# Translation of nn to Norwegian Nynorsk
# Copyright (C) 2007 Karl Ove Hufthammer
# This file is distributed under the same license as the pingus package.
#
# Karl Ove Hufthammer <karl@huftis.org>, 2007.
msgid ""
msgstr ""
"Project-Id-Version: nn\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-05-06 21:32+0200\n"
"PO-Revision-Date: 2011-09-18 18:50+0000\n"
"Last-Translator: Karl Ove Hufthammer <karl@huftis.org>\n"
"Language-Team: Norwegian Nynorsk <i18n-nn@lister.ping.uio.no>\n"
"Language: nn\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2012-02-18 08:20+0000\n"
"X-Generator: Launchpad (build 14814)\n"

#: src/editor/object_properties.cpp:87 src/editor/object_properties.cpp:515
msgid "Object:"
msgstr ""

#: src/editor/object_properties.cpp:88 src/editor/object_properties.cpp:516
msgid "Nothing selected"
msgstr ""

#: src/editor/object_properties.cpp:97
msgid "Transparent"
msgstr ""

#: src/editor/object_properties.cpp:98
msgid "Solid"
msgstr ""

#: src/editor/object_properties.cpp:99
msgid "Ground"
msgstr ""

#: src/editor/object_properties.cpp:100
msgid "Bridge"
msgstr ""

#: src/editor/object_properties.cpp:101
msgid "Water"
msgstr ""

#: src/editor/object_properties.cpp:102
msgid "Lava"
msgstr ""

#: src/editor/object_properties.cpp:103
msgid "Remove"
msgstr ""

#: src/editor/object_properties.cpp:108
msgid "Direction:"
msgstr ""

#: src/editor/object_properties.cpp:110
msgid "Left"
msgstr ""

#: src/editor/object_properties.cpp:111
msgid "Misc"
msgstr ""

#: src/editor/object_properties.cpp:112
msgid "Right"
msgstr ""

#: src/editor/object_properties.cpp:117
msgid "ReleaseRate:"
msgstr ""

#: src/editor/object_properties.cpp:140
msgid "Para-X:"
msgstr ""

#: src/editor/object_properties.cpp:141
msgid "Para-Y:"
msgstr ""

#: src/editor/object_properties.cpp:149
msgid "Scroll-X:"
msgstr ""

#: src/editor/object_properties.cpp:150
msgid "Scroll-Y:"
msgstr ""

#: src/editor/object_properties.cpp:158
msgid "Owner Id:"
msgstr ""

#: src/editor/object_properties.cpp:162
msgid "Z-Pos:"
msgstr ""

#: src/editor/object_properties.cpp:169
msgid "Color:"
msgstr ""

#: src/editor/object_properties.cpp:181
msgid "Small Stars:"
msgstr ""

#: src/editor/object_properties.cpp:184
msgid "Middle Stars:"
msgstr ""

#: src/editor/object_properties.cpp:187
msgid "Large Stars:"
msgstr ""

#: src/editor/object_properties.cpp:195
msgid "Repeat:"
msgstr ""

#: src/editor/object_properties.cpp:211
msgid "Id:"
msgstr ""

#: src/editor/object_properties.cpp:215
msgid "Target Id:"
msgstr ""

#: src/editor/object_properties.cpp:220
msgid "Height:"
msgstr ""

#: src/editor/object_properties.cpp:521
msgid "Object: [Group]"
msgstr ""

#: src/editor/object_properties.cpp:522
msgid "Group not supported"
msgstr ""

#: src/editor/object_properties.cpp:527
msgid "Object: "
msgstr ""

#: src/editor/file_dialog.cpp:58
msgid "Datadir"
msgstr ""

#: src/editor/file_dialog.cpp:60
msgid "Userdir"
msgstr ""

#: src/editor/file_dialog.cpp:63
msgid "Open"
msgstr ""

#: src/editor/file_dialog.cpp:63
msgid "Save"
msgstr "Lagra"

#: src/editor/file_dialog.cpp:66 src/editor/message_box.cpp:35
msgid "Cancel"
msgstr "Avbryt"

#: src/editor/file_dialog.cpp:77
msgid "Filename:"
msgstr ""

#: src/editor/file_dialog.cpp:78
msgid "Pathname:"
msgstr ""

#: src/editor/file_dialog.cpp:98
msgid "Open a level"
msgstr ""

#: src/editor/file_dialog.cpp:98
msgid "Save your level"
msgstr ""

#: src/editor/object_selector.cpp:165
msgid "Entrance"
msgstr ""

#: src/editor/object_selector.cpp:166
msgid "Groundpiece (ground)"
msgstr ""

#: src/editor/object_selector.cpp:167
msgid "Groundpiece (solid)"
msgstr ""

#: src/editor/object_selector.cpp:168
msgid "Groundpiece (bridge)"
msgstr ""

#: src/editor/object_selector.cpp:169
msgid "Groundpiece (transparent)"
msgstr ""

#: src/editor/object_selector.cpp:170
msgid "Groundpiece (remove)"
msgstr ""

#: src/editor/object_selector.cpp:171
msgid "Hotspot"
msgstr ""

#: src/editor/object_selector.cpp:172
msgid "Background"
msgstr ""

#: src/editor/object_selector.cpp:174 src/editor/panel.cpp:229
#: src/pingus/screens/pingus_menu.cpp:74
msgid "Exit"
msgstr "Avslutt"

#: src/editor/object_selector.cpp:175
msgid "Liquid"
msgstr ""

#: src/editor/object_selector.cpp:176
msgid "Trap"
msgstr ""

#: src/editor/object_selector.cpp:177
msgid "Weather"
msgstr ""

#: src/editor/object_selector.cpp:178
msgid "Special Object"
msgstr ""

#: src/editor/object_selector.cpp:179
msgid "Prefab Object"
msgstr ""

#: src/editor/panel.cpp:171
msgid "New level"
msgstr ""

#: src/editor/panel.cpp:173
msgid "Open level..."
msgstr ""

#: src/editor/panel.cpp:175
msgid "Save level..."
msgstr ""

#: src/editor/panel.cpp:177
msgid "Save level as..."
msgstr ""

#: src/editor/panel.cpp:180
msgid "Play level..."
msgstr ""

#: src/editor/panel.cpp:183
msgid "Configure actions"
msgstr ""

#: src/editor/panel.cpp:185
msgid "Configure level"
msgstr ""

#: src/editor/panel.cpp:187
msgid "Display object properties"
msgstr ""

#: src/editor/panel.cpp:189
msgid "Show object insertion window"
msgstr ""

#: src/editor/panel.cpp:191
msgid "Show minimap"
msgstr ""

#: src/editor/panel.cpp:194
msgid "Duplicate the selected objects"
msgstr ""

#: src/editor/panel.cpp:196
msgid "Delete the selected objects"
msgstr ""

#: src/editor/panel.cpp:199
msgid "Raise object to top"
msgstr ""

#: src/editor/panel.cpp:201
msgid "Raise object"
msgstr ""

#: src/editor/panel.cpp:203
msgid "Lower object"
msgstr ""

#: src/editor/panel.cpp:205
msgid "Lower object to bottom"
msgstr ""

#: src/editor/panel.cpp:211
msgid "Flip object horizontally"
msgstr ""

#: src/editor/panel.cpp:213
msgid "Flip object vertically"
msgstr ""

#: src/editor/panel.cpp:216
msgid "Rotate object -90 degree"
msgstr ""

#: src/editor/panel.cpp:218
msgid "Rotate object 90 degree"
msgstr ""

#: src/editor/panel.cpp:227
msgid "Display help"
msgstr ""

#: src/editor/message_box.cpp:37
msgid "Replace"
msgstr ""

#: src/editor/editor_screen.cpp:230
msgid "== Editor Help =="
msgstr ""

#: src/editor/editor_screen.cpp:248
msgid ""
"Select all\n"
"Clear Selection\n"
"Raise objects\n"
"Lower objects\n"
"Raise objects to top\n"
"Lower objects to bottom\n"
"Rotate 90 degree\n"
"Rotate 270 degree\n"
"Group selected objects\n"
"Ungroup selected objects\n"
msgstr ""

#: src/editor/editor_screen.cpp:271
msgid ""
"Flip object horizontaly\n"
"Flip object vertically\n"
"Delete all marked objects\n"
"Move objects by one pixel\n"
"Move objects by 32 pixel\n"
"Toggle background color\n"
"Increase/lower repeat\n"
msgstr ""

#: src/editor/editor_screen.cpp:282
msgid ""
"You should name your level files systematically, i.e. by their theme, their "
"number and your nickname:\n"
"\n"
"     <levelname><number>-<creator>.pingus\n"
"\n"
"So if you create your second level with a stone theme, call it: stone2-"
"yourname.pingus\n"
"\n"
"When you have created a level and want to have it included in the game mail "
"it to:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Only levels published under the GPL are allowed into the game. The editor "
"automatically inserts a reference \n"
"to the GPL, if you want to have your level under a different license, you "
"have to change that reference.\n"
msgstr ""

#: src/engine/display/screenshot.cpp:42
msgid "Screenshot: Saving screenshot to: "
msgstr "Skjermbilete: Lagrer skjermbilete til: "

#: src/engine/display/screenshot.cpp:44
msgid "Screenshot: Screenshot is done."
msgstr "Skjermbilete: Skjermbiletet er lagra."

#: src/engine/display/screenshot.cpp:129 src/engine/display/screenshot.cpp:157
msgid "Screenshot: Couldn't write file: "
msgstr "Skjermbilete: Klarte ikkje lagra til fila: "

#: src/pingus/worldmap/worldmap_screen.cpp:84
msgid "Show Ending?"
msgstr "Vis slutten?"

#: src/pingus/worldmap/worldmap_screen.cpp:113
msgid "Leave?"
msgstr "Gå ut?"

#: src/pingus/worldmap/level_dot.cpp:134
msgid "???"
msgstr ""

#: src/pingus/screens/addon_menu.cpp:53 src/pingus/screens/option_menu.cpp:336
msgid "Close"
msgstr ""

#: src/pingus/screens/start_screen.cpp:67
msgid "Play"
msgstr ""

#: src/pingus/screens/start_screen.cpp:111
#: src/pingus/screens/level_menu.cpp:50
msgid "Back"
msgstr ""

#: src/pingus/screens/start_screen.cpp:166
msgid "Number of Pingus: "
msgstr "Pingusar: "

#: src/pingus/screens/start_screen.cpp:169
msgid "Number to Save: "
msgstr "Å redda: "

#: src/pingus/screens/start_screen.cpp:172
msgid "Time: "
msgstr "Tid: "

#: src/pingus/screens/start_screen.cpp:178
msgid "Author: "
msgstr "Forfattar: "

#: src/pingus/screens/option_menu.cpp:208
msgid "Fullscreen"
msgstr ""

#: src/pingus/screens/option_menu.cpp:209
msgid "Mouse Grab"
msgstr ""

#: src/pingus/screens/option_menu.cpp:211
msgid "Software Cursor"
msgstr ""

#: src/pingus/screens/option_menu.cpp:212
msgid "Autoscrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:213
msgid "Drag&Drop Scrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:215
msgid "Print FPS"
msgstr ""

#: src/pingus/screens/option_menu.cpp:219
msgid "Resolution:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:220
msgid "Renderer:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:222
msgid "Language:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:224
msgid "Master Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:225
msgid "Sound Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:226
msgid "Music Volume:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:334
msgid "Option Menu"
msgstr ""

#: src/pingus/screens/option_menu.cpp:340
msgid "Some options require a restart of the game to take effect."
msgstr ""

#: src/pingus/screens/result_screen.cpp:91
msgid "Give up"
msgstr ""

#: src/pingus/screens/result_screen.cpp:126
msgid "Retry"
msgstr "Prøv igjen"

#: src/pingus/screens/result_screen.cpp:183
msgid "Success!"
msgstr "Suksess!"

#: src/pingus/screens/result_screen.cpp:191
msgid "Failure!"
msgstr "Fiasko!"

#: src/pingus/screens/result_screen.cpp:200
msgid "Perfect! You saved everyone possible - great!"
msgstr "Perfekt! Du redda alle du kunne. Flott!"

#: src/pingus/screens/result_screen.cpp:202
msgid "No-one got killed, pretty good work."
msgstr "Ingen vart drept. Bra jobba.."

#: src/pingus/screens/result_screen.cpp:204
msgid ""
"You saved exactly what you needed - you made it, but\n"
"maybe you can do better?"
msgstr ""
"Du redda akkurat så mange som du trengte. Du\n"
"klarte brettet, men kunne kanskje gjort det betre?"

#: src/pingus/screens/result_screen.cpp:207
msgid "Not everybody was saved, but still good work!"
msgstr "Du redda ikkje alle, men likevel bra jobba!"

#: src/pingus/screens/result_screen.cpp:209
msgid "What can I say, you made it - congratulations!"
msgstr "Kva kan eg seia? Du klarte det. Gratulerer!"

#: src/pingus/screens/result_screen.cpp:214
msgid "You killed everybody, not good."
msgstr "Du drepte alle. Slett ikkje bra!"

#: src/pingus/screens/result_screen.cpp:216
msgid "No-one got saved - I know you can do better."
msgstr "Du klarte ikkje redda nokon. Eg veit du kan klara betre."

#: src/pingus/screens/result_screen.cpp:218
msgid ""
"You didn't save enough, but you saved a few.  Next\n"
"time you might do better."
msgstr ""
"Du redda ikkje nok, men du redda då nokon.\n"
"Neste gong gjer du det betre."

#: src/pingus/screens/result_screen.cpp:221
msgid "Only one more and you would have made it - try again!"
msgstr "Berre éin til, og du hadde klart det. Prøv på nytt!"

#: src/pingus/screens/result_screen.cpp:223
msgid "Only a handful more and you would have made it - try again!"
msgstr "Berre nokre få til, og du hadde klart det. Prøv på nytt!"

#: src/pingus/screens/result_screen.cpp:225
msgid "Better luck next time!"
msgstr "Betre lykke neste gong!"

#: src/pingus/screens/result_screen.cpp:233
msgid "Saved: "
msgstr "Redda: "

#: src/pingus/screens/result_screen.cpp:237
msgid "Died: "
msgstr "Døde: "

#: src/pingus/screens/result_screen.cpp:240
msgid "Time left: "
msgstr "Tid att: "

#: src/pingus/screens/story_screen.cpp:108
#: src/pingus/screens/story_screen.cpp:114
msgid "skip"
msgstr "Hopp over"

#: src/pingus/screens/level_menu.cpp:155
msgid "Under Construction"
msgstr ""

#: src/pingus/screens/level_menu.cpp:156
msgid "Untested, unpolished and broken levels"
msgstr ""

#: src/pingus/screens/level_menu.cpp:177 src/pingus/screens/pingus_menu.cpp:69
msgid "Levelsets"
msgstr ""

#: src/pingus/screens/level_menu.cpp:192
msgid "Solved:"
msgstr ""

#: src/pingus/screens/level_menu.cpp:193
msgid "levels"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:54
msgid "Story"
msgstr "Bakgrunnshistorie"

#: src/pingus/screens/pingus_menu.cpp:55
msgid "..:: Start the game ::.."
msgstr "..:: Start spelet ::.."

#: src/pingus/screens/pingus_menu.cpp:59
msgid "Editor"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:60
msgid "..:: Create your own levels ::.."
msgstr "..:: Lag eigne brett ::.."

#: src/pingus/screens/pingus_menu.cpp:64
msgid "Options"
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:65
msgid "..:: Configure the game ::.."
msgstr ""

#: src/pingus/screens/pingus_menu.cpp:70
msgid "..:: Play User Built levels ::.."
msgstr "..:: Spel brett andre har laga ::.."

#: src/pingus/screens/pingus_menu.cpp:75
msgid "..:: Bye, bye ::.."
msgstr "..:: Ha det bra ::.."

#: src/pingus/screens/pingus_menu.cpp:87
msgid ""
"..:: Ctrl-g: mouse grab   ::   F10: fps counter   ::   F11: "
"fullscreen   ::   F12: screenshot ::.."
msgstr ""

#: src/pingus/components/pingus_counter.cpp:47
#, c-format, boost-format
msgid "Released:%3d/%d   Out:%3d   Saved:%3d/%d"
msgstr "Sende ut:%3d/%d   Ute:%3d   Redda:%3d/%d"

#: src/pingus/pingus_main.cpp:191
msgid "[OPTIONS]... [FILE]"
msgstr ""

#: src/pingus/pingus_main.cpp:192
msgid ""
"Pingus is a puzzle game where you need to guide a bunch of little penguins "
"around the world."
msgstr ""

#: src/pingus/pingus_main.cpp:194
msgid "General Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:196
msgid "Displays this help"
msgstr "Viser denne hjelpeteksten."

#: src/pingus/pingus_main.cpp:198
msgid "Print version number and exit"
msgstr "Vis versjonsnummeret og avslutt."

#: src/pingus/pingus_main.cpp:200
msgid "Enable info level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:202
msgid "Enable debug level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:204
msgid "Disable all log output"
msgstr ""

#: src/pingus/pingus_main.cpp:207
msgid "Display Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:209
msgid "Start in Window Mode"
msgstr "Start i vindaugsmodus."

#: src/pingus/pingus_main.cpp:211
msgid "Start in Fullscreen"
msgstr "Start i fullskjermsmodus."

#: src/pingus/pingus_main.cpp:213
msgid "Use the given renderer (default: sdl)"
msgstr ""

#: src/pingus/pingus_main.cpp:215
msgid "Set the window resolution for pingus (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:217
msgid "Set the resolution used in fullscreen mode (default: 800x600)"
msgstr ""

#: src/pingus/pingus_main.cpp:219
msgid "Enable software cursor"
msgstr "Bruk programvarebasert muspeikar."

#: src/pingus/pingus_main.cpp:222
msgid "Game Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:224
msgid "Disable automatic scrolling"
msgstr "Slå av automatisk rulling."

#: src/pingus/pingus_main.cpp:226
msgid "Enable drag'n drop scrolling"
msgstr ""

#: src/pingus/pingus_main.cpp:228
msgid "Sound Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:230
msgid "Disable sound"
msgstr "Slå av lyd."

#: src/pingus/pingus_main.cpp:232
msgid "Disable music"
msgstr "Slå av musikk."

#: src/pingus/pingus_main.cpp:236
msgid "Select language to use with Pingus"
msgstr "Vel språket som Pingus skal køyra i."

#: src/pingus/pingus_main.cpp:238
msgid "List all available languages"
msgstr "Vis alle tilgjengelege språk."

#: src/pingus/pingus_main.cpp:242
msgid "Loads the level editor"
msgstr "Start brettredigeringa."

#: src/pingus/pingus_main.cpp:244
msgid "Directory Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:245 src/pingus/pingus_main.cpp:247
#: src/pingus/pingus_main.cpp:249
msgid "DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:246
msgid "Load game datafiles from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:248
msgid "Load config files and store savegames in DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:250
msgid "Load game modifications from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:252
msgid "Don't read ~/.pingus/config"
msgstr "Ikkje les «~/.pingus/config»."

#: src/pingus/pingus_main.cpp:253
msgid "FILE"
msgstr "FIL"

#: src/pingus/pingus_main.cpp:254
msgid "Read config options from FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:257
msgid "Uses the controller given in FILE"
msgstr "Bruk kontrollaren henta frå «FIL»."

#: src/pingus/pingus_main.cpp:260
msgid "Debug Options:"
msgstr ""

#: src/pingus/pingus_main.cpp:262
msgid "Enables some special features for developers"
msgstr ""

#: src/pingus/pingus_main.cpp:264
msgid "Set the game speed (0=fastest, >0=slower)"
msgstr "Set spelfarten (0 = raskest og >0 = treigare)."

#: src/pingus/pingus_main.cpp:266
msgid "Set the desired game framerate (frames per second)"
msgstr ""

#: src/pingus/pingus_main.cpp:268
msgid "Set the size of the map tiles (default: 32)"
msgstr "Set storleiken på kartflisene (standard: 32)."

#: src/pingus/pingus_main.cpp:729
msgid "Pingus: Out of memory!"
msgstr "Pingus: Ikkje nok minne."

#: src/pingus/pingus_main.cpp:733
msgid "Pingus: Standard exception caught!:\n"
msgstr "Pingus: Fekk standardunntak:\n"

#: src/pingus/pingus_main.cpp:737
msgid "Pingus: Unknown throw caught!"
msgstr "Pingus: Fekk ukjent kast:"

#: src/pingus/game_time.cpp:29
msgid "unlimited"
msgstr "Uavgrensa"

#: src/pingus/action_name.cpp:27
msgid "Angel"
msgstr "Engel"

#: src/pingus/action_name.cpp:28
msgid "Basher"
msgstr "Knusar"

#: src/pingus/action_name.cpp:29
msgid "Blocker"
msgstr "Blokkar"

#: src/pingus/action_name.cpp:30
msgid "Boarder"
msgstr ""

#: src/pingus/action_name.cpp:31
msgid "Bomber"
msgstr "Sprengar"

#: src/pingus/action_name.cpp:32 src/pingus/actions/bridger.cpp:38
#: src/pingus/actions/bridger.cpp:196
msgid "Bridger"
msgstr "Brubyggjar"

#: src/pingus/action_name.cpp:33
msgid "Climber"
msgstr "Klatrar"

#: src/pingus/action_name.cpp:34
msgid "Digger"
msgstr "Gravar"

#: src/pingus/action_name.cpp:35
msgid "Drown"
msgstr "Drukna"

#: src/pingus/action_name.cpp:36
msgid "Exiter"
msgstr "Går ut"

#: src/pingus/action_name.cpp:37
msgid "Faller"
msgstr "Fell"

#: src/pingus/action_name.cpp:38
msgid "Floater"
msgstr "Svevar"

#: src/pingus/action_name.cpp:39
msgid "Jumper"
msgstr "Hoppar"

#: src/pingus/action_name.cpp:40
msgid "Laserkill"
msgstr "Laserdrap"

#: src/pingus/action_name.cpp:41
msgid "Miner"
msgstr "Gruvearbeidar"

#: src/pingus/action_name.cpp:42
msgid "Slider"
msgstr "Skubbar"

#: src/pingus/action_name.cpp:43
msgid "Smashed"
msgstr "Kunst"

#: src/pingus/action_name.cpp:44
msgid "Splashed"
msgstr "Skvist"

#: src/pingus/action_name.cpp:45
msgid "Superman"
msgstr "Supermann"

#: src/pingus/action_name.cpp:46
msgid "Teleported"
msgstr "Teleportert"

#: src/pingus/action_name.cpp:47
msgid "Waiter"
msgstr "Ventar"

#: src/pingus/action_name.cpp:48
msgid "Walker"
msgstr "Vandrar"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
msgid "If the way is blocked, bash away"
msgstr "Er vegen stengt, så knus i veg"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
msgid ""
"Similar to the Digger action that you already know from previous levels, "
"there is also an action that allows the Pingus to dig horizontally, as "
"opposed to the vertical dig ability the Digger action provides. This new "
"action is called Basher. "
msgstr ""
"Du kjenner alt Gravaren frå tidlegare brett, men det finst òg ein variant "
"som kan grava bortover i staden for nedover. Han heiter Knusaren. "

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
msgid "Sacrifice a few and save the rest"
msgstr "Ofra nokre få for å redda resten"

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
msgid ""
"Sometimes no other actions are available, so you have to bomb your way "
"through the ground. The Pingus can do this by actually self- destructing. "
"This will kill them, but it is sometimes necessary to sacrifice a few to "
"save the rest. "
msgstr ""
"Av og til finst det ikkje nok ferdigheiter for å komma velberga gjennom "
"brettet, og du må bomba deg gjennom bakken. Pingusane kan gjera dette ved å "
"sprenga seg sjølve. Dette tek naturleg nok livet av dei, men av og til er "
"det nødvendige å ofra nokon for å redda resten. "

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
msgid "Learning to dig"
msgstr "Lær å grava"

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
msgid ""
"This is your first mission. As always, it's pretty easy. All you have to do "
"is to give a Pingu the command to dig a hole into the ground so that they "
"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
msgstr ""
"Dette er det første oppdraget, og er heldigvis ganske lett. Du treng berre "
"gje éin pingu beskjed om å grava eit hol i bakken, slik at alle pinguane kan "
"nå utgangen. Dette kan du gjera ved å trykkja på pinguen. "

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
msgid "Float or Die"
msgstr "Svev eller døy"

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
msgid ""
"Well done in mission one! Now let's start the next one. This time you will "
"need to equip your Pingus with a little propeller, so that they can float to "
"the ground smoothly. If Pingus fall too far, they will not be able to "
"survive the fall, so keep your eyes open! "
msgstr ""
"Flott utført oppdrag! No vert det litt vanskelegare. Denne gongen må du "
"utstyra pingusane med ein liten propell, slik at dei kan sveva ned til "
"bakken sakte og roleg. Hugs at om ein pingus fell for langt, vil han ikkje "
"overleva fallet, så hald augo opne. "

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
msgid "Jump for joy"
msgstr "Hopp og sprett"

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
msgid ""
"Sometimes a Pingu needs to reach a platform that is far away, but not "
"reachable by walking. That's when the Jumper comes in handy - it allows the "
"Pingu to make a small jump and so enables him to reach the platform. "
msgstr ""
"Av og til må ein pingu nå ei plattform som er langt vekke, men som han ikkje "
"kan nå ved å gå. Her er Hopparen nyttig. Han gjer det mogleg å hoppa eit "
"lite stykke for å nå plattforma. "

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
msgid "Miner's heaven"
msgstr "Arbeid i gruva"

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
msgid ""
"Another action hits the street - another digging action, this time a "
"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
"creating a path for following Pingus. The action is called Miner. "
msgstr ""
"Nok ei ny graveferdigheit ser dagens lys. Denne gongen lærer du å grava på "
"skrå gjennom bakken, og dermed laga ein tunell som pingusane kan vandra "
"gjennom. "

#: data/levels/tutorial/snow10-grumbel.pingus:5
msgid "Panic Island (float/bash)"
msgstr "Panikkøya (svev/knus)"

#: data/levels/tutorial/snow10-grumbel.pingus:6
msgid ""
"While the previous levels have not required much quick action from you, this "
"one gets a bit trickier. The Pingus are coming out of two entrances in "
"parallel and it is your job to coordinate the two groups wisely. "
msgstr ""
"Dei tidlegare bretta har ikkje krevd at du måtte handla kjapt, men no vert "
"det meir vanskelegare. Pingusane kjem frå to stader samtidig, og du må "
"samordna dei to gruppene på ein fornuftig måte. "

#: data/levels/tutorial/snow11-grumbel.pingus:5
msgid "Jump'n Bump... and Bash..."
msgstr "Hopp og sprett ... og knus ..."

#: data/levels/tutorial/snow11-grumbel.pingus:6
msgid ""
"It's panic time again. The Pingus will not come out very fast, but since "
"they turn around when they hit walls you will soon have some trouble "
"coordinating them all. Since you only need to save 5 it should be doable, "
"but if all else fails use the pause-mode ('p') to get an overview again. "
msgstr ""
"Tid for panikk att! Pingusane kjem ikkje så raskt, men sidan dei snur når "
"dei treff ein vegg, får du snart problem med å samordna dei alle. Du treng "
"heldigvis berre redda 5, så det bør la seg gjera. Og viss du får vanskar, "
"kan du alltids bruka pauseknappen (trykk «p») for å få oversikta att. "

#: data/levels/tutorial/snow12-grumbel.pingus:5
msgid "Two groups in parallel, coordinate wisely"
msgstr "To samtidige grupper"

#: data/levels/tutorial/snow12-grumbel.pingus:6
msgid ""
"You have two groups to coordinate this time. No need to panic, since this "
"level gives you enough time to think your actions through. No more tips this "
"time, but good luck! "
msgstr ""
"Du har to grupper å samordna denne gongen. Men ikkje få panikk av den grunn, "
"då du har god tid til å tenkja før du handlar på dette brettet. No får du "
"ikkje fleire tips. Lykke til! "

#: data/levels/tutorial/snow14-grumbel.pingus:5
msgid "Block'a Rock"
msgstr "Blokker og spreng"

#: data/levels/tutorial/snow14-grumbel.pingus:6
msgid ""
"Once again it's time to combine the things you have learned in your previous "
"levels. Blast your way free and make sure you also keep the rest of the "
"Pingus under control. The Blocker action will be helpful."
msgstr ""

#: data/levels/tutorial/snow15-grumbel.pingus:5
msgid "Climb, Climber,... Boom!"
msgstr "Klatra, klatra ... bang!"

#: data/levels/tutorial/snow15-grumbel.pingus:6
msgid ""
"As you might have already figured out from previous levels, you often have "
"to combine different actions to get the job done. Due to the lack of a "
"Digger action in this level the Bomber needs to jump in, but how can it "
"reach the place to bomb? "
msgstr ""
"Som du kanskje har forstått av tidlegare brett, må du ofte kombinera fleire "
"ferdigheiter for å komma deg vidare. Og sidan du ikkje har ein Gravar på "
"dette brettet, må ein Sprengar trå til. Men korleis kan han nå staden som "
"skal sprengast? "

#: data/levels/tutorial/snow16-grumbel.pingus:5
msgid "Bridging gets more complicated..."
msgstr "Brubygging vert meir komplisert ..."

#: data/levels/tutorial/snow16-grumbel.pingus:6
msgid ""
"Once again you have to combine actions carefully and wisely. If you don't "
"you could end up in the hole just before the exit, so think about how to "
"avoid that. "
msgstr ""
"Her må du kombinera ferdigheitene på ein klokleg måte. Viss ikkje, kan du "
"lett enda opp i holet rett før utgangen, så tenk nøye etter korleis du kan "
"unngå det. "

#: data/levels/tutorial/snow17-grumbel.pingus:5
msgid "If too high, your Pingu will die..."
msgstr "Høgdeskrekk"

#: data/levels/tutorial/snow17-grumbel.pingus:6
msgid ""
"Teamwork is the way to the exit this time. You don't have enough Floaters to "
"reach the exit, so just send a few and let them prepare the path for the "
"rest. "
msgstr ""
"Lagarbeid er stikkordet her. Du har ikkje nok Svevarar til å nå utgangen med "
"alle, så send heller nokre få, og la dei rydda vegen for dei andre. "

#: data/levels/tutorial/snow19-grumbel.pingus:5
msgid "Learn to use the bridge"
msgstr "Lær brubygging"

#: data/levels/tutorial/snow19-grumbel.pingus:6
msgid ""
"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
"pretty helpful. It takes some time to build, but unlike the jumper action it "
"allows following Pingus to reach the other end too. "
msgstr ""
"Viss du må komma over ein stor avgrunn, og ikkje har nokon Hopparar, kan det "
"vera nyttig å byggja ei bru. Det tar litt tid å byggja ei bru, men når ho er "
"ferdig, kan alle bruka ho. "

#: data/levels/tutorial/snow20-grumbel.pingus:5
msgid "Three solutions, it's up to you"
msgstr "Tre løysingar å velja mellom"

#: data/levels/tutorial/snow20-grumbel.pingus:6
msgid ""
"Now that you've learned all the actions, it's time for some more practice. "
"This level presents you with at least three different ways to solve it. It's "
"up to you which one you pick. "
msgstr ""
"No som du har lært alle ferdigheitene, er det på tide å øva litt meir. Dette "
"brettet kan du løysa på minst tre måtar. Det er opp til deg å velja kven av "
"dei du føretrekkjer. "

#: data/levels/tutorial/snow21-grumbel.pingus:5
msgid "Climb, Climber, climb... and build a bridge"
msgstr "Klartra, klatra, klatra ... og bygg ei bru"

#: data/levels/tutorial/snow21-grumbel.pingus:6
msgid ""
"Once again you get access to a new action. The Climber action allows a Pingu "
"to climb up straight walls, thus allowing him to reach stuff that might be "
"too high to reach by other means. "
msgstr ""
"Her lærer du deg nok ei ny ferdigheit. Klatraren kan klatra rett opp veggar, "
"og kan nå stader du ikkje kan komma til på andre måtar. "

#: data/levels/tutorial/snow22-grumbel.pingus:5
msgid "Entrance high, Exit low"
msgstr "Høg inngang og låg utgang"

#: data/levels/tutorial/snow22-grumbel.pingus:6
msgid ""
"If you don't have enough floaters to bring all the Pingus down to the exit - "
"you have to find other ways to guide them down. You should have learned all "
"the stuff you need for this level in previous levels, so this shouldn't be "
"too much of a problem for you. "
msgstr ""
"Viss du ikkje har nok Svevarar til å få alle pingusane til utgangen, må du "
"finna ein annan måte å hjelpa dei på. Du har lært alle ferdigheitene du "
"treng på tidlegare brett, så dette bør ikkje vera for vanskeleg. "

#: data/levels/tutorial/snow7-grumbel.pingus:5
msgid "One must prepare, the rest must follow"
msgstr "Éin ryddar vegen, og dei andre følgjer"

#: data/levels/tutorial/snow7-grumbel.pingus:6
msgid ""
"Sometimes there are situations where you don't have a Blocker at hand to "
"coordinate your Pingus. You'll have to find other ways to keep them under "
"control while a single one prepares the path for the rest. "
msgstr ""
"På nokre brett manglar du ein Blokkar, og må finna andre måtar å halda orden "
"på pingusane. Dette er eit slikt brett. La éin pingus gå først og rydda "
"vegen, mens dei andre ventar. "

#: data/levels/tutorial/snow8-grumbel.pingus:5
msgid "Dig and float, just don't fall and smash"
msgstr ""

#: data/levels/tutorial/snow8-grumbel.pingus:6
msgid ""
"Unlike the first two levels, you have two actions available in this level. "
"Your job is again simple: select an action at the panel on the left and "
"apply it to the Pingus so that they will be able to reach the exit. Make "
"sure that not too many of them die. "
msgstr ""
"I motsetning til tidlegare, har du no to ferdigheiter du kan bruka. Det er "
"ikkje så vanskeleg. Berre vel ei ferdigheit frå oversikta til venstre, og "
"trykk på den pingusen du vil gje ferdigheita. Og sjå til at ikkje for mange "
"pingusar døyr! "

#: data/levels/tutorial/snow9-grumbel.pingus:5
msgid "Dig, bash and other problems"
msgstr "Grav, knus og andre problem"

#: data/levels/tutorial/snow9-grumbel.pingus:6
msgid ""
"The more levels you master, the more difficult they will get, but don't "
"panic, as this one is still pretty easy. Just use the stuff that you've "
"learned in the previous levels and you shouldn't have many problems. If you "
"think you've reached a situation from which you can no longer solve the "
"level, double click the armageddon button at the lower right. "
msgstr ""
"Jo fleire brett du klarar, jo vanskelegare vert dei. Men slapp av: dette "
"brettet er ganske lett. Berre bruk ferdigheitene du har lært tidlegare, og "
"alt bør gå bra. Viss du trur du har komme i ein situasjon der du ikkje "
"lenger kan løysa brettet, kan du trykkja på ragnarok-knappen nede til høgre. "

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
msgid "Solid ground can block the path"
msgstr "Fast grunn kan stå i vegen"

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
msgid ""
"As you have learned in earlier levels your Pingus can dig through basically "
"any terrain, but there is one material which they can't penetrate: steel. "
"These regions are marked dark grey on the level map and cannot be destroyed, "
"so you must find a way around them. "
msgstr ""
"Som du har lært på dei tidlegare bretta, kan pingusane grava gjennom nesten "
"alt. Men det finst eitt materiale dei ikkje kjem gjennom: stål. Stålområda "
"er fargelagde mørk grå på brettkartet, og kan ikkje øydeleggjast, så du må "
"nok gå utanom. "

#: data/levels/halloween/halloween1-grumbel.pingus:5
msgid "One jump to catch them all"
msgstr ""

#: data/levels/halloween/halloween1-grumbel.pingus:6
msgid ""
"The pingus have found themselves lost on their journey.  What is this "
"mysterious place?  Smiling pumpkins, giant candlesticks, and some boiling "
"soup below... what wizardry is this? Now, facing a deadly abyss right in "
"front of them it's your job to save them. Can you save them from a terrible "
"fate?"
msgstr ""

#: data/levels/halloween/halloween2-grumbel.pingus:5
msgid "One Thousand and One Jumps"
msgstr ""

#: data/levels/halloween/halloween2-grumbel.pingus:6
msgid ""
"With the exit so high above and far out of reach for a normal Pingu, what "
"options are there? Perhaps a jumper can rescue them?  Or will he simply slow "
"their inevitable demise? It's your job to find out, but are you good enough "
"to save them all?"
msgstr ""

#: data/levels/halloween/halloween3-grumbel.pingus:5
msgid "Boom Boom"
msgstr ""

#: data/levels/halloween/halloween3-grumbel.pingus:6
msgid ""
"You've mastered the last challenge and now face the next. Their path to "
"salvation seems to be cursed, but by whom? There is no time to think about "
"it, since the next deadly challenge already awaits the Pingus. Two mighty "
"roots block the way, but without a basher at hand to bash them away, "
"sacrifice might be the only option..."
msgstr ""

#: data/levels/halloween/halloween4-grumbel.pingus:5
msgid "Full Circle"
msgstr ""

#: data/levels/halloween/halloween4-grumbel.pingus:6
msgid ""
"The exit is so close, yet out of reach. A step in the wrong direction and "
"the Pingus will fall to a terrible fate. You must do something to help them, "
"but is there enough time? You have to hurry and can't allow yourself any "
"mistakes. The Pingus are counting on you!"
msgstr ""

#: data/levels/halloween/halloween5-grumbel.pingus:5
msgid "Bridgers Nightmare"
msgstr ""

#: data/levels/halloween/halloween5-grumbel.pingus:6
msgid ""
"Who placed this monstrous wall here?  This terrible blockade separates your "
"Pingus from the exit. Destruction of its awful construction seems an "
"impossibility, but perhaps the bridger can come to the rescue?  Can they "
"build their bridges high enough to guide the group yet again safely to the "
"exit? Or is somebody playing evil mind tricks with you?\n"
"\n"
"Yet again the solution is your call... your gray matter is the key to the "
"Pingus' success, so don't let yourself get confused and misguided from the "
"true path."
msgstr ""

#: data/levels/halloween/halloween6-grumbel.pingus:5
msgid "Locked up by the witch"
msgstr ""

#: data/levels/halloween/halloween6-grumbel.pingus:6
msgid ""
"Is this a prison? Blocked by solid walls all around, there doesn't seem to "
"be a way to escape. Salvation seems impossible. But wait... the wall to the "
"right seems weak... perhaps this is a way to escape? Or is it a false path "
"that will lead to the Pingus' doom?\n"
"\n"
"This is a risky trip, but you must take it to find out how to bring them all "
"to freedom once again."
msgstr ""

#: data/levels/halloween/halloween7-grumbel.pingus:5
msgid "Splatterfest"
msgstr ""

#: data/levels/halloween/halloween7-grumbel.pingus:6
msgid ""
"This is by far the deepest pit the Pingus have yet encountered. Building a "
"bridge across it seems obvious but that won't help since the exit is deep "
"down in the pit itself. Pingus who try to go down the pit will just end up "
"splattered all over the ground. You have two groups of Pingus at your "
"disposal, can you make them work together to reach even an exit this well "
"hidden?"
msgstr ""

#: data/levels/halloween/halloween8-plouj.pingus:5
msgid "Staircase Maintenance"
msgstr ""

#: data/levels/halloween/halloween8-plouj.pingus:6
msgid ""
"It seems we are up again against a mighty wall, and it is blocking the exit! "
"But wait, some good soul has built a staircase around it. It seems, however, "
"that the poor fool's efforts didn't last long, as the staircase is destroyed "
"and full of holes. Can you fix it and make it over the wall? Yet of course "
"you know that the right solution might not be the obvious one. But your "
"Pingus are almost free, and they trust in your skill to guide them to safety "
"once more. Succeed and you will have freed them once and for all from "
"whatever evildoer that placed them in this nightmare... at least for this "
"year."
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:5
msgid "Down Into The Cave"
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:6
msgid ""
"The exit is far below and the pingus are separated from it by quite a "
"distance. The path down is riddled with gulfs, so jumping and bridging will "
"be the primary tool to get down there. But be careful, the last few steps "
"require some extra cleverness."
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:5
msgid "Round and Round"
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:6
msgid ""
"Trapped in an eternal loop one brave pingu has to break out and go on a "
"journey in search for the exit, but he mustn't be too happy once he found "
"it, as there is still one last challenge he must solve before being allowed "
"to enter it, otherwise all his friends might perish."
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:5
msgid "Red Herring Cave"
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:6
msgid ""
"The exit is right above the pingus heads, with a few friendly arrows "
"pointing the way. With jumpers around the solution should be obvious. But "
"wait, can anything you find in a dark cave be trusted or is there some more "
"going on which might slip your view? Thinking outside the box might be "
"required."
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:5
msgid "Group Coordination"
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:6
msgid ""
"Three groups are on their way to the exit, one of them trapped right above "
"it, but locked into a box. None of them can make it alone, coordinate them "
"wisely and everybody should be able to make it safely to the exit. "
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:5
msgid "Traps, Dangers and other Problems"
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:6
msgid ""
"The path to the exit lays below, shimmering through the planks. But the fall "
"is too high, deadly for sure. Can one pingu alone make it's way through the "
"dangerous traps and secure the path to the exit?"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:5
msgid "Reach that Switch"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:6
msgid ""
"The path to the exit is straight, flat and simple, but wait a solid door "
"blocking the way? How can the pingus open it? Is that a switch there on the "
"hill to the right? Might that be the solution to opening the door and "
"freeing the pingus? But how can they reach that switch?"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:5
msgid "The Collapsed Column"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:6
msgid ""
"High up above the green slime the pingus are moving from column to column, "
"getting closer to the exit with each step, but wait, there is a second group "
"of pingus, they are stuck. The column next to them has collapsed making "
"getting to the exit impossible. Can you find a way around the abyss?"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:5
msgid "Island of Doom"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:6
msgid ""
"The pingus are released close together, but split up by a solid metal column "
"with seemingly no way to join them back up. The journey will be dangerous "
"and some height has be crossed with the exit hidden below. With some "
"cleverness it should be possible to join those two groups back together."
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:5
msgid "Tower of Death"
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:6
msgid ""
"The pingus are at the top of the tower, with no stairway around. The exit is "
"deep down, hidden at the foot of the tower. How shall they make it down all "
"that height with no floaters sight? A few well placed diggers should be "
"enough to get the job done, but wait, no, their direction isn't quite right. "
"You have to give them directions or it will be their doom."
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:5
msgid "The Ones"
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:6
msgid ""
"This is the last stage the pingus have to pass during this Halloween. Two "
"oddly familiar column are in the way. What do they mean? The two groups of "
"pingus have to work together to make it down the columns to the exit far "
"below."
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:5
msgid "Crawlspace"
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:6
msgid ""
"The path to the exit is blocked and many small tunnels lead the way, but be "
"careful some of those lead to certain death. Or is there something you can "
"do about that and create a save passage for all the Pingus and lead them "
"safely to the exit?"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:5
msgid "Down the valley and up again"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:6
msgid ""
"There is a large valley between the entrance and the exit. No bridge will be "
"long enough to cross the valley, but can you find a way back up once you "
"lead the Pingus down into the valley?"
msgstr ""

#: data/levels/desert/desert1.pingus:5
msgid "Entering the pyramid"
msgstr ""

#: data/levels/desert/desert1.pingus:6
msgid ""
"After their long and dangerous journey through the desert the Pingus finally "
"reach the large pyramid, but there is still a pedestal blocking their way."
msgstr ""

#: data/levels/desert/desert2.pingus:5
msgid "The window room"
msgstr ""

#: data/levels/desert/desert2.pingus:6
msgid ""
"After the Pingus have entered the pyramid, they reach a large room with a "
"large window. The only problem they have is that the entrance to the room is "
"much too high to survive the landing. Can you help them?"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:5
msgid "Grand Hall"
msgstr ""

#: data/levels/desert/desert3-jings.pingus:6
msgid ""
"The pingus have found themselves in the grand hall, a hall full of wonder "
"and treasures. The exit however is high up and won't be easy to reach. Guide "
"the pingus around the hall and maybe you will find a way."
msgstr ""

#: data/levels/desert/desert3.pingus:5
msgid "Pass the pedestal"
msgstr ""

#: data/levels/desert/desert3.pingus:6
msgid ""
"A large pedestal is blocking the way to the exit and there aren't enough "
"bashers available to dig it away. Can you find a way to make it past the "
"pedestal?"
msgstr ""

#: data/levels/desert/desert4.pingus:5
msgid "The excavation of the pyramid"
msgstr ""

#: data/levels/desert/desert4.pingus:6
msgid ""
"The excavations are open to reach the pyramid for his redeeming content. "
"Some excavations, however, is best done with two competitors. Who comes "
"first?"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:5
msgid "Claustrophobia"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:6
msgid ""
"Hidden deep below the pyramid the pingus come across a small underground "
"room, but unfortunatley a large tree root blocks their path..."
msgstr ""

#: data/levels/desert/desert5.pingus:5
msgid "Catch them at the half way point"
msgstr ""

#: data/levels/desert/desert5.pingus:6
msgid ""
"The Pingus are separated from the exit by large abyss. A simple bridge won't "
"be enough to catch them safely, unless of course you find the right place to "
"put it. Can you uncover that spot?"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:5
msgid "A bit to the right a bit to left"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:6
msgid "Only the most audacious Pingus will be allowed to continue."
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:5
msgid "25 Pingus free and 25 in the box"
msgstr ""

#: data/levels/desert/desert7-grumbel.pingus:6
msgid ""
"Okay for the Bridger but what can I do with Digger? You should save at least "
"one Pingu trapped in the box above the exit."
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:5
msgid "Tunnel Time"
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:6
msgid ""
"Dig a tunnel and you might make it to the exit. Digger and miners and stuff "
"have to work together."
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:5
msgid "The Roof"
msgstr ""

#: data/levels/desert/desertwaste1-grumbel.pingus:6
msgid ""
"Sometimes the roofs are not good for refuge, sometimes it should be "
"demolished! But be careful if you aren't precise enough, you might lead the "
"Pingus straight to certain death."
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:5
msgid "Pingus Jones and the Last Exit"
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:6
msgid ""
"Dr. Jones' notebook:\n"
"\n"
"  (1) the breath of God: only the penitent pingus will pass;\n"
"  (2) the word of God... in reverse;\n"
"  (3) the path of God: leap from the head of something like a cat."
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:7
msgid "Trapped Underground"
msgstr ""

#: data/levels/mysteryisland/cave-lac.pingus:8
msgid ""
"The penguins escaped the mad scientist, but now they were trapped deep "
"underground. They had no food or water, so they had to move fast."
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:5
msgid "Near can mean far"
msgstr ""

#: data/levels/mysteryisland/cave1-marcotte.pingus:6
msgid ""
"What do you do when you're going in the wrong direction ? Simple: walk into "
"a wall. But it is easier said than done..."
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:5
msgid "Experimentation"
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:6
msgid ""
"A mad scientist has captured the penguins and is experimenting on them. How "
"can the penguins escape the guillotine?"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:5
msgid "Hall of Illusion"
msgstr ""

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:6
msgid ""
"The penguins stopped and stood in indecision. What was real and what was "
"not? Flame lanced from above and a guillotine glittered in the distance. "
"Almost all penguins must survive."
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:7
msgid "The Lava Pit"
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:8
msgid ""
"The penguins had defeated the mad scientist, and were walking away from his "
"destroyed laboratory when a huge hole opened under their feet. The penguins "
"fell into an underground cave and the only way out was across the lava pit. "
"Luckily, it seemed someone had left some helpful signs."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:7
msgid "At least the experiments are over..."
msgstr ""

#: data/levels/mysteryisland/madscientist1-lac.pingus:8
msgid ""
"The good news was that the mad scientist had tired of his experiments, the "
"bad news was that now he was dumping them down a pit. A single floatation "
"device was all the penguins had. Save as many as possible."
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:7
msgid "Ghosting"
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:8
msgid ""
"The penguins came to a long pass. Acid bubbled underneath and it seemed a "
"climber or two were needed.  Hint: slider can be used to stop the miner "
"ability."
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:7
msgid "The Final (and suprisingly easy) Challenge"
msgstr ""

#: data/levels/mysteryisland/rainy1-lac.pingus:8
msgid ""
"The penguins had reached the end of the island. In the water was a long "
"tree, perfect for the penguin's needs. Their journey was almost over."
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:7
#: data/levels/mysteryisland/revenge2-lac.pingus:7
msgid "Revenge is sweet"
msgstr ""

#: data/levels/mysteryisland/revenge1-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down."
msgstr ""

#: data/levels/mysteryisland/revenge2-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down. They had to move fast though, because the mad scientist would "
"detect and recapture them if they weren't fast enough."
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:7
msgid "Winter Wonderland"
msgstr ""

#: data/levels/mysteryisland/snow2-lac.pingus:8
msgid ""
"After getting past the lava pit, the penguins walked and walked until they "
"reached a snowed in exit. That would be relatively easy to tunnel through "
"but how would it be possible to tunnel through solid metal?"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:7
msgid "The Journey Goes On"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:8
msgid ""
"And so the penguins continued on their journey, drawing ever closer to the "
"North Pole. They had escaped the guillotine, defeated the mad scientist and "
"got a new boat. And so this chapter in their voyage was over, but there "
"would be other obstacles. Nothing  would stop the determined penguins from "
"reaching their goal."
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:7
msgid "Think fast (literally)"
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:8
msgid ""
"This would be simple but for one thing, there are no blockers. All the "
"penguins must survive."
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:5
msgid "Shipwrecked"
msgstr ""

#: data/levels/mysteryisland/volcano1-grumbel.pingus:6
msgid ""
"The penguins were sailing along happily on their makeshift boat until "
"suddenly an island appeared. The penguins were drawn towards it and crashed, "
"destroying their boat. Now they must find their way across this strange "
"island."
msgstr ""

#: data/levels/alien/aliens1-phil.pingus:7
msgid "Escape from Aliens"
msgstr ""

#: data/levels/alien/aliens1-phil.pingus:8
msgid ""
"Aliens invade our starship blocking entrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:7
msgid "Escape from Aliens 2"
msgstr ""

#: data/levels/alien/aliens2-phil.pingus:8
msgid "Aliens are now closest making your escape harder. You must dig it up."
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:5
msgid "Alien's nest"
msgstr ""

#: data/levels/alien/aliens4-phil.pingus:6
msgid "Pingus invade the nest. Take care of jaws. What's the matrix above?"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:5
msgid "Matrix of the death"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:6
msgid ""
"Take a piece of paper. Now pingus have to enter the matrix of the death. "
"This is a maze, bad ways are protect by jaws."
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:7
msgid "Spy's pingus in the matrix of the death"
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:8
msgid ""
"Spy's pingus have marked the location of jaws in the matrix of the death. "
"Many died to gain that information :..( Perhaps this help. Perhaps..."
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:7
msgid "Fourth dimension"
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:8
msgid ""
"The defenses of the aliens get stronger. Now you have to jump in the fourth "
"dimension to win!"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:5
msgid "Set your watches"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:6
msgid "Cooperation in space."
msgstr ""

#: data/levels/alien/space-9-tom.pingus:5
msgid "Outside In"
msgstr ""

#: data/levels/alien/space-9-tom.pingus:6
msgid "Can you help the pingus escape without getting their flippers wet?"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:5
msgid "Endless Loop"
msgstr ""

#: data/levels/alien/space-loop-timpany.pingus:6
msgid ""
"To the right and to the left the Pingus will face certain death and you have "
"to save 50. Can you help them get out of this mess?"
msgstr ""

#: data/levels/alien/space-tom1.pingus:7
msgid "Up up in the space"
msgstr ""

#: data/levels/alien/space-tom1.pingus:8
msgid "What good is a pick in space? Certainly not to go to the stars."
msgstr ""

#: data/levels/alien/space2.pingus:5
msgid "Lost in Space"
msgstr ""

#: data/levels/alien/space2.pingus:6
msgid "We don't know where we are but we don't leave anybody behind."
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:5
msgid "Falling down"
msgstr ""

#: data/levels/factorycampaign/factory_campaign1.pingus:6
msgid ""
"Pingus intelligence reported that a huge factory located in the subtropical "
"zone might be a reason of a climate change. They decided to go there and "
"shut down the factories. This will be a long and dangerous expedition. "
"Pingus and you will have to face many difficulties on your way. As the ice "
"is melting, at first you have to build some bridges and watch out for the "
"cliff."
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:5
msgid "Jump"
msgstr ""

#: data/levels/factorycampaign/factory_campaign10.pingus:6
msgid ""
"All Pingus need is to jump.... Hint: While pausing (press P key) you still "
"can control Pingus. "
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:5
msgid "Factory"
msgstr ""

#: data/levels/factorycampaign/factory_campaign11.pingus:6
msgid ""
"Finally you reached the factory. Watch out as there are many dangers. Use "
"bombers to destroy the basement of the factory. Good luck!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:5
msgid "Going back home"
msgstr ""

#: data/levels/factorycampaign/factory_campaign12.pingus:6
msgid "Your mission is over. Pingus can go back home, but be careful!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:5
msgid "Bonus track"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:6
msgid ""
"Pingus are at home, but after the climate change living on the South Pole "
"became more dangerous. There is one more mission for you."
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:5
msgid "Destination North"
msgstr ""

#: data/levels/factorycampaign/factory_campaign2.pingus:6
msgid ""
"For now, Pingus are leaving South Pole and moving North. You have to help "
"them!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:5
msgid "The Cave"
msgstr ""

#: data/levels/factorycampaign/factory_campaign3.pingus:6
msgid ""
"Pingus on their way came across a huge cave. You have to lead them through. "
"Remember that sometimes there is more than one way out. Hint: To 'unlock' "
"blockers you can use bashers and jumpers."
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:5
msgid "Difficulties on the way"
msgstr ""

#: data/levels/factorycampaign/factory_campaign4.pingus:6
msgid ""
"It looks you have encountered serious difficulties. But don't panic, Pingus "
"are waiting for your orders, they count on you so don't fail! Hint: Miners, "
"diggers and bashers are very important here!"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:5
msgid "Four ways out"
msgstr ""

#: data/levels/factorycampaign/factory_campaign5.pingus:6
msgid ""
"It's getting warmer but Pingus are bravely moving North. This time it will "
"be much easier. There are at least four ways out. Could you find them?"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:5
msgid "Egypt - So easy"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:6
msgid "Pingus reached Egypt. Looks easy, but is it really so easy? Try it out."
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:5
msgid "Egypt - Oasis"
msgstr ""

#: data/levels/factorycampaign/factory_campaign7.pingus:6
msgid ""
"Last time it was easy. Now it will be a little bit harder. Pingus are "
"entering oasis. Watch out for the water."
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:5
msgid "Egypt - The Maze"
msgstr ""

#: data/levels/factorycampaign/factory_campaign8.pingus:6
msgid ""
"You came across a maze. Can you find the way out? Think twice before digging."
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:5
msgid "Egypt - Pyramids"
msgstr ""

#: data/levels/factorycampaign/factory_campaign9.pingus:6
msgid ""
"The maze led you to the big pyramids. Now you have 4 minutes to escape. "
"Hurry up!"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:5
msgid "Bomb and Double Catch"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:6
msgid ""
"Here you might have some time to relax. The path isn't complicated and a bit "
"of bombing and catching of Pingus should bring you to the end without much "
"trouble, but don't relax to much, your resources are limited, so be careful "
"when using them."
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:5
msgid "Up, Up and Away"
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:6
msgid ""
"The exit is in a weird spot here, straight above. A bridge won't get you "
"there, but your toolset allows an alternative way. Can you figure it out?"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:5
msgid "If only penguins could fly"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:6
msgid ""
"Bridges are kind of rare around here, so don't waste any. That aside, you "
"shouldn't have to much trouble here, everything to do here you should have "
"learned, but you might have to use all that knowledge at once."
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:5
msgid "Stairway to Heaven"
msgstr ""

#: data/levels/xmas2011/xmas04-grumbel.pingus:6
msgid ""
"Here things start to get a little complicated. Getting up to the exit is "
"hard enough with a single Pingu, but with all of them? Impossible! But wait, "
"who says they have to come the same way?"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:5
msgid "Misdirection Everywhere"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:6
msgid ""
"The last level for this Xmas. Looks a little complicated, right? Don't worry "
"with all you have learned so far, you should be able to even solve this.\n"
"\n"
"Good Luck & a Merry Xmas 2011"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:5
msgid "The Big Jump"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:6
msgid ""
"Going in and out of the abyss with all Pingus isn't an option here, but a "
"small group preparing the path for the others should get you across."
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:5
msgid "No Way to Stop"
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:6
msgid ""
"Here you don't have much time to waste. The path to the exit is clear and "
"straight, but you don't have the time to prepare it. Can you find a way to "
"leap ahead?"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:5
msgid "Ice Block Blockage"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:6
msgid ""
"What's this? A gigantic ice block straight in the path? Where did that come "
"from? No time wondering about things like that. The Pingus need to get to "
"the exist and it's your job to find a way around the block."
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:5
msgid "The Impossible Bridge"
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:6
msgid ""
"Two groups of Pingus separated by a deep byss, joining them by a bridge "
"seems impossible, but wise coordination of the two groups and a brave leap "
"should let you make it to the exit."
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:5
msgid "Spiraling Away"
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:6
msgid ""
"The exit is straight below, but the path is blocked by solid steal with no "
"way through. But the Pingus have a versatile toolset at hand, can you use it "
"to find a way around and make it to the exit?"
msgstr ""

#: data/worldmaps/tutorial.worldmap:4
msgid "Tutorial Island"
msgstr "Opplæringsøya"

#: data/worldmaps/tutorial.worldmap:6
msgid "Learn the basics"
msgstr "Lær det grunnleggjande"

#: data/worldmaps/tutorial.worldmap:124
msgid "Watch Ending"
msgstr ""

#: data/worldmaps/tutorial.worldmap:131
msgid "Watch Intro"
msgstr ""

#: data/stories/tutorial_intro.story:2
msgid "The Journey Begins"
msgstr "Ei vandring tek til"

#: data/stories/tutorial_intro.story:9
msgid ""
"For a long time, the Pingus have lived happily in peace on the South Pole "
"along with all the other animals. Everything was in balance and it seemed "
"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
"like this could never end."
msgstr ""
"Pingusane har i lange tider levd lykkeleg og fredfullt saman med dei andre "
"dyra på Sørpolen. Alt var i balanse og, pingusane var glade, og ingenting "
"såg ut til å kunna forstyrra freden."

#: data/stories/tutorial_intro.story:17
msgid ""
"But then one day, things began to change slowly: the sky got darker and the "
"earth got warmer. Firstly, they thought this was just a normal fluctuation "
"in the world's climate, but things seemed to get worse and worse with every "
"year."
msgstr ""
"Men så éin dag starta ting sakte å forandra seg: Himmelen vart mørkare, og "
"bakken vart varmare. Først trudde pingusane dette berre var naturlege "
"klimavariasjonar, men ting vart verre frå år til år."

#: data/stories/tutorial_intro.story:25
msgid ""
"The snow began to melt away in a few areas and food became an issue. Other "
"animals tried to leave the region to search for colder areas, but the Pingus "
"knew that this wouldn't help: they knew that they had to do something about "
"it."
msgstr ""
"Snøen begynte å smelta i enkelte område, og det vart stadig vanskelegare å "
"finna mat. Andre dyr prøvde å reisa for å leita etter kaldare plassar, men "
"pingusane visste at dette ikkje ville hjelpa; dei visste at dei måtte gjera "
"noko med problemet."

#: data/stories/tutorial_intro.story:33
msgid ""
"So the circle of the eldest came together to decide what to do about it. "
"They decided to send out an expedition around the world to find the cause of "
"this warming. The expedition consisted of hundreds of the bravest Pingus on "
"the South Pole."
msgstr ""
"Dei eldste samla seg for å prøva å fastsetja kva dei skulle gjera. Etter "
"lange diskusjonar bestemte dei seg for å senda ut ein ekspedisjon verda "
"rundt for å finna kjelda til oppvarminga. Ekspedisjonen besto av fleire "
"hundre av dei modigaste pingusane på sørpolen."

#: data/stories/tutorial_intro.story:41
msgid ""
"And they picked you to lead them on their journey around the world. Since "
"the journey will be dangerous and difficult, your first goal is the Island "
"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
"island has always been the first stop of Pingus that were sent out into the "
"world."
msgstr ""
"Og dei valde deg til å leia dei på denne ferda. Sidan ho vert både vanskeleg "
"og farleg, er det første målet ditt øya Mogorok, òg kjend som opplæringsøya. "
"Dei eldste fortel at denne øya alltid har vore første stopp for pingusar som "
"skulle ut i verda."

#: data/stories/tutorial_intro.story:50
msgid ""
"The island consists of many areas that are ideal to teach the Pingus their "
"abilities. The Pingus can learn to build bridges, climb, bash and use many "
"other talents which they will need on their long and dangerous journey."
msgstr ""
"Øya består av mange område som er perfekte for å læra pingusane "
"ferdigheitene sine. Pingusane kan læra å byggja bruer, å klatra, og å knusa "
"seg gjennom stein, samt mykje anna som dei får bruk for på den lange og "
"farlege ferda."

#: data/stories/tutorial_intro.story:57
msgid ""
"While there, you can practice your abilities in commanding and guiding the "
"Pingus. You can also get familiar with all the abilities the Pingus provide "
"and learn to master them, since you will need all of them on your journey "
"around the world."
msgstr ""
"Når du er på øya, kan du òg øva deg på å leia og hjelpa pingusane. Du vert "
"kjend med alle ferdigheitene deira, og kan læra deg å meistra dei. Du kjem "
"heilt sikkert til å trenga dette på ferda ut i verda."

#: data/stories/tutorial_intro.story:65
msgid ""
"Now that you and the Pingus have arrived at Tutorial Island it is time to "
"take command and begin your mission.\n"
"\n"
"Good Luck!"
msgstr ""

#: data/stories/tutorial_outro.story:2
msgid "The Journey Continues"
msgstr "Ferda held fram"

#: data/stories/tutorial_outro.story:9
msgid ""
"Now after you and the Pingus have learned the basics and practiced a bit it "
"is time to move on and begin the journey into the world. Since the ice floe "
"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
"the whole way into the warmer climates the Pingus have to find something "
"else to guide them on their journey."
msgstr ""
"No som du og pingusane har lært det grunnleggjande, er det på tide å dra "
"vidare, og ta fatt på ferda ut i verda. Sidan isflaket som pingusane kom til "
"øya på ikkje vil halda heile vegen til varmare strøk, må de finna eit anna "
"transportmiddel."

#: data/stories/tutorial_outro.story:18
msgid ""
"But as the eldest have said, the Tutorial Island provides not only a good "
"way to practice, but it is also the starting point into the world. After "
"some searching the Pingus discovered the meaning of this, and they found the "
"large tree at the end of the island which gave them wood to construct a "
"float."
msgstr ""
"Men som dei eldste sa: Opplæringsøya er ikkje berre ein fin stad for å øva "
"seg; det er òg starten på ferda vidare ut i verda. Etter litt leiting fann "
"pingusane ut kva dei eldste hadde meint. Det store treet på eine sida av øya "
"inneheldt ved nok til å byggja fleire store flåtar."

#: data/stories/tutorial_outro.story:27
msgid ""
"So the Pingus set out and constructed some large rafts, enough to carry them "
"all. After also packing a bunch of provisions they were prepared to start "
"their journey and leave their familiar ground and enter the unknown parts of "
"the world."
msgstr ""
"Pingusane bygde nok flåtar til at alle fekk plass. Og etter å ha pakka "
"rikeleg med proviant, var dei klar til å forlata kjende farvatn, og ta fatt "
"på den lange og farlege ferda mot ukjende strøk."

#: data/stories/tutorial_outro.story:35
msgid ""
"So the Pingus sit on their raft, worrying about what's to come and where to "
"go, while floating into the sunset.\n"
"\n"
"To be continued..."
msgstr ""

#: data/levelsets/alien.levelset:3
msgid "Alien by Josh Dye"
msgstr ""

#: data/levelsets/alien.levelset:4
msgid "Escape from alien"
msgstr ""

#: data/levelsets/crystal.levelset:3
msgid "Crystal"
msgstr ""

#: data/levelsets/crystal.levelset:4
msgid "Crystaline sparkling full of danger"
msgstr ""

#: data/levelsets/desert.levelset:3
msgid "Desert"
msgstr ""

#: data/levelsets/desert.levelset:4
msgid "Getting hot outside..."
msgstr ""

#: data/levelsets/eyeland.levelset:2
msgid "Eye Land"
msgstr ""

#: data/levelsets/factory.levelset:3
msgid "Factory Campaign"
msgstr ""

#: data/levelsets/factory.levelset:4
msgid "Pingus expedition"
msgstr ""

#: data/levelsets/halloween.levelset:3
msgid "Halloween 2007"
msgstr ""

#: data/levelsets/halloween.levelset:4
msgid "Trapped at All Hallows Eve"
msgstr ""

#: data/levelsets/halloween2011.levelset:2
msgid "Halloween 2011"
msgstr ""

#: data/levelsets/halloween2011.levelset:3
msgid "Going Underground"
msgstr ""

#: data/levelsets/hellmouth.levelset:3
msgid "Hellmouth"
msgstr ""

#: data/levelsets/hellmouth.levelset:4
msgid "A cave full of slime..."
msgstr ""

#: data/levelsets/jungle.levelset:3
msgid "Jungle"
msgstr ""

#: data/levelsets/mysteryisland.levelset:3
msgid "Island of Mystery"
msgstr ""

#: data/levelsets/mysteryisland.levelset:4
msgid "Marooned on an Uncharted Isle [by Lachlan McCubbin]"
msgstr ""

#: data/levelsets/pacman.levelset:3
msgid "Pac-Man"
msgstr ""

#: data/levelsets/pacman.levelset:4
msgid "Trapped in a video game"
msgstr ""

#: data/levelsets/xmas2011.levelset:3
msgid "Xmas 2011"
msgstr ""

#: data/levelsets/xmas2011.levelset:4
msgid "Merry Christmas and a Happy New Year"
msgstr ""

#~ msgid "Rocketlauncher"
#~ msgstr "Rakettutskytar"

#~ msgid "Abort"
#~ msgstr "Avbryt"

#~ msgid "-Idea"
#~ msgstr "-Idé"

#~ msgid "-Maintaining"
#~ msgstr "-Vedlikehald"

#~ msgid "-Programming"
#~ msgstr "-Programmering"

#~ msgid "-Porting (Win32)"
#~ msgstr "-Porting (Win32)"

#~ msgid "-Porting (MacOSX)"
#~ msgstr "-Porting (MacOSX)"

#~ msgid "-Gfx"
#~ msgstr "-Grafikk"

#~ msgid "-Music"
#~ msgstr "-Musikk"

#~ msgid "-Level Design"
#~ msgstr "-Brettutforming"

#~ msgid "-Story"
#~ msgstr "-Bakgrunnshistorie"

#~ msgid "-Translation"
#~ msgstr "-Omsetjing"

#~ msgid "-Special"
#~ msgstr "-Spesielt"

#~ msgid "-Thanks to"
#~ msgstr "-takk til"

#~ msgid "_And a very Special Thanks"
#~ msgstr "_Og ein spesiell takk"

#~ msgid "_to all the people who"
#~ msgstr "_til alle dei som"

#~ msgid "_contribute to"
#~ msgstr "_bidreg til"

#~ msgid "_Free Software!"
#~ msgstr "_fri programvare!"

#~ msgid "_Thank you for"
#~ msgstr "_Takk for at"

#~ msgid "_playing!"
#~ msgstr "_du spelar!"

#~ msgid "Filename: "
#~ msgstr "Filnamn: "

#~ msgid "Shows the credits"
#~ msgstr "Viser rulleteksten."

#~ msgid "PATH"
#~ msgstr "STIG"

#~ msgid "Set the path to load the data files to 'path'"
#~ msgstr "Vel stigen for henting av datafiler til «STIG»."

#~ msgid ""
#~ "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
#~ "speed up the game on slower machines"
#~ msgstr ""
#~ "Les oppsett frå «FIL» (standard: ~/.pingus/config). Reduserer "
#~ "prosessorbruk, og kan gjera spelet raskare på gamle maskiner."

#~ msgid "Debugging and experimental stuff:"
#~ msgstr "Feilsøking og eksperimentelle ting:"

#~ msgid "locked"
#~ msgstr "Låst"

#~ msgid "Show Story?"
#~ msgstr "Vis historien?"

#~ msgid "Enter?"
#~ msgstr "Gå inn?"

#~ msgid "...walking..."
#~ msgstr "... Vandrar ..."

#~ msgid "Ok"
#~ msgstr "OK"

#~ msgid "Test a font"
#~ msgstr "Test ei skrift."

#~ msgid "Set the resolution for pingus (default: 800x600)"
#~ msgstr "Vel oppløysing for pingus (standard: 800x600)."

#~ msgid "Sound:"
#~ msgstr "Lyd:"

#~ msgid "Enables some features, only interesting to programmers"
#~ msgstr ""
#~ "Slå på nokre funksjonar som berre er interessante for programmerarar."

#~ msgid ""
#~ "Once again it's time to combine the stuff you have learned in your "
#~ "previous levels. Blast your way free and make sure you also keep the rest "
#~ "of the Pingus under control. The Blocker action will be helpful. "
#~ msgstr ""
#~ "Atter ein gang får du sjansen til å kombinera det du har lært på "
#~ "tidlegare brett. Spreng deg veg, og sjå til at du samtidig held "
#~ "kontrollen på resten av pingusane. Blokkaren kan vera nyttig her. "

#~ msgid "Dig and float, but just don't fall and smash"
#~ msgstr "Grav og svev, men ikkje fell og døy"

#~ msgid ""
#~ "Now that you and the Pingus have arrived at Tutorial Island it is time to "
#~ "take command and begin your mission. Good Luck!"
#~ msgstr ""
#~ "No som du og pingusane er komne fram til opplæringsøya, er det på tide å "
#~ "ta kommandoen og ta fatt på oppdraget. Lykke til!"

#~ msgid ""
#~ "So the Pingus sit on their raft, worrying about what's to come and where "
#~ "to go, while floating into the sunset.  To be continued..."
#~ msgstr ""
#~ "Så no sit pingusane der på flåten sin, og uroar seg for kva som er i "
#~ "vente, og kor dei skal dra, mens dei sakte flyt inn i solnedgangen. "
#~ "Framhald følgjer ..."
