_main.cpp:226
msgid "Enable drag'n drop scrolling"
msgstr ""

#: src/pingus/pingus_main.cpp:228
msgid "Sound Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:230
msgid "Disable sound"
msgstr "Avaktivera ljud"

#: src/pingus/pingus_main.cpp:232
msgid "Disable music"
msgstr "Avaktivera musik"

#: src/pingus/pingus_main.cpp:236
msgid "Select language to use with Pingus"
msgstr "Välj språk för att använda med Pingus"

#: src/pingus/pingus_main.cpp:238
msgid "List all available languages"
msgstr "Lista alla tillgängliga språk"

#: src/pingus/pingus_main.cpp:242
msgid "Loads the level editor"
msgstr "..:: Starta banredigeraren ::.."

#: src/pingus/pingus_main.cpp:244
msgid "Directory Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:245 src/pingus/pingus_main.cpp:247
#: src/pingus/pingus_main.cpp:249
msgid "DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:246
msgid "Load game datafiles from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:248
msgid "Load config files and store savegames in DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:250
msgid "Load game modifications from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:252
msgid "Don't read ~/.pingus/config"
msgstr "Läs inte ~/.pingus/config"

#: src/pingus/pingus_main.cpp:253
msgid "FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:254
msgid "Read config options from FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:257
msgid "Uses the controller given in FILE"
msgstr "Använd kontrollern som ges i FIL"

#: src/pingus/pingus_main.cpp:260
msgid "Debug Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:262
msgid "Enables some special features for developers"
msgstr ""

#: src/pingus/pingus_main.cpp:264
msgid "Set the game speed (0=fastest, >0=slower)"
msgstr "Sätt spelhastigheten (0=snabbast, >0=långsammare)"

#: src/pingus/pingus_main.cpp:266
msgid "Set the desired game framerate (frames per second)"
msgstr ""

#: src/pingus/pingus_main.cpp:268
msgid "Set the size of the map tiles (default: 32)"
msgstr "Sätter storleken på kartrutorna (standard: 32)"

#: src/pingus/pingus_main.cpp:729
msgid "Pingus: Out of memory!"
msgstr "Pingus: Slut på minnet!"

#: src/pingus/pingus_main.cpp:733
msgid "Pingus: Standard exception caught!:\n"
msgstr "Pingus: standardavbrott fångat!:\n"

#: src/pingus/pingus_main.cpp:737
msgid "Pingus: Unknown throw caught!"
msgstr "Pingus: okänt kast fångat!"

#: src/pingus/game_time.cpp:29
msgid "unlimited"
msgstr "obegränsad"

#: src/pingus/action_name.cpp:27
msgid "Angel"
msgstr "Ängel"

#: src/pingus/action_name.cpp:28
msgid "Basher"
msgstr "Bankare"

#: src/pingus/action_name.cpp:29
msgid "Blocker"
msgstr "Blockare"

#: src/pingus/action_name.cpp:30
msgid "Boarder"
msgstr "Skejtare"

#: src/pingus/action_name.cpp:31
msgid "Bomber"
msgstr "Bombare"

#: src/pingus/action_name.cpp:32 src/pingus/actions/bridger.cpp:38
#: src/pingus/actions/bridger.cpp:196
msgid "Bridger"
msgstr "Byggare"

#: src/pingus/action_name.cpp:33
msgid "Climber"
msgstr "Klättrare"

#: src/pingus/action_name.cpp:34
msgid "Digger"
msgstr "Grävare"

#: src/pingus/action_name.cpp:35
msgid "Drown"
msgstr "Drunkna"

#: src/pingus/action_name.cpp:36
msgid "Exiter"
msgstr "Lämnar"

#: src/pingus/action_name.cpp:37
msgid "Faller"
msgstr "Fallare"

#: src/pingus/action_name.cpp:38
msgid "Floater"
msgstr "Svävare"

#: src/pingus/action_name.cpp:39
msgid "Jumper"
msgstr "Hoppare"

#: src/pingus/action_name.cpp:40
msgid "Laserkill"
msgstr "Laserdöd"

#: src/pingus/action_name.cpp:41
msgid "Miner"
msgstr "Tunnlare"

#: src/pingus/action_name.cpp:42
msgid "Slider"
msgstr "Glidare"

#: src/pingus/action_name.cpp:43
msgid "Smashed"
msgstr "Krossad"

#: src/pingus/action_name.cpp:44
msgid "Splashed"
msgstr "Utsmetad"

#: src/pingus/action_name.cpp:45
msgid "Superman"
msgstr "Stålman"

#: src/pingus/action_name.cpp:46
msgid "Teleported"
msgstr "Teleporterad"

#: src/pingus/action_name.cpp:47
msgid "Waiter"
msgstr "Väntare"

#: src/pingus/action_name.cpp:48
msgid "Walker"
msgstr "Gångare"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
msgid "If the way is blocked, bash away"
msgstr "Banka dig fram om vägen är blockerad"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
msgid ""
"Similar to the Digger action that you already know from previous levels, "
"there is also an action that allows the Pingus to dig horizontally, as "
"opposed to the vertical dig ability the Digger action provides. This new "
"action is called Basher. "
msgstr ""
"I stil med grävarmanövern du känner till från föregående banor finns det "
"också en manöver som gör att Pingus kan gräva horisontellt, i motsats till "
"förmågan att kunna gräva vertikalt. Denna nya manöver kallas bankare. "

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
msgid "Sacrifice a few and save the rest"
msgstr "Offra några och rädda resten"

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
msgid ""
"Sometimes no other actions are available, so you have to bomb your way "
"through the ground. The Pingus can do this by actually self- destructing. "
"This will kill them, but it is sometimes necessary to sacrifice a few to "
"save the rest. "
msgstr ""
"Ibland finns inga andra manövrar tillgängliga så du måste bomba dig ned "
"genom marken. Pingus kan faktiskt göra detta genom att begå självmord. Det "
"här dödar dem, men det är ibland nödvändigt att offra några för att rädda "
"resten. "

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
msgid "Learning to dig"
msgstr "Genom att lära sig gräva"

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
msgid ""
"This is your first mission. As always, it's pretty easy. All you have to do "
"is to give a Pingu the command to dig a hole into the ground so that they "
"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
msgstr ""
"Det här är ditt första uppdrag. Som alltid är det ganska enkelt. Allt du "
"behöver göra är att beordra en Pingu att gräva ett hål i marken så att de "
"kan nå utgången. Detta kan åstadkommas genom att helt enkelt klicka på en "
"Pingu. "

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
msgid "Float or Die"
msgstr "Sväva eller dö"

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
msgid ""
"Well done in mission one! Now let's start the next one. This time you will "
"need to equip your Pingus with a little propeller, so that they can float to "
"the ground smoothly. If Pingus fall too far, they will not be able to "
"survive the fall, so keep your eyes open! "
msgstr ""
"Bra jobbat i första uppdraget! Låt oss nu starta det andra. Denna gång "
"kommer du behöva utrusta dina Pingus med en liten propeller så att de kan "
"sväva smidigt över marken. Om Pingus faller från en alltför hög höjd kommer "
"de inte överleva fallet. Se därför till att vara observant! "

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
msgid "Jump for joy"
msgstr "Hoppa för nöjes skull"

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
msgid ""
"Sometimes a Pingu needs to reach a platform that is far away, but not "
"reachable by walking. That's when the Jumper comes in handy - it allows the "
"Pingu to make a small jump and so enables him to reach the platform. "
msgstr ""
"Ibland måste en Pingu nå en plattform som finns långt bort, men som inte kan "
"nås genom att gå dit. Det är då hopparen är bra att ha - den tillåter Pingun "
"att göra ett litet hopp och på så sätt gör att han kan nå plattformen. "

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
msgid "Miner's heaven"
msgstr "Tunnlarnas himmelrike"

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
msgid ""
"Another action hits the street - another digging action, this time a "
"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
"creating a path for following Pingus. The action is called Miner. "
msgstr ""
"En annan manöver gäller nu, en grävmanöver med en diagonal riktning. Den "
"tillåter en Pingu att gräva diagonalt genom marken. Det här skapar således "
"en väg för efterföljande Pingus. Manövern kallas tunnlare. "

#: data/levels/tutorial/snow10-grumbel.pingus:5
msgid "Panic Island (float/bash)"
msgstr "Panikön"

#: data/levels/tutorial/snow10-grumbel.pingus:6
msgid ""
"While the previous levels have not required much quick action from you, this "
"one gets a bit trickier. The Pingus are coming out of two entrances in "
"parallel and it is your job to coordinate the two groups wisely. "
msgstr ""
"Då de föregående banorna inte har krävt mycket snabbhet från din sida ställs "
"du nu på prov. Pingus kommer ut samtidigt i två grupper från två ingångar "
"och det är din uppgift att klokt koordinera de två grupperna. "

#: data/levels/tutorial/snow11-grumbel.pingus:5
msgid "Jump'n Bump... and Bash..."
msgstr "Hoppa och dunka... och banka"

#: data/levels/tutorial/snow11-grumbel.pingus:6
msgid ""
"It's panic time again. The Pingus will not come out very fast, but since "
"they turn around when they hit walls you will soon have some trouble "
"coordinating them all. Since you only need to save 5 it should be doable, "
"but if all else fails use the pause-mode ('p') to get an overview again. "
msgstr ""
"Dags för panik igen. Pingus kommer inte komma ut särskilt fort, men eftersom "
"de vänder sig om när de stöter ihop med väggar kommer du snart ha problem "
"med att koordinera dem överhuvudtaget. Eftersom du enbart behöver rädda fem "
"bör det kunna gå, men om allt annat misslyckas använd paus-läget ('p') för "
"att ännu en gång få en överblick. "

#: data/levels/tutorial/snow12-grumbel.pingus:5
msgid "Two groups in parallel, coordinate wisely"
msgstr "Två parallella grupper, koordinera klokt"

#: data/levels/tutorial/snow12-grumbel.pingus:6
msgid ""
"You have two groups to coordinate this time. No need to panic, since this "
"level gives you enough time to think your actions through. No more tips this "
"time, but good luck! "
msgstr ""
"Du har två grupper att koordinera denna gång. Du behöver inte oroa dig "
"därför att den här banan ger dig tillräckligt med tid att tänka över hur du "
"ska gå tillväga. Inga fler råd denna gång, men lycka till! "

#: data/levels/tutorial/snow14-grumbel.pingus:5
msgid "Block'a Rock"
msgstr "Block'a Rock"

#: data/levels/tutorial/snow14-grumbel.pingus:6
msgid ""
"Once again it's time to combine the things you have learned in your previous "
"levels. Blast your way free and make sure you also keep the rest of the "
"Pingus under control. The Blocker action will be helpful."
msgstr ""

#: data/levels/tutorial/snow15-grumbel.pingus:5
msgid "Climb, Climber,... Boom!"
msgstr "Klättra, klättrare,... Boom!"

#: data/levels/tutorial/snow15-grumbel.pingus:6
msgid ""
"As you might have already figured out from previous levels, you often have "
"to combine different actions to get the job done. Due to the lack of a "
"Digger action in this level the Bomber needs to jump in, but how can it "
"reach the place to bomb? "
msgstr ""
"Som du säket redan har förstått från föregående banor måste du ofta "
"kombinera olika manövrar för att klara en bana. På grund av att det inte "
"finns tillgång till någon  grävmanöver på denna bana finns istället bombaren "
"till hands, men hur kan den nå bombmålet? "

#: data/levels/tutorial/snow16-grumbel.pingus:5
msgid "Bridging gets more complicated..."
msgstr "Brobyggandet blir mer komplicerat..."

#: data/levels/tutorial/snow16-grumbel.pingus:6
msgid ""
"Once again you have to combine actions carefully and wisely. If you don't "
"you could end up in the hole just before the exit, so think about how to "
"avoid that. "
msgstr ""
"Ännu en gång måste du försiktigt och klokt kombinera manövrar. Om du inte "
"gör det kan du hamna i hålet precis innan utgången. Fundera på hur du kan "
"undvika ett sådant scenario. "

#: data/levels/tutorial/snow17-grumbel.pingus:5
msgid "If too high, your Pingu will die..."
msgstr "Din Pingu kommer dö om det är för högt..."

#: data/levels/tutorial/snow17-grumbel.pingus:6
msgid ""
"Teamwork is the way to the exit this time. You don't have enough Floaters to "
"reach the exit, so just send a few and let them prepare the path for the "
"rest. "
msgstr ""
"Lagarbete är nyckel till framgång här. Du har inte tillräckligt med svävare "
"för att nå utgången. Skicka in endast ett par stycken svävare och låt dem "
"förbereda vägen för de andra. "

#: data/levels/tutorial/snow19-grumbel.pingus:5
msgid "Learn to use the bridge"
msgstr "Lär dig använa bron"

#: data/levels/tutorial/snow19-grumbel.pingus:6
msgid ""
"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
"pretty helpful. It takes some time to build, but unlike the jumper action it "
"allows following Pingus to reach the other end too. "
msgstr ""
"Om inte en hoppare finns i krokarna och ett stort hål måste passeras kan en "
"bro vara rätt användbar. Den tar tid att bygga, men olikt hoppmanövern gör "
"den att efterföljande Pingus också kan nå den andra sidan. "

#: data/levels/tutorial/snow20-grumbel.pingus:5
msgid "Three solutions, it's up to you"
msgstr "Tre lösningar, det är upp till dig"

#: data/levels/tutorial/snow20-grumbel.pingus:6
msgid ""
"Now that you've learned all the actions, it's time for some more practice. "
"This level presents you with at least three different ways to solve it. It's "
"up to you which one you pick. "
msgstr ""
"Nu när du har lärt dig alla manövrar är det tid för mer träning. Den här "
"banan ger dig chansen att lösa den på tre varierande sätt. Det är upp till "
"dig vilket du väljer. "

#: data/levels/tutorial/snow21-grumbel.pingus:5
msgid "Climb, Climber, climb... and build a bridge"
msgstr "Klättra, klättra, klättra... och bygg en bro"

#: data/levels/tutorial/snow21-grumbel.pingus:6
msgid ""
"Once again you get access to a new action. The Climber action allows a Pingu "
"to climb up straight walls, thus allowing him to reach stuff that might be "
"too high to reach by other means. "
msgstr ""
"Ännu en gång får du tillgång till en ny manöver. Klättraren gör att en Pingu "
"kan klättra uppför raka väggar, och på så sätt gör att han kan nå platser "
"som annars är för högt belägna. "

#: data/levels/tutorial/snow22-grumbel.pingus:5
msgid "Entrance high, Exit low"
msgstr "Ingång hög, utgång låg"

#: data/levels/tutorial/snow22-grumbel.pingus:6
msgid ""
"If you don't have enough floaters to bring all the Pingus down to the exit - "
"you have to find other ways to guide them down. You should have learned all "
"the stuff you need for this level in previous levels, so this shouldn't be "
"too much of a problem for you. "
msgstr ""
"Ifall du inte har tillräckligt många svävare för att föra ned alla Pingus "
"till utgången måste du finna andra sätt att leda dem dit. Du bör ha lärt dig "
"från föregående banor allt det som krävs för att klara denna bana så det bör "
"gå som en dans på rosor. "

#: data/levels/tutorial/snow7-grumbel.pingus:5
msgid "One must prepare, the rest must follow"
msgstr "En måste förbereda, resten måste följa"

#: data/levels/tutorial/snow7-grumbel.pingus:6
msgid ""
"Sometimes there are situations where you don't have a Blocker at hand to "
"coordinate your Pingus. You'll have to find other ways to keep them under "
"control while a single one prepares the path for the rest. "
msgstr ""
"Ibland uppkommer situationer då du inte har någon blockare till hands för "
"att koordinera dina Pingus. Du kommer behöva hitta andra vägar för att hålla "
"dem under kontroll medan en enda Pingu förbereder vägen för de andra. "

#: data/levels/tutorial/snow8-grumbel.pingus:5
msgid "Dig and float, just don't fall and smash"
msgstr ""

#: data/levels/tutorial/snow8-grumbel.pingus:6
msgid ""
"Unlike the first two levels, you have two actions available in this level. "
"Your job is again simple: select an action at the panel on the left and "
"apply it to the Pingus so that they will be able to reach the exit. Make "
"sure that not too many of them die. "
msgstr ""
"Till skillnad från de första två banorna har du på den här banan två "
"tillgängliga manövrar. Din uppgift är igen enkel: välj en manöver på panelen "
"till vänster och applicera den till Pingus så att de kommer kunna nå "
"utgången. Se till att inte för många av dem dör. "

#: data/levels/tutorial/snow9-grumbel.pingus:5
msgid "Dig, bash and other problems"
msgstr "Gräv, banka och andra problem"

#: data/levels/tutorial/snow9-grumbel.pingus:6
msgid ""
"The more levels you master, the more difficult they will get, but don't "
"panic, as this one is still pretty easy. Just use the stuff that you've "
"learned in the previous levels and you shouldn't have many problems. If you "
"think you've reached a situation from which you can no longer solve the "
"level, double click the armageddon button at the lower right. "
msgstr ""
"Ju fler banor du klarar, desto svårare blir dem. Få emellertid ingen panik. "
"Denna bana är fortfarande ganska enkel. Se bara till att använda allt det du "
"lärt dig från föregående banor och du bör inte ha så stora problem. "
"Dubbelklicka på sprängknappen i högra hörnet om du tror att du har nått en "
"punkt då du inte längre kan lösa banan. "

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
msgid "Solid ground can block the path"
msgstr "Fast mark kan spärra vägen"

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
msgid ""
"As you have learned in earlier levels your Pingus can dig through basically "
"any terrain, but there is one material which they can't penetrate: steel. "
"These regions are marked dark grey on the level map and cannot be destroyed, "
"so you must find a way around them. "
msgstr ""
"Som du lärt dig från föregående banor kan dina Pingus gräva sig igenom "
"praktiskt taget vilken terräng som helst, men det finns ett slags terräng de "
"inte kan forcera: stål. Dessa regioner är markerade med mörkgrått på "
"minikartan och kan inte förstöras. Du måste därför hitta ett sätt att ta dig "
"för dem. "

#: data/levels/halloween/halloween1-grumbel.pingus:5
msgid "One jump to catch them all"
msgstr "Ett hopp för att fånga dem alla"

#: data/levels/halloween/halloween1-grumbel.pingus:6
msgid ""
"The pingus have found themselves lost on their journey.  What is this "
"mysterious place?  Smiling pumpkins, giant candlesticks, and some boiling "
"soup below... what wizardry is this? Now, facing a deadly abyss right in "
"front of them it's your job to save them. Can you save them from a terrible "
"fate?"
msgstr ""
"Pingus har gått vilse på sin resa. Vad är detta för mystiskt ställe? Leende "
"pumpor, stora ljusstakar, och lite kokande soppa nedanför...vad för slags "
"trolldom är detta? Nu när de står öga mot öga med en dödlig avgrund rakt "
"framför sig är det upp till dig att rädda dem. Kan du rädda dem från ett "
"förfärligt öde?"

#: data/levels/halloween/halloween2-grumbel.pingus:5
msgid "One Thousand and One Jumps"
msgstr "Tusen och ett hopp"

#: data/levels/halloween/halloween2-grumbel.pingus:6
msgid ""
"With the exit so high above and far out of reach for a normal Pingu, what "
"options are there? Perhaps a jumper can rescue them?  Or will he simply slow "
"their inevitable demise? It's your job to find out, but are you good enough "
"to save them all?"
msgstr ""
"Vilka möjligheter finns med utgången så högt upp och utom räckvidd för en "
"normal Pingu? Kanske en hoppare kan rädda dem? Eller kommer han bara sakta "
"ned deras oundvikliga död? Det är ditt jobb att klura ut det, men är du "
"tillräckligt skicklig för att rädda dem alla?"

#: data/levels/halloween/halloween3-grumbel.pingus:5
msgid "Boom Boom"
msgstr "Boom Boom"

#: data/levels/halloween/halloween3-grumbel.pingus:6
msgid ""
"You've mastered the last challenge and now face the next. Their path to "
"salvation seems to be cursed, but by whom? There is no time to think about "
"it, since the next deadly challenge already awaits the Pingus. Two mighty "
"roots block the way, but without a basher at hand to bash them away, "
"sacrifice might be the only option..."
msgstr ""

#: data/levels/halloween/halloween4-grumbel.pingus:5
msgid "Full Circle"
msgstr "Helcirkel"

#: data/levels/halloween/halloween4-grumbel.pingus:6
msgid ""
"The exit is so close, yet out of reach. A step in the wrong direction and "
"the Pingus will fall to a terrible fate. You must do something to help them, "
"but is there enough time? You have to hurry and can't allow yourself any "
"mistakes. The Pingus are counting on you!"
msgstr ""
"Utgången är så nära men ändå utom räckvidd. Ett steg i fel riktning och the "
"Pingus kommer gå ett hemskt öde till mötes. Du måste göra någonting för att "
"bistå dem, men finns det tillräckligt med tid? Du måste skynda dig och får "
"inte tillåta dig själv att begå några misstag. Pingus räknar med dig!"

#: data/levels/halloween/halloween5-grumbel.pingus:5
msgid "Bridgers Nightmare"
msgstr "Brobyggarnas marddröm"

#: data/levels/halloween/halloween5-grumbel.pingus:6
msgid ""
"Who placed this monstrous wall here?  This terrible blockade separates your "
"Pingus from the exit. Destruction of its awful construction seems an "
"impossibility, but perhaps the bridger can come to the rescue?  Can they "
"build their bridges high enough to guide the group yet again safely to the "
"exit? Or is somebody playing evil mind tricks with you?\n"
"\n"
"Yet again the solution is your call... your gray matter is the key to the "
"Pingus' success, so don't let yourself get confused and misguided from the "
"true path."
msgstr ""
"Vem placerade den här enorma väggen här? Denna fruktansvärda blockad "
"separerar dina Pingus från utgången."

#: data/levels/halloween/halloween6-grumbel.pingus:5
msgid "Locked up by the witch"
msgstr "Låst av häxan"

#: data/levels/halloween/halloween6-grumbel.pingus:6
msgid ""
"Is this a prison? Blocked by solid walls all around, there doesn't seem to "
"be a way to escape. Salvation seems impossible. But wait... the wall to the "
"right seems weak... perhaps this is a way to escape? Or is it a false path "
"that will lead to the Pingus' doom?\n"
"\n"
"This is a risky trip, but you must take it to find out how to bring them all "
"to freedom once again."
msgstr ""
"Är det här ett fängelse? Det verkar inte finnas en flyktväg då vägen "
"blockeras av fasta väggar överallt. Frälsning förefaller omöjlig. Men "
"vänta... väggen till höger verkar svag... kanske det här är en flyktväg? "
"Eller är det en falsk väg som kommer leda Pingus till deras död?\n"
"\n"
"Det här är en riskabel resa, men du måste göra den för att få reda på hur du "
"ska befria dem ännu en gång."

#: data/levels/halloween/halloween7-grumbel.pingus:5
msgid "Splatterfest"
msgstr "Splatterfest"

#: data/levels/halloween/halloween7-grumbel.pingus:6
msgid ""
"This is by far the deepest pit the Pingus have yet encountered. Building a "
"bridge across it seems obvious but that won't help since the exit is deep "
"down in the pit itself. Pingus who try to go down the pit will just end up "
"splattered all over the ground. You have two groups of Pingus at your "
"disposal, can you make them work together to reach even an exit this well "
"hidden?"
msgstr ""

#: data/levels/halloween/halloween8-plouj.pingus:5
msgid "Staircase Maintenance"
msgstr "Trappunderhållning"

#: data/levels/halloween/halloween8-plouj.pingus:6
msgid ""
"It seems we are up again against a mighty wall, and it is blocking the exit! "
"But wait, some good soul has built a staircase around it. It seems, however, "
"that the poor fool's efforts didn't last long, as the staircase is destroyed "
"and full of holes. Can you fix it and make it over the wall? Yet of course "
"you know that the right solution might not be the obvious one. But your "
"Pingus are almost free, and they trust in your skill to guide them to safety "
"once more. Succeed and you will have freed them once and for all from "
"whatever evildoer that placed them in this nightmare... at least for this "
"year."
msgstr ""
"Det förefaller som vi återigen har en stor vägg framför oss som spärrar "
"utgången! Men vänta, någon godhjärtad varelse har byggt en trappa runt "
"omkring den. Emellertid verkar det som om den stackars dårens ansträngning "
"inte var tillräcklig eftersom trappan är förstörd och full med hål. Kan du "
"laga den och ta dig över väggen? Du vet självklart att den rätta lösningen "
"inte behöver vara den mest uppenbara. Men dina Pingus är nästan fria, och de "
"tror på din förmåga att ännu en gång kunna leda de till säkerhet. Se till "
"att lyckas och du kommer ha befriat dem en gång för alla från vad för slags "
"ondska som än placerade dem i denna mardröm... i alla fall för detta år."

#: data/levels/halloween2011/halloween10-grumbel.pingus:5
msgid "Down Into The Cave"
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:6
msgid ""
"The exit is far below and the pingus are separated from it by quite a "
"distance. The path down is riddled with gulfs, so jumping and bridging will "
"be the primary tool to get down there. But be careful, the last few steps "
"require some extra cleverness."
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:5
msgid "Round and Round"
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:6
msgid ""
"Trapped in an eternal loop one brave pingu has to break out and go on a "
"journey in search for the exit, but he mustn't be too happy once he found "
"it, as there is still one last challenge he must solve before being allowed "
"to enter it, otherwise all his friends might perish."
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:5
msgid "Red Herring Cave"
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:6
msgid ""
"The exit is right above the pingus heads, with a few friendly arrows "
"pointing the way. With jumpers around the solution should be obvious. But "
"wait, can anything you find in a dark cave be trusted or is there some more "
"going on which might slip your view? Thinking outside the box might be "
"required."
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:5
msgid "Group Coordination"
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:6
msgid ""
"Three groups are on their way to the exit, one of them trapped right above "
"it, but locked into a box. None of them can make it alone, coordinate them "
"wisely and everybody should be able to make it safely to the exit. "
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:5
msgid "Traps, Dangers and other Problems"
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:6
msgid ""
"The path to the exit lays below, shimmering through the planks. But the fall "
"is too high, deadly for sure. Can one pingu alone make it's way through the "
"dangerous traps and secure the path to the exit?"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:5
msgid "Reach that Switch"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:6
msgid ""
"The path to the exit is straight, flat and simple, but wait a solid door "
"blocking the way? How can the pingus open it? Is that a switch there on the "
"hill to the right? Might that be the solution to opening the door and "
"freeing the pingus? But how can they reach that switch?"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:5
msgid "The Collapsed Column"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:6
msgid ""
"High up above the green slime the pingus are moving from column to column, "
"getting closer to the exit with each step, but wait, there is a second group "
"of pingus, they are stuck. The column next to them has collapsed making "
"getting to the exit impossible. Can you find a way around the abyss?"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:5
msgid "Island of Doom"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:6
msgid ""
"The pingus are released close together, but split up by a solid metal column "
"with seemingly no way to join them back up. The journey will be dangerous "
"and some height has be crossed with the exit hidden below. With some "
"cleverness it should be possible to join those two groups back together."
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:5
msgid "Tower of Death"
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:6
msgid ""
"The pingus are at the top of the tower, with no stairway around. The exit is "
"deep down, hidden at the foot of the tower. How shall they make it down all "
"that height with no floaters sight? A few well placed diggers should be "
"enough to get the job done, but wait, no, their direction isn't quite right. "
"You have to give them directions or it will be their doom."
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:5
msgid "The Ones"
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:6
msgid ""
"This is the last stage the pingus have to pass during this Halloween. Two "
"oddly familiar column are in the way. What do they mean? The two groups of "
"pingus have to work together to make it down the columns to the exit far "
"below."
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:5
msgid "Crawlspace"
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:6
msgid ""
"The path to the exit is blocked and many small tunnels lead the way, but be "
"careful some of those lead to certain death. Or is there something you can "
"do about that and create a save passage for all the Pingus and lead them "
"safely to the exit?"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:5
msgid "Down the valley and up again"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:6
msgid ""
"There is a large valley between the entrance and the exit. No bridge will be "
"long enough to cross the valley, but can you find a way back up once you "
"lead the Pingus down into the valley?"
msgstr ""

#: data/levels/desert/desert1.pingus:5
msgid "Entering the pyramid"
msgstr ""

#: data/levels/desert/desert1.pingus:6
msgid ""
"After their long and dangerous journey through the desert the Pingus finally "
"reach the large pyramid, but there is still a pedestal blocking their way."
msgstr ""

#: data/levels/desert/desert2.pingus:5
msgid "The window room"
msgstr ""

#: data/levels/desert/desert2.pingus:6
msgid ""
"After the Pingus have entered the pyramid, they reach a large room with a "
"large window. The only problem they have is that the entrance to the room is "
"much too high to survive the landing. Can you help them?"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:5
msgid "Grand Hall"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:6
msgid ""
"The pingus have found themselves in the grand hall, a hall full of wonder "
"and treasures. The exit however is high up and won't be easy to reach. Guide "
"the pingus around the hall and maybe you will find a way."
msgstr ""

#: data/levels/desert/desert3.pingus:5
msgid "Pass the pedestal"
msgstr ""

#: data/levels/desert/desert3.pingus:6
msgid ""
"A large pedestal is blocking the way to the exit and there aren't enough "
"bashers available to dig it away. Can you find a way to make it past the "
"pedestal?"
msgstr ""

#: data/levels/desert/desert4.pingus:5
msgid "The excavation of the pyramid"
msgstr ""

#: data/levels/desert/desert4.pingus:6
msgid ""
"The excavations are open to reach the pyramid for his redeeming content. "
"Some excavations, however, is best done with two competitors. Who comes "
"first?"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:5
msgid "Claustrophobia"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:6
msgid ""
"Hidden deep below the pyramid the pingus come across a small underground "
"room, but unfortunatley a large tree root blocks their path..."
msgstr ""

#: data/levels/desert/desert5.pingus:5
msgid "Catch them at the half way point"
msgstr ""

#: data/levels/desert/desert5.pingus:6
msgid ""
"The Pingus are separated from the exit by large abyss. A simple bridge won't "
"be enough to catch them safely, unless of course you find the right place to "
"put it. Can you uncover that spot?"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:5
msgid "A bit to the right a bit to left"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:6
msgid "Only the most audacious Pingus will be allowed to continue."
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:5
msgid "25 Pingus free and 25 in the box"
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:6
msgid ""
"Okay for the Bridger but what can I do with Digger? You should save at least "
"one Pingu trapped in the box above the exit."
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:5
msgid "Tunnel Time"
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:6
msgid ""
"Dig a tunnel and you might make it to the exit. Digger and miners and stuff "
"have to work together."
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:5
msgid "The Roof"
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:6
msgid ""
"Sometimes the roofs are not good for refuge, sometimes it should be "
"demolished! But be careful if you aren't precise enough, you might lead the "
"Pingus straight to certain death."
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:5
msgid "Pingus Jones and the Last Exit"
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:6
msgid ""
"Dr. Jones' notebook:\n"
"\n"
"  (1) the breath of God: only the penitent pingus will pass;\n"
"  (2) the word of God... in reverse;\n"
"  (3) the path of God: leap from the head of something like a cat."
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:7
msgid "Trapped Underground"
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:8
msgid ""
"The penguins escaped the mad scientist, but now they were trapped deep "
"underground. They had no food or water, so they had to move fast."
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:5
msgid "Near can mean far"
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:6
msgid ""
"What do you do when you're going in the wrong direction ? Simple: walk into "
"a wall. But it is easier said than done..."
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:5
msgid "Experimentation"
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:6
msgid ""
"A mad scientist has captured the penguins and is experimenting on them. How "
"can the penguins escape the guillotine?"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:5
msgid "Hall of Illusion"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:6
msgid ""
"The penguins stopped and stood in indecision. What was real and what was "
"not? Flame lanced from above and a guillotine glittered in the distance. "
"Almost all penguins must survive."
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:7
msgid "The Lava Pit"
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:8
msgid ""
"The penguins had defeated the mad scientist, and were walking away from his "
"destroyed laboratory when a huge hole opened under their feet. The penguins "
"fell into an underground cave and the only way out was across the lava pit. "
"Luckily, it seemed someone had left some helpful signs."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:7
msgid "At least the experiments are over..."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:8
msgid ""
"The good news was that the mad scientist had tired of his experiments, the "
"bad news was that now he was dumping them down a pit. A single floatation "
"device was all the penguins had. Save as many as possible."
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:7
msgid "Ghosting"
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:8
msgid ""
"The penguins came to a long pass. Acid bubbled underneath and it seemed a "
"climber or two were needed.  Hint: slider can be used to stop the miner "
"ability."
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:7
msgid "The Final (and suprisingly easy) Challenge"
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:8
msgid ""
"The penguins had reached the end of the island. In the water was a long "
"tree, perfect for the penguin's needs. Their journey was almost over."
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:7
#: data/levels/mysteryisland/revenge2-lac.pingus:7
msgid "Revenge is sweet"
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down."
msgstr ""

#: data/levels/mysteryisland/revenge2-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down. They had to move fast though, because the mad scientist would "
"detect and recapture them if they weren't fast enough."
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:7
msgid "Winter Wonderland"
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:8
msgid ""
"After getting past the lava pit, the penguins walked and walked until they "
"reached a snowed in exit. That would be relatively easy to tunnel through "
"but how would it be possible to tunnel through solid metal?"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:7
msgid "The Journey Goes On"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:8
msgid ""
"And so the penguins continued on their journey, drawing ever closer to the "
"North Pole. They had escaped the guillotine, defeated the mad scientist and "
"got a new boat. And so this chapter in their voyage was over, but there "
"would be other obstacles. Nothing  would stop the determined penguins from "
"reaching their goal."
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:7
msgid "Think fast (literally)"
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:8
msgid ""
"This would be simple but for one thing, there are no blockers. All the "
"penguins must survive."
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:5
msgid "Shipwrecked"
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:6
msgid ""
"The penguins were sailing along happily on their makeshift boat until "
"suddenly an island appeared. The penguins were drawn towards it and crashed, "
"destroying their boat. Now they must find their way across this strange "
"island."
msgstr ""

#: data/levels/alien/aliens1-phil.pingus:7
msgid "Escape from Aliens"
msgstr ""

#: data/levels/alien/aliens1-phil.pingus:8
msgid ""
"Aliens invade our starship blocking entrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:7
msgid "Escape from Aliens 2"
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:8
msgid "Aliens are now closest making your escape harder. You must dig it up."
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:5
msgid "Alien's nest"
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:6
msgid "Pingus invade the nest. Take care of jaws. What's the matrix above?"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:5
msgid "Matrix of the death"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:6
msgid ""
"Take a piece of paper. Now pingus have to enter the matrix of the death. "
"This is a maze, bad ways are protect by jaws."
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:7
msgid "Spy's pingus in the matrix of the death"
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:8
msgid ""
"Spy's pingus have marked the location of jaws in the matrix of the death. "
"Many died to gain that information :..( Perhaps this help. Perhaps..."
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:7
msgid "Fourth dimension"
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:8
msgid ""
"The defenses of the aliens get stronger. Now you have to jump in the fourth "
"dimension to win!"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:5
msgid "Set your watches"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:6
msgid "Cooperation in space."
msgstr ""

#: data/levels/alien/space-9-tom.pingus:5
msgid "Outside In"
msgstr ""

#: data/levels/alien/space-9-tom.pingus:6
msgid "Can you help the pingus escape without getting their flippers wet?"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:5
msgid "Endless Loop"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:6
msgid ""
"To the right and to the left the Pingus will face certain death and you have "
"to save 50. Can you help them get out of this mess?"
msgstr ""

#: data/levels/alien/space-tom1.pingus:7
msgid "Up up in the space"
msgstr ""

#: data/levels/alien/space-tom1.pingus:8
msgid "What good is a pick in space? Certainly not to go to the stars."
msgstr ""

#: data/levels/alien/space2.pingus:5
msgid "Lost in Space"
msgstr ""

#: data/levels/alien/space2.pingus:6
msgid "We don't know where we are but we don't leave anybody behind."
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:5
msgid "Falling down"
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:6
msgid ""
"Pingus intelligence reported that a huge factory located in the subtropical "
"zone might be a reason of a climate change. They decided to go there and "
"shut down the factories. This will be a long and dangerous expedition. "
"Pingus and you will have to face many difficulties on your way. As the ice "
"is melting, at first you have to build some bridges and watch out for the "
"cliff."
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:5
msgid "Jump"
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:6
msgid ""
"All Pingus need is to jump.... Hint: While pausing (press P key) you still "
"can control Pingus. "
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:5
msgid "Factory"
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:6
msgid ""
"Finally you reached the factory. Watch out as there are many dangers. Use "
"bombers to destroy the basement of the factory. Good luck!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:5
msgid "Going back home"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:6
msgid "Your mission is over. Pingus can go back home, but be careful!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:5
msgid "Bonus track"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:6
msgid ""
"Pingus are at home, but after the climate change living on the South Pole "
"became more dangerous. There is one more mission for you."
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:5
msgid "Destination North"
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:6
msgid ""
"For now, Pingus are leaving South Pole and moving North. You have to help "
"them!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:5
msgid "The Cave"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:6
msgid ""
"Pingus on their way came across a huge cave. You have to lead them through. "
"Remember that sometimes there is more than one way out. Hint: To 'unlock' "
"blockers you can use bashers and jumpers."
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:5
msgid "Difficulties on the way"
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:6
msgid ""
"It looks you have encountered serious difficulties. But don't panic, Pingus "
"are waiting for your orders, they count on you so don't fail! Hint: Miners, "
"diggers and bashers are very important here!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:5
msgid "Four ways out"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:6
msgid ""
"It's getting warmer but Pingus are bravely moving North. This time it will "
"be much easier. There are at least four ways out. Could you find them?"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:5
msgid "Egypt - So easy"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:6
msgid "Pingus reached Egypt. Looks easy, but is it really so easy? Try it out."
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:5
msgid "Egypt - Oasis"
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:6
msgid ""
"Last time it was easy. Now it will be a little bit harder. Pingus are "
"entering oasis. Watch out for the water."
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:5
msgid "Egypt - The Maze"
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:6
msgid ""
"You came across a maze. Can you find the way out? Think twice before digging."
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:5
msgid "Egypt - Pyramids"
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:6
msgid ""
"The maze led you to the big pyramids. Now you have 4 minutes to escape. "
"Hurry up!"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:5
msgid "Bomb and Double Catch"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:6
msgid ""
"Here you might have some time to relax. The path isn't complicated and a bit "
"of bombing and catching of Pingus should bring you to the end without much "
"trouble, but don't relax to much, your resources are limited, so be careful "
"when using them."
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:5
msgid "Up, Up and Away"
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:6
msgid ""
"The exit is in a weird spot here, straight above. A bridge won't get you "
"there, but your toolset allows an alternative way. Can you figure it out?"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:5
msgid "If only penguins could fly"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:6
msgid ""
"Bridges are kind of rare around here, so don't waste any. That aside, you "
"shouldn't have to much trouble here, everything to do here you should have "
"learned, but you might have to use all that knowledge at once."
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:5
msgid "Stairway to Heaven"
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:6
msgid ""
"Here things start to get a little complicated. Getting up to the exit is "
"hard enough with a single Pingu, but with all of them? Impossible! But wait, "
"who says they have to come the same way?"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:5
msgid "Misdirection Everywhere"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:6
msgid ""
"The last level for this Xmas. Looks a little complicated, right? Don't worry "
"with all you have learned so far, you should be able to even solve this.\n"
"\n"
"Good Luck & a Merry Xmas 2011"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:5
msgid "The Big Jump"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:6
msgid ""
"Going in and out of the abyss with all Pingus isn't an option here, but a "
"small group preparing the path for the others should get you across."
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:5
msgid "No Way to Stop"
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:6
msgid ""
"Here you don't have much time to waste. The path to the exit is clear and "
"straight, but you don't have the time to prepare it. Can you find a way to "
"leap ahead?"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:5
msgid "Ice Block Blockage"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:6
msgid ""
"What's this? A gigantic ice block straight in the path? Where did that come "
"from? No time wondering about things like that. The Pingus need to get to "
"the exist and it's your job to find a way around the block."
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:5
msgid "The Impossible Bridge"
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:6
msgid ""
"Two groups of Pingus separated by a deep byss, joining them by a bridge "
"seems impossible, but wise coordination of the two groups and a brave leap "
"should let you make it to the exit."
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:5
msgid "Spiraling Away"
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:6
msgid ""
"The exit is straight below, but the path is blocked by solid steal with no "
"way through. But the Pingus have a versatile toolset at hand, can you use it "
"to find a way around and make it to the exit?"
msgstr ""

#: data/worldmaps/tutorial.worldmap:4
msgid "Tutorial Island"
msgstr "Övningsön"

#: data/worldmaps/tutorial.worldmap:6
msgid "Learn the basics"
msgstr "Lär dig grunderna"

#: data/worldmaps/tutorial.worldmap:124
msgid "Watch Ending"
msgstr ""

#: data/worldmaps/tutorial.worldmap:131
msgid "Watch Intro"
msgstr ""

#: data/stories/tutorial_intro.story:2
msgid "The Journey Begins"
msgstr "Resan börjar"

#: data/stories/tutorial_intro.story:9
msgid ""
"For a long time, the Pingus have lived happily in peace on the South Pole "
"along with all the other animals. Everything was in balance and it seemed "
"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
"like this could never end."
msgstr ""
"Under en lång tid har Pingus levt lyckliga i fred på sydpolen tillsammans "
"med alla andra djur. Allting var i balans och det\n"
"verkade som om ingenting kunde störa deras tillvaro. Pingus var lyckliga och "
"det verkade som om det aldrig skulle ta slut."

#: data/stories/tutorial_intro.story:17
msgid ""
"But then one day, things began to change slowly: the sky got darker and the "
"earth got warmer. Firstly, they thought this was just a normal fluctuation "
"in the world's climate, but things seemed to get worse and worse with every "
"year."
msgstr ""
"Men så en dag började saker långsamt att förändras, himlen blev mörkare och "
"jorden blev varmare. Först trodde de det bara var en normal fluktuation i "
"världens klimat, men allt verkade bli värre och värre för varje år som gick."

#: data/stories/tutorial_intro.story:25
msgid ""
"The snow began to melt away in a few areas and food became an issue. Other "
"animals tried to leave the region to search for colder areas, but the Pingus "
"knew that this wouldn't help: they knew that they had to do something about "
"it."
msgstr ""
"Snön började smälta undan i några områden och mat började bli ett problem. "
"Andra djur tenderade att lämna området för att leta efter kallare områden, "
"men Pingus visste att detta inte skulle hjälpa; de visste att de måste göra "
"någonting åt det här."

#: data/stories/tutorial_intro.story:33
msgid ""
"So the circle of the eldest came together to decide what to do about it. "
"They decided to send out an expedition around the world to find the cause of "
"this warming. The expedition consisted of hundreds of the bravest Pingus on "
"the South Pole."
msgstr ""
"så de äldstes krets samlades för att bestämma vad som skulle göras. De "
"bestämde sig för att skicka ut en expedition ut i världen för att hitta "
"orsaken till uppvärmningen. Expeditionen bestod av hundratals av de "
"modigaste Pingus på sydpolen."

#: data/stories/tutorial_intro.story:41
msgid ""
"And they picked you to lead them on their journey around the world. Since "
"the journey will be dangerous and difficult, your first goal is the Island "
"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
"island has always been the first stop of Pingus that were sent out into the "
"world."
msgstr ""
"De valde också dig att leda dem på sin resa runt världen. Då resan blir "
"farlig och svår blir ert första mål ön Mogorok, även känd som Övningsön. "
"Enligt de äldste har den ön alltid varit första anhalten för Pingus som "
"sänts ut i världen."

#: data/stories/tutorial_intro.story:50
msgid ""
"The island consists of many areas that are ideal to teach the Pingus their "
"abilities. The Pingus can learn to build bridges, climb, bash and use many "
"other talents which they will need on their long and dangerous journey."
msgstr ""
"Ön består av många områden som är perfekta för att träna Pingus i sina "
"färdigheter. Pingus kan träna sin förmåga att bygga broar, klättra, banka "
"och använda många andra talanger de kommer att behöva under sin långa, "
"farliga färd."

#: data/stories/tutorial_intro.story:57
msgid ""
"While there, you can practice your abilities in commanding and guiding the "
"Pingus. You can also get familiar with all the abilities the Pingus provide "
"and learn to master them, since you will need all of them on your journey "
"around the world."
msgstr ""
"Du kan, å andra sidan, öva din färdighet i att leda och guida Pingus. Du kan "
"också bekanta dig med alla färdigheter Pingus tillhandahåller och lära dig "
"behärska dem, då ni kommer behöva dem alla under er färd runt världen."

#: data/stories/tutorial_intro.story:65
msgid ""
"Now that you and the Pingus have arrived at Tutorial Island it is time to "
"take command and begin your mission.\n"
"\n"
"Good Luck!"
msgstr ""

#: data/stories/tutorial_outro.story:2
msgid "The Journey Continues"
msgstr "Resan fortsätter"

#: data/stories/tutorial_outro.story:9
msgid ""
"Now after you and the Pingus have learned the basics and practiced a bit it "
"is time to move on and begin the journey into the world. Since the ice floe "
"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
"the whole way into the warmer climates the Pingus have to find something "
"else to guide them on their journey."
msgstr ""
"Nu när du och Pingus har lärt er grunderna och övat litet grann är det dags "
"att gå vidare och börja färden ut i världen. Eftersom isflaket med vilken "
"Pingus färdades till Övningsön inte kan hålla hela vägen in till varmare "
"områden, måste Pingus hitta någonting annat för att leda dom vidare."

#: data/stories/tutorial_outro.story:18
msgid ""
"But as the eldest have said, the Tutorial Island provides not only a good "
"way to practice, but it is also the starting point into the world. After "
"some searching the Pingus discovered the meaning of this, and they found the "
"large tree at the end of the island which gave them wood to construct a "
"float."
msgstr ""
"Men som de äldste sade är Övningsön inte bara en plats attöva på, utan är "
"även startpunkten ut i världen. Efter lite letandeupptäckte Pingus meningen "
"med detta, och de upptäckte det stora trädet i änden på ön som gav bra trä "
"för att bygga en flotte."

#: data/stories/tutorial_outro.story:27
msgid ""
"So the Pingus set out and constructed some large rafts, enough to carry them "
"all. After also packing a bunch of provisions they were prepared to start "
"their journey and leave their familiar ground and enter the unknown parts of "
"the world."
msgstr ""
"Så Pingus gav sig iväg och byggde stora flottar, tillräckligtför att ta med "
"dem allihopa. Efter att också ha packatförnödenheter var de färdiga att till "
"slut påbörja sin resaoch lämna sina hemtrakter och färdas in i dem okända "
"delarna av världen."

#: data/stories/tutorial_outro.story:35
msgid ""
"So the Pingus sit on their raft, worrying about what's to come and where to "
"go, while floating into the sunset.\n"
"\n"
"To be continued..."
msgstr ""

#: data/levelsets/alien.levelset:3
msgid "Alien by Josh Dye"
msgstr ""

#: data/levelsets/alien.levelset:4
msgid "Escape from alien"
msgstr ""

#: data/levelsets/crystal.levelset:3
msgid "Crystal"
msgstr ""

#: data/levelsets/crystal.levelset:4
msgid "Crystaline sparkling full of danger"
msgstr ""

#: data/levelsets/desert.levelset:3
msgid "Desert"
msgstr ""

#: data/levelsets/desert.levelset:4
msgid "Getting hot outside..."
msgstr ""

#: data/levelsets/eyeland.levelset:2
msgid "Eye Land"
msgstr ""

#: data/levelsets/factory.levelset:3
msgid "Factory Campaign"
msgstr ""

#: data/levelsets/factory.levelset:4
msgid "Pingus expedition"
msgstr ""

#: data/levelsets/halloween.levelset:3
msgid "Halloween 2007"
msgstr "Allhelgonaafton 2007"

#: data/levelsets/halloween.levelset:4
msgid "Trapped at All Hallows Eve"
msgstr "Fångad på allhelgonaafton"

#: data/levelsets/halloween2011.levelset:2
msgid "Halloween 2011"
msgstr ""

#: data/levelsets/halloween2011.levelset:3
msgid "Going Underground"
msgstr ""

#: data/levelsets/hellmouth.levelset:3
msgid "Hellmouth"
msgstr ""

#: data/levelsets/hellmouth.levelset:4
msgid "A cave full of slime..."
msgstr ""

#: data/levelsets/jungle.levelset:3
msgid "Jungle"
msgstr ""

#: data/levelsets/mysteryisland.levelset:3
msgid "Island of Mystery"
msgstr ""

#: data/levelsets/mysteryisland.levelset:4
msgid "Marooned on an Uncharted Isle [by Lachlan McCubbin]"
msgstr ""

#: data/levelsets/pacman.levelset:3
msgid "Pac-Man"
msgstr ""

#: data/levelsets/pacman.levelset:4
msgid "Trapped in a video game"
msgstr ""

#: data/levelsets/xmas2011.levelset:3
msgid "Xmas 2011"
msgstr ""

#: data/levelsets/xmas2011.levelset:4
msgid "Merry Christmas and a Happy New Year"
msgstr ""

#~ msgid "Rocketlauncher"
#~ msgstr "Raketavfyrare"

#~ msgid "Abort"
#~ msgstr "Avbryt"

#~ msgid "-Idea"
#~ msgstr "-Idé"

#~ msgid "-Maintaining"
#~ msgstr "-Underhåller"

#~ msgid "-Programming"
#~ msgstr "-Programmering"

#~ msgid "-Porting (Win32)"
#~ msgstr "-Portning (Win32)"

#~ msgid "-Porting (MacOSX)"
#~ msgstr "-Portning (MacOSX)"

#~ msgid "-Gfx"
#~ msgstr "-Grafik"

#~ msgid "-Music"
#~ msgstr "-Musik"

#~ msgid "-Level Design"
#~ msgstr "-Banredigerare"

#~ msgid "-Story"
#~ msgstr "-Berättelse"

#~ msgid "-Translation"
#~ msgstr "-Översättning"

#~ msgid "-Special"
#~ msgstr "-Special"

#~ msgid "-Thanks to"
#~ msgstr "-Tack till"

#~ msgid "_And a very Special Thanks"
#~ msgstr "_Och ett Särskilt Tack"

#~ msgid "_to all the people who"
#~ msgstr "_till alla de som"

#~ msgid "_contribute to"
#~ msgstr "_bidrar till"

#~ msgid "_Free Software!"
#~ msgstr "_Fri mjukvara!"

#~ msgid "_Thank you for"
#~ msgstr "_Tack för att"

#~ msgid "_playing!"
#~ msgstr "_du spelar!"

#~ msgid "Filename: "
#~ msgstr "Filnamn: "

#~ msgid "Shows the credits"
#~ msgstr "Visar the credits"

#~ msgid "PATH"
#~ msgstr "SÖKVÄG"

#~ msgid "Set the path to load the data files to 'path'"
#~ msgstr "Ordna sökvägen för att ladda datafilerna till 'sökväg'"

#~ msgid ""
#~ "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
#~ "speed up the game on slower machines"
#~ msgstr ""
#~ "Minska processoranvändning, kan öka hastigheten på spelet för långsammare "
#~ "maskiner"

#~ msgid "Debugging and experimental stuff:"
#~ msgstr "Avlusnings- och experimentella saker:"

#~ msgid "locked"
#~ msgstr "låst"

#~ msgid "Show Story?"
#~ msgstr "Visa historia?"

#~ msgid "Enter?"
#~ msgstr "Gå in?"

#~ msgid "...walking..."
#~ msgstr "...går..."

#~ msgid "Ok"
#~ msgstr "Ok"

#~ msgid "Test a font"
#~ msgstr "Testa en font"

#~ msgid "Set the resolution for pingus (default: 800x600)"
#~ msgstr "Sätt upplösningen för pingus (standard: 800x600)"

#~ msgid "Sound:"
#~ msgstr "Ljud:"

#~ msgid ""
#~ "Select all\n"
#~ "Clear Selection\n"
#~ "Raise objects\n"
#~ "Lower objects\n"
#~ "Lower objects to bottom\n"
#~ "Raise objects to top\n"
#~ "Rotate 90 degree\n"
#~ "Rotate 270 degree\n"
#~ msgstr ""
#~ "Välja alla\n"
#~ "Rensa valt alternativ\n"
#~ "Höj objekt\n"
#~ "Sänk objekt\n"
#~ "Sänk objekt till botten\n"
#~ "Höj objekt till toppen\n"
#~ "Rotera 90 grader\n"
#~ "Rotera 270 grader\n"

#~ msgid ""
#~ "Flip object horizontaly\n"
#~ "Flip object vertically\n"
#~ "Delete all marked objects\n"
#~ "Move objects up\n"
#~ "Move objects down\n"
#~ "Move objects left\n"
#~ "Move objects right\n"
#~ msgstr ""
#~ "Flippa objekt horisontellt\n"
#~ "Flippa objekt vertikalt\n"
#~ "Radera alla markerade objekt\n"
#~ "Flytta objekt uppåt\n"
#~ "Flytta objekt nedåt\n"
#~ "Flytta objekt till vänster\n"
#~ "Flytta objekt till höger\n"

#~ msgid "    New level"
#~ msgstr "    F5 - läs in en bana"

#~ msgid "Display:"
#~ msgstr "Skärm:"

#~ msgid "Enables some features, only interesting to programmers"
#~ msgstr "Aktiverar vissa egenskaper, bara intressant för programmerare"

#~ msgid ""
#~ "Once again it's time to combine the stuff you have learned in your "
#~ "previous levels. Blast your way free and make sure you also keep the rest "
#~ "of the Pingus under control. The Blocker action will be helpful. "
#~ msgstr ""
#~ "Återigen är det dags att kombinera allt det du lärt dig från föregående "
#~ "banor. Spräng dig fram och se till att också behålla resten av Pingus "
#~ "under kontroll. Blockaren kommer bli bra att ha. "

#~ msgid "Dig and float, but just don't fall and smash"
#~ msgstr "Gräv och sväva, undvik att ramla och krossas"

#~ msgid ""
#~ "Now that you and the Pingus have arrived at Tutorial Island it is time to "
#~ "take command and begin your mission. Good Luck!"
#~ msgstr ""
#~ "Nu när du och Pingus har anlänt till Övningsön är det dags att ta "
#~ "kommandot och påbörja ert uppdrag. Lycka till!"

#~ msgid ""
#~ "So the Pingus sit on their raft, worrying about what's to come and where "
#~ "to go, while floating into the sunset.  To be continued..."
#~ msgstr ""
#~ "Pingus sitter på sin flotte och oroar sig för vad som komma skall och "
#~ "vart de ska, medan de flyter in i solnedgången. Fortsättning följer..."

#~ msgid ""
#~ "You should name your level files systematically, i.e. by their theme, "
#~ "their number and your nickname:\n"
#~ "\n"
#~ "     <levelname><number>-<creator>.pingus\n"
#~ "\n"
#~ "So if you create a your second level with a stone theme, call it: stone2-"
#~ "yourname.pingus\n"
#~ "\n"
#~ "When you have created a level and want to have it included in the game "
#~ "mail it to:\n"
#~ "\n"
#~ "     pingus-devel@nongnu.org\n"
#~ "\n"
#~ "Only levels published under the GPL are allowed into the game. The editor "
#~ "automatically inserts a reference \n"
#~ "to the GPL, if you want to have your level under a different license, you "
#~ "have to change that reference.\n"
#~ msgstr ""
#~ "Du bör namnge dina banfiler systematiskt, alltså med tanke på deras tema, "
#~ "deras nummer och ditt\n"
#~ "smeknamn:\n"
#~ "     <banans namn><nummer>-<skapare>.pingus\n"
#~ "\n"
#~ "Så ifall du skapar en andra bana med ett stentema, kalla den: stone2-"
#~ "dittnamn.pingus\n"
#~ "\n"
#~ "När du har skapat en bana och vill att den inkluderas i spelet, mejla den "
#~ "till:\n"
#~ "\n"
#~ "     pingus-devel@nongnu.org\n"
#~ "\n"
#~ "Enbart banor publicerade under GNU GPL-licensen är tillåtna i spelet. "
#~ "Redigeraren placerar automatiskt\n"
#~ "en referens till GNU GPL-licensen. Om du vill att din bana ska ha en "
#~ "annan licens måste du ändra den\n"
#~ "referensen.\n"
