# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: pingus.pot\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-05-06 21:32+0200\n"
"PO-Revision-Date: 2012-02-17 13:24+0000\n"
"Last-Translator: tryneeds <Unknown>\n"
"Language-Team: Chinese (traditional) <zh-l10n@linux.org.tw>\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Launchpad-Export-Date: 2012-02-18 08:21+0000\n"
"X-Generator: Launchpad (build 14814)\n"

#: src/editor/object_properties.cpp:87 src/editor/object_properties.cpp:515
msgid "Object:"
msgstr "物件："

#: src/editor/object_properties.cpp:88 src/editor/object_properties.cpp:516
msgid "Nothing selected"
msgstr "未選擇任何一個"

#: src/editor/object_properties.cpp:97
msgid "Transparent"
msgstr "透明的"

#: src/editor/object_properties.cpp:98
msgid "Solid"
msgstr "固體"

#: src/editor/object_properties.cpp:99
msgid "Ground"
msgstr "地面"

#: src/editor/object_properties.cpp:100
msgid "Bridge"
msgstr "橋"

#: src/editor/object_properties.cpp:101
msgid "Water"
msgstr "水"

#: src/editor/object_properties.cpp:102
msgid "Lava"
msgstr "岩漿"

#: src/editor/object_properties.cpp:103
msgid "Remove"
msgstr "移除"

#: src/editor/object_properties.cpp:108
msgid "Direction:"
msgstr "方向："

#: src/editor/object_properties.cpp:110
msgid "Left"
msgstr "左邊"

#: src/editor/object_properties.cpp:111
msgid "Misc"
msgstr "各種雜項"

#: src/editor/object_properties.cpp:112
msgid "Right"
msgstr "右邊"

#: src/editor/object_properties.cpp:117
msgid "ReleaseRate:"
msgstr "釋放速度："

#: src/editor/object_properties.cpp:140
msgid "Para-X:"
msgstr "Para-X:"

#: src/editor/object_properties.cpp:141
msgid "Para-Y:"
msgstr "Para-Y:"

#: src/editor/object_properties.cpp:149
msgid "Scroll-X:"
msgstr "捲動-X:"

#: src/editor/object_properties.cpp:150
msgid "Scroll-Y:"
msgstr "捲動-Y:"

#: src/editor/object_properties.cpp:158
msgid "Owner Id:"
msgstr "所屬者編號："

#: src/editor/object_properties.cpp:162
msgid "Z-Pos:"
msgstr "Z 軸位置："

#: src/editor/object_properties.cpp:169
msgid "Color:"
msgstr "顏色："

#: src/editor/object_properties.cpp:181
msgid "Small Stars:"
msgstr "小星星："

#: src/editor/object_properties.cpp:184
msgid "Middle Stars:"
msgstr "中星星："

#: src/editor/object_properties.cpp:187
msgid "Large Stars:"
msgstr "大星星："

#: src/editor/object_properties.cpp:195
msgid "Repeat:"
msgstr "重複："

#: src/editor/object_properties.cpp:211
msgid "Id:"
msgstr ""

#: src/editor/object_properties.cpp:215
msgid "Target Id:"
msgstr ""

#: src/editor/object_properties.cpp:220
msgid "Height:"
msgstr "高度:"

#: src/editor/object_properties.cpp:521
msgid "Object: [Group]"
msgstr "物體: [群組]"

#: src/editor/object_properties.cpp:522
msgid "Group not supported"
msgstr "群組不支援"

#: src/editor/object_properties.cpp:527
msgid "Object: "
msgstr "物件： "

#: src/editor/file_dialog.cpp:58
msgid "Datadir"
msgstr "資料目錄"

#: src/editor/file_dialog.cpp:60
msgid "Userdir"
msgstr "使用者目錄"

#: src/editor/file_dialog.cpp:63
msgid "Open"
msgstr "開啟"

#: src/editor/file_dialog.cpp:63
msgid "Save"
msgstr "儲存"

#: src/editor/file_dialog.cpp:66 src/editor/message_box.cpp:35
msgid "Cancel"
msgstr "取消"

#: src/editor/file_dialog.cpp:77
msgid "Filename:"
msgstr "檔名："

#: src/editor/file_dialog.cpp:78
msgid "Pathname:"
msgstr "路徑名："

#: src/editor/file_dialog.cpp:98
msgid "Open a level"
msgstr "開啟某一關"

#: src/editor/file_dialog.cpp:98
msgid "Save your level"
msgstr "儲存您的關卡"

#: src/editor/object_selector.cpp:165
msgid "Entrance"
msgstr "入口"

#: src/editor/object_selector.cpp:166
msgid "Groundpiece (ground)"
msgstr "地面修補(地面)"

#: src/editor/object_selector.cpp:167
msgid "Groundpiece (solid)"
msgstr "地面修補(固體)"

#: src/editor/object_selector.cpp:168
msgid "Groundpiece (bridge)"
msgstr "地面修補(橋樑)"

#: src/editor/object_selector.cpp:169
msgid "Groundpiece (transparent)"
msgstr "地面修補(透明)"

#: src/editor/object_selector.cpp:170
msgid "Groundpiece (remove)"
msgstr "地面修補(移除)"

#: src/editor/object_selector.cpp:171
msgid "Hotspot"
msgstr "熱點"

#: src/editor/object_selector.cpp:172
msgid "Background"
msgstr "背景"

#: src/editor/object_selector.cpp:174 src/editor/panel.cpp:229
#: src/pingus/screens/pingus_menu.cpp:74
msgid "Exit"
msgstr "離開"

#: src/editor/object_selector.cpp:175
msgid "Liquid"
msgstr "液體"

#: src/editor/object_selector.cpp:176
msgid "Trap"
msgstr "陷阱"

#: src/editor/object_selector.cpp:177
msgid "Weather"
msgstr "天氣"

#: src/editor/object_selector.cpp:178
msgid "Special Object"
msgstr "特殊物件"

#: src/editor/object_selector.cpp:179
msgid "Prefab Object"
msgstr "組合物件"

#: src/editor/panel.cpp:171
msgid "New level"
msgstr "新關卡"

#: src/editor/panel.cpp:173
msgid "Open level..."
msgstr "開啟關卡..."

#: src/editor/panel.cpp:175
msgid "Save level..."
msgstr "儲存關卡..."

#: src/editor/panel.cpp:177
msgid "Save level as..."
msgstr "另存關卡..."

#: src/editor/panel.cpp:180
msgid "Play level..."
msgstr "玩某關卡..."

#: src/editor/panel.cpp:183
msgid "Configure actions"
msgstr "設定動作"

#: src/editor/panel.cpp:185
msgid "Configure level"
msgstr "設定關卡"

#: src/editor/panel.cpp:187
msgid "Display object properties"
msgstr "顯示物件屬性"

#: src/editor/panel.cpp:189
msgid "Show object insertion window"
msgstr "顯示物件插入視窗"

#: src/editor/panel.cpp:191
msgid "Show minimap"
msgstr "顯示小地圖"

#: src/editor/panel.cpp:194
msgid "Duplicate the selected objects"
msgstr "複製選取的物件"

#: src/editor/panel.cpp:196
msgid "Delete the selected objects"
msgstr "刪除已選擇的物件"

#: src/editor/panel.cpp:199
msgid "Raise object to top"
msgstr "移至最高"

#: src/editor/panel.cpp:201
msgid "Raise object"
msgstr "上移一層"

#: src/editor/panel.cpp:203
msgid "Lower object"
msgstr "下移一層"

#: src/editor/panel.cpp:205
msgid "Lower object to bottom"
msgstr "移至底部"

#: src/editor/panel.cpp:211
msgid "Flip object horizontally"
msgstr "水平翻轉"

#: src/editor/panel.cpp:213
msgid "Flip object vertically"
msgstr "垂直翻轉"

#: src/editor/panel.cpp:216
msgid "Rotate object -90 degree"
msgstr "旋轉物體270度"

#: src/editor/panel.cpp:218
msgid "Rotate object 90 degree"
msgstr "旋轉物體90度"

#: src/editor/panel.cpp:227
msgid "Display help"
msgstr "顯示說明"

#: src/editor/message_box.cpp:37
msgid "Replace"
msgstr "取代"

#: src/editor/editor_screen.cpp:230
msgid "== Editor Help =="
msgstr "==編輯器說明=="

#: src/editor/editor_screen.cpp:248
msgid ""
"Select all\n"
"Clear Selection\n"
"Raise objects\n"
"Lower objects\n"
"Raise objects to top\n"
"Lower objects to bottom\n"
"Rotate 90 degree\n"
"Rotate 270 degree\n"
"Group selected objects\n"
"Ungroup selected objects\n"
msgstr ""
"全選\n"
"清除選擇\n"
"上移一層\n"
"下移一層\n"
"移至最高\n"
"移至底部\n"
"旋轉物體90度\n"
"旋轉物體270度\n"
"群組選取的物件\n"
"取消群組選取的物件\n"

#: src/editor/editor_screen.cpp:271
msgid ""
"Flip object horizontaly\n"
"Flip object vertically\n"
"Delete all marked objects\n"
"Move objects by one pixel\n"
"Move objects by 32 pixel\n"
"Toggle background color\n"
"Increase/lower repeat\n"
msgstr ""
"水平翻轉物件\n"
"垂直翻轉物件\n"
"刪除所有標記的物件\n"
"移動物件一個像素\n"
"移動物件32像素\n"
"切換背景顏色\n"
"增加/減少重複\n"

#: src/editor/editor_screen.cpp:282
msgid ""
"You should name your level files systematically, i.e. by their theme, their "
"number and your nickname:\n"
"\n"
"     <levelname><number>-<creator>.pingus\n"
"\n"
"So if you create your second level with a stone theme, call it: stone2-"
"yourname.pingus\n"
"\n"
"When you have created a level and want to have it included in the game mail "
"it to:\n"
"\n"
"     pingus-devel@nongnu.org\n"
"\n"
"Only levels published under the GPL are allowed into the game. The editor "
"automatically inserts a reference \n"
"to the GPL, if you want to have your level under a different license, you "
"have to change that reference.\n"
msgstr ""
"你應該有系統地命名你關卡的文件，例如他們的主題，號碼和你的暱稱:\n"
"\n"
" <關卡名><號碼>-<作者>.pingus\n"
"\n"
"所以你如果您創建用石頭為主題的第二個關卡，叫它：石頭2-你的名字.pingus\n"
"\n"
"當你創建了一個關卡，並希望它在遊戲中，郵寄到：\n"
"\n"
" pingus-devel@nongnu.org\n"
"\n"
"只有在GPL授權下發布的關卡會被允許放入遊戲。編輯器會自動插入一個參考\n"
"GPL，如果你想讓關卡有一個不同的許可，你必須改變這個參考。\n"

#: src/engine/display/screenshot.cpp:42
msgid "Screenshot: Saving screenshot to: "
msgstr "螢幕擷取: 將擷取圖存至: "

#: src/engine/display/screenshot.cpp:44
msgid "Screenshot: Screenshot is done."
msgstr "螢幕擷取: 螢幕截圖已完成"

#: src/engine/display/screenshot.cpp:129 src/engine/display/screenshot.cpp:157
msgid "Screenshot: Couldn't write file: "
msgstr "螢幕擷取: 無法寫入檔案: "

#: src/pingus/worldmap/worldmap_screen.cpp:84
msgid "Show Ending?"
msgstr "顯示結尾?"

#: src/pingus/worldmap/worldmap_screen.cpp:113
msgid "Leave?"
msgstr "離開?"

#: src/pingus/worldmap/level_dot.cpp:134
msgid "???"
msgstr ""

#: src/pingus/screens/addon_menu.cpp:53 src/pingus/screens/option_menu.cpp:336
msgid "Close"
msgstr "關閉"

#: src/pingus/screens/start_screen.cpp:67
msgid "Play"
msgstr "玩"

#: src/pingus/screens/start_screen.cpp:111
#: src/pingus/screens/level_menu.cpp:50
msgid "Back"
msgstr "返回"

#: src/pingus/screens/start_screen.cpp:166
msgid "Number of Pingus: "
msgstr "企鵝數量： "

#: src/pingus/screens/start_screen.cpp:169
msgid "Number to Save: "
msgstr "拯救目標數： "

#: src/pingus/screens/start_screen.cpp:172
msgid "Time: "
msgstr "時間: "

#: src/pingus/screens/start_screen.cpp:178
msgid "Author: "
msgstr "作者： "

#: src/pingus/screens/option_menu.cpp:208
msgid "Fullscreen"
msgstr "全螢幕"

#: src/pingus/screens/option_menu.cpp:209
msgid "Mouse Grab"
msgstr "攫取滑鼠"

#: src/pingus/screens/option_menu.cpp:211
msgid "Software Cursor"
msgstr "啟用軟體游標"

#: src/pingus/screens/option_menu.cpp:212
msgid "Autoscrolling"
msgstr "自動滾動"

#: src/pingus/screens/option_menu.cpp:213
msgid "Drag&Drop Scrolling"
msgstr ""

#: src/pingus/screens/option_menu.cpp:215
msgid "Print FPS"
msgstr "顯示FPS"

#: src/pingus/screens/option_menu.cpp:219
msgid "Resolution:"
msgstr "解析度："

#: src/pingus/screens/option_menu.cpp:220
msgid "Renderer:"
msgstr ""

#: src/pingus/screens/option_menu.cpp:222
msgid "Language:"
msgstr "語言："

#: src/pingus/screens/option_menu.cpp:224
msgid "Master Volume:"
msgstr "主音量："

#: src/pingus/screens/option_menu.cpp:225
msgid "Sound Volume:"
msgstr "音量："

#: src/pingus/screens/option_menu.cpp:226
msgid "Music Volume:"
msgstr "音樂音量："

#: src/pingus/screens/option_menu.cpp:334
msgid "Option Menu"
msgstr "選項"

#: src/pingus/screens/option_menu.cpp:340
msgid "Some options require a restart of the game to take effect."
msgstr "一些選項需要重新啟動遊戲才能生效。"

#: src/pingus/screens/result_screen.cpp:91
msgid "Give up"
msgstr "放棄"

#: src/pingus/screens/result_screen.cpp:126
msgid "Retry"
msgstr "重試"

#: src/pingus/screens/result_screen.cpp:183
msgid "Success!"
msgstr "成功!"

#: src/pingus/screens/result_screen.cpp:191
msgid "Failure!"
msgstr "失敗!"

#: src/pingus/screens/result_screen.cpp:200
msgid "Perfect! You saved everyone possible - great!"
msgstr "太完美了！您拯救了所有的小企鵝們！太棒了！"

#: src/pingus/screens/result_screen.cpp:202
msgid "No-one got killed, pretty good work."
msgstr "沒有任何企鵝犧牲。做得相當好！"

#: src/pingus/screens/result_screen.cpp:204
msgid ""
"You saved exactly what you needed - you made it, but\n"
"maybe you can do better?"
msgstr "您剛好達到拯救目標 - 也許您可以做得更好？"

#: src/pingus/screens/result_screen.cpp:207
msgid "Not everybody was saved, but still good work!"
msgstr "雖然不是每隻都得救，但還是做得很好!"

#: src/pingus/screens/result_screen.cpp:209
msgid "What can I say, you made it - congratulations!"
msgstr "我還能說什麼呢？您成功了 - 恭喜！"

#: src/pingus/screens/result_screen.cpp:214
msgid "You killed everybody, not good."
msgstr "呃，您把所有企鵝都幹掉了，這樣不太好吧..."

#: src/pingus/screens/result_screen.cpp:216
msgid "No-one got saved - I know you can do better."
msgstr "沒有救到任何一隻 -- 我相信您可以做得更好。"

#: src/pingus/screens/result_screen.cpp:218
msgid ""
"You didn't save enough, but you saved a few.  Next\n"
"time you might do better."
msgstr ""
"您拯救了一些企鵝，但沒有達到目標。\n"
"下次您一定能做得更好！"

#: src/pingus/screens/result_screen.cpp:221
msgid "Only one more and you would have made it - try again!"
msgstr "您只差一隻就達到目標了！再試一次吧！"

#: src/pingus/screens/result_screen.cpp:223
msgid "Only a handful more and you would have made it - try again!"
msgstr "您只差一些就達到目標了！再試一次吧！"

#: src/pingus/screens/result_screen.cpp:225
msgid "Better luck next time!"
msgstr "下次運氣會更好!"

#: src/pingus/screens/result_screen.cpp:233
msgid "Saved: "
msgstr "已拯救： "

#: src/pingus/screens/result_screen.cpp:237
msgid "Died: "
msgstr "已死亡： "

#: src/pingus/screens/result_screen.cpp:240
msgid "Time left: "
msgstr "剩餘時間： "

#: src/pingus/screens/story_screen.cpp:108
#: src/pingus/screens/story_screen.cpp:114
msgid "skip"
msgstr "跳過"

#: src/pingus/screens/level_menu.cpp:155
msgid "Under Construction"
msgstr "建設中"

#: src/pingus/screens/level_menu.cpp:156
msgid "Untested, unpolished and broken levels"
msgstr ""

#: src/pingus/screens/level_menu.cpp:177 src/pingus/screens/pingus_menu.cpp:69
msgid "Levelsets"
msgstr "關卡集"

#: src/pingus/screens/level_menu.cpp:192
msgid "Solved:"
msgstr "已解決:"

#: src/pingus/screens/level_menu.cpp:193
msgid "levels"
msgstr "關卡"

#: src/pingus/screens/pingus_menu.cpp:54
msgid "Story"
msgstr "故事情節"

#: src/pingus/screens/pingus_menu.cpp:55
msgid "..:: Start the game ::.."
msgstr "..:: 開始遊戲 ::.."

#: src/pingus/screens/pingus_menu.cpp:59
msgid "Editor"
msgstr "編輯器"

#: src/pingus/screens/pingus_menu.cpp:60
msgid "..:: Create your own levels ::.."
msgstr "..:: 建造屬於您的關卡 ::.."

#: src/pingus/screens/pingus_menu.cpp:64
msgid "Options"
msgstr "選項"

#: src/pingus/screens/pingus_menu.cpp:65
msgid "..:: Configure the game ::.."
msgstr "..:: 設定遊戲 ::.."

#: src/pingus/screens/pingus_menu.cpp:70
msgid "..:: Play User Built levels ::.."
msgstr "..:: 玩玩看使用者自設關卡 ::.."

#: src/pingus/screens/pingus_menu.cpp:75
msgid "..:: Bye, bye ::.."
msgstr "..:: 再見... ::.."

#: src/pingus/screens/pingus_menu.cpp:87
msgid ""
"..:: Ctrl-g: mouse grab   ::   F10: fps counter   ::   F11: "
"fullscreen   ::   F12: screenshot ::.."
msgstr ""
"..:: Ctrl-g: 攫取滑鼠   ::   F10: FPS計數器   ::   F11: 全螢幕   ::   F12: 截"
"圖 ::.."

#: src/pingus/components/pingus_counter.cpp:47
#, c-format, boost-format
msgid "Released:%3d/%d   Out:%3d   Saved:%3d/%d"
msgstr "已出現：%03d/%d 在外面：%03d 已拯救：%3d/%d"

#: src/pingus/pingus_main.cpp:191
msgid "[OPTIONS]... [FILE]"
msgstr "[選項]... [檔案]"

#: src/pingus/pingus_main.cpp:192
msgid ""
"Pingus is a puzzle game where you need to guide a bunch of little penguins "
"around the world."
msgstr "Pingus 是一個益智遊戲。你將帶領一群小企鵝環遊世界。"

#: src/pingus/pingus_main.cpp:194
msgid "General Options:"
msgstr "一般選項:"

#: src/pingus/pingus_main.cpp:196
msgid "Displays this help"
msgstr "顯示此說明"

#: src/pingus/pingus_main.cpp:198
msgid "Print version number and exit"
msgstr "印出版號以後離開"

#: src/pingus/pingus_main.cpp:200
msgid "Enable info level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:202
msgid "Enable debug level log output"
msgstr ""

#: src/pingus/pingus_main.cpp:204
msgid "Disable all log output"
msgstr "關閉所有的日誌輸出"

#: src/pingus/pingus_main.cpp:207
msgid "Display Options:"
msgstr "顯示選項："

#: src/pingus/pingus_main.cpp:209
msgid "Start in Window Mode"
msgstr "在視窗模式啟動"

#: src/pingus/pingus_main.cpp:211
msgid "Start in Fullscreen"
msgstr "以全螢幕啟動"

#: src/pingus/pingus_main.cpp:213
msgid "Use the given renderer (default: sdl)"
msgstr "使用給定的渲染器(預設值：sdl)"

#: src/pingus/pingus_main.cpp:215
msgid "Set the window resolution for pingus (default: 800x600)"
msgstr "設定 Pingus 視窗的解析度（預設 800x600）"

#: src/pingus/pingus_main.cpp:217
msgid "Set the resolution used in fullscreen mode (default: 800x600)"
msgstr "設定 Pingus 全螢幕的解析度（預設 800x600）"

#: src/pingus/pingus_main.cpp:219
msgid "Enable software cursor"
msgstr "啟用軟體游標"

#: src/pingus/pingus_main.cpp:222
msgid "Game Options:"
msgstr "遊戲選項："

#: src/pingus/pingus_main.cpp:224
msgid "Disable automatic scrolling"
msgstr "關閉自動捲軸"

#: src/pingus/pingus_main.cpp:226
msgid "Enable drag'n drop scrolling"
msgstr ""

#: src/pingus/pingus_main.cpp:228
msgid "Sound Options:"
msgstr "聲音選項："

#: src/pingus/pingus_main.cpp:230
msgid "Disable sound"
msgstr "關閉聲音"

#: src/pingus/pingus_main.cpp:232
msgid "Disable music"
msgstr "關閉音樂"

#: src/pingus/pingus_main.cpp:236
msgid "Select language to use with Pingus"
msgstr "選擇 Pingus 使用的語言"

#: src/pingus/pingus_main.cpp:238
msgid "List all available languages"
msgstr "列出所有可用的語言"

#: src/pingus/pingus_main.cpp:242
msgid "Loads the level editor"
msgstr "載入關卡編輯器"

#: src/pingus/pingus_main.cpp:244
msgid "Directory Options:"
msgstr "目錄選項："

#: src/pingus/pingus_main.cpp:245 src/pingus/pingus_main.cpp:247
#: src/pingus/pingus_main.cpp:249
msgid "DIR"
msgstr "目錄"

#: src/pingus/pingus_main.cpp:246
msgid "Load game datafiles from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:248
msgid "Load config files and store savegames in DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:250
msgid "Load game modifications from DIR"
msgstr ""

#: src/pingus/pingus_main.cpp:252
msgid "Don't read ~/.pingus/config"
msgstr "不讀取 ~/.pingus/config"

#: src/pingus/pingus_main.cpp:253
msgid "FILE"
msgstr "FILE"

#: src/pingus/pingus_main.cpp:254
msgid "Read config options from FILE"
msgstr ""

#: src/pingus/pingus_main.cpp:257
msgid "Uses the controller given in FILE"
msgstr "使用 FILE 內給定的控制器"

#: src/pingus/pingus_main.cpp:260
msgid "Debug Options:"
msgstr "除錯選項："

#: src/pingus/pingus_main.cpp:262
msgid "Enables some special features for developers"
msgstr "開啟一些對開發者有用的特殊功能"

#: src/pingus/pingus_main.cpp:264
msgid "Set the game speed (0=fastest, >0=slower)"
msgstr "設置遊戲速度(0=最快, >0=稍慢)"

#: src/pingus/pingus_main.cpp:266
msgid "Set the desired game framerate (frames per second)"
msgstr "設定想要的遊戲幀率(幀/秒)"

#: src/pingus/pingus_main.cpp:268
msgid "Set the size of the map tiles (default: 32)"
msgstr "設置探險地圖的尺寸 (預設: 32)"

#: src/pingus/pingus_main.cpp:729
msgid "Pingus: Out of memory!"
msgstr "Pingus：記憶體不足！"

#: src/pingus/pingus_main.cpp:733
msgid "Pingus: Standard exception caught!:\n"
msgstr "Pingus: 標準異常！：\n"

#: src/pingus/pingus_main.cpp:737
msgid "Pingus: Unknown throw caught!"
msgstr "Pingus: 發生不明錯誤！"

#: src/pingus/game_time.cpp:29
msgid "unlimited"
msgstr "無限"

#: src/pingus/action_name.cpp:27
msgid "Angel"
msgstr "天使"

#: src/pingus/action_name.cpp:28
msgid "Basher"
msgstr "破壞者（Basher）"

#: src/pingus/action_name.cpp:29
msgid "Blocker"
msgstr "阻擋者（Blocker）"

#: src/pingus/action_name.cpp:30
msgid "Boarder"
msgstr "邊界"

#: src/pingus/action_name.cpp:31
msgid "Bomber"
msgstr "炸彈客（Bomber）"

#: src/pingus/action_name.cpp:32 src/pingus/actions/bridger.cpp:38
#: src/pingus/actions/bridger.cpp:196
msgid "Bridger"
msgstr "造橋者（Bridger）"

#: src/pingus/action_name.cpp:33
msgid "Climber"
msgstr "攀爬者（Climber）"

#: src/pingus/action_name.cpp:34
msgid "Digger"
msgstr "挖掘者（Digger）"

#: src/pingus/action_name.cpp:35
msgid "Drown"
msgstr "淹沒"

#: src/pingus/action_name.cpp:36
msgid "Exiter"
msgstr "退出者"

#: src/pingus/action_name.cpp:37
msgid "Faller"
msgstr "跌落者"

#: src/pingus/action_name.cpp:38
msgid "Floater"
msgstr "漂浮者"

#: src/pingus/action_name.cpp:39
msgid "Jumper"
msgstr "跳躍者（Jumper）"

#: src/pingus/action_name.cpp:40
msgid "Laserkill"
msgstr "終止雷射"

#: src/pingus/action_name.cpp:41
msgid "Miner"
msgstr "礦工"

#: src/pingus/action_name.cpp:42
msgid "Slider"
msgstr "滑行者（Slider）"

#: src/pingus/action_name.cpp:43
msgid "Smashed"
msgstr "被..粉碎"

#: src/pingus/action_name.cpp:44
msgid "Splashed"
msgstr "濺落"

#: src/pingus/action_name.cpp:45
msgid "Superman"
msgstr "超人"

#: src/pingus/action_name.cpp:46
msgid "Teleported"
msgstr "瞬間移動"

#: src/pingus/action_name.cpp:47
msgid "Waiter"
msgstr "等待者（Waiter）"

#: src/pingus/action_name.cpp:48
msgid "Walker"
msgstr "行走者"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
msgid "If the way is blocked, bash away"
msgstr "若路被擋住了，就挖出一條路吧！"

#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
msgid ""
"Similar to the Digger action that you already know from previous levels, "
"there is also an action that allows the Pingus to dig horizontally, as "
"opposed to the vertical dig ability the Digger action provides. This new "
"action is called Basher. "
msgstr ""
"跟先前的關卡裡的挖掘者（Digger） 類似，在這一關也提供了另一種挖掘方式，不同的"
"是挖掘者是垂直挖洞，而這一關則是水平挖掘。這個新的角色稱為破壞者（Basher）。 "

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
msgid "Sacrifice a few and save the rest"
msgstr "犧牲少數的企鵝，而援救其餘的"

#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
msgid ""
"Sometimes no other actions are available, so you have to bomb your way "
"through the ground. The Pingus can do this by actually self- destructing. "
"This will kill them, but it is sometimes necessary to sacrifice a few to "
"save the rest. "
msgstr ""
"有時無法有其他多餘的動作時，您必須得從地面上做出一條通道，而小企鵝會以自我毁"
"滅的方式完成這個動作。這樣的確會把他們殺掉，但有時犧牲少數而援救多數是必需"
"的。 "

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
msgid "Learning to dig"
msgstr "學習如何挖洞"

#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
msgid ""
"This is your first mission. As always, it's pretty easy. All you have to do "
"is to give a Pingu the command to dig a hole into the ground so that they "
"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
msgstr ""
"這是您的第一個任務。您所要做的就是幫助小企鵝挖一個可以到地面的通道，以助小企"
"鵝能順利到達出口。這個部份的達成方式，點點小企鵝即可完成。 "

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
msgid "Float or Die"
msgstr "漂浮或墜落？"

#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
msgid ""
"Well done in mission one! Now let's start the next one. This time you will "
"need to equip your Pingus with a little propeller, so that they can float to "
"the ground smoothly. If Pingus fall too far, they will not be able to "
"survive the fall, so keep your eyes open! "
msgstr ""
"做得好！現在我們進行下一個階段。這一次您必須幫您的小企鵝裝上小小的螺旋槳，讓"
"他們可以順利的浮在半空中降落。如果小企鵝從太高的地方就掉下來了，可能會沒辦法"
"存活喔！張大眼睛，仔細看囉！ "

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
msgid "Jump for joy"
msgstr "快樂地跳"

#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
msgid ""
"Sometimes a Pingu needs to reach a platform that is far away, but not "
"reachable by walking. That's when the Jumper comes in handy - it allows the "
"Pingu to make a small jump and so enables him to reach the platform. "
msgstr ""
"有時小企鵝需要到走路無法到達的遠方平台。這時就要靠跳躍者（Jumper）的能力了 - "
"它可以讓小企鵝們跳躍，順利到達平台。 "

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
msgid "Miner's heaven"
msgstr "礦工天堂"

#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
msgid ""
"Another action hits the street - another digging action, this time a "
"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
"creating a path for following Pingus. The action is called Miner. "
msgstr ""
"另一個行動上台－另外一個挖掘行動，這次是45度角。它讓Pingu以45度角挖掘地面，為"
"跟隨的 Pingus 創造一條路徑。 這個行動叫做礦工。 "

#: data/levels/tutorial/snow10-grumbel.pingus:5
msgid "Panic Island (float/bash)"
msgstr "驚恐之島（漂浮/破壞）"

#: data/levels/tutorial/snow10-grumbel.pingus:6
msgid ""
"While the previous levels have not required much quick action from you, this "
"one gets a bit trickier. The Pingus are coming out of two entrances in "
"parallel and it is your job to coordinate the two groups wisely. "
msgstr ""
"先前的等級中沒有要求你快速的行動，不過這個等級比較棘手。Pingus同時從兩個出口"
"出來，而且你的工作就是聰明地協調這二個小組。 "

#: data/levels/tutorial/snow11-grumbel.pingus:5
msgid "Jump'n Bump... and Bash..."
msgstr "跳！撞！... 及破壞..."

#: data/levels/tutorial/snow11-grumbel.pingus:6
msgid ""
"It's panic time again. The Pingus will not come out very fast, but since "
"they turn around when they hit walls you will soon have some trouble "
"coordinating them all. Since you only need to save 5 it should be doable, "
"but if all else fails use the pause-mode ('p') to get an overview again. "
msgstr ""
"又是一個驚險的時刻！這一次小企鵝會慢慢的出現，但由於碰到牆壁時會再回頭，這時"
"就要小心地再將他們集合起來。這一關的拯救數目為 5 隻，但若是其他的部份都失敗"
"了，可利用暫停模式 ('p') 再重新全面看看。 "

#: data/levels/tutorial/snow12-grumbel.pingus:5
msgid "Two groups in parallel, coordinate wisely"
msgstr "兩組平行人馬，巧妙結合為一"

#: data/levels/tutorial/snow12-grumbel.pingus:6
msgid ""
"You have two groups to coordinate this time. No need to panic, since this "
"level gives you enough time to think your actions through. No more tips this "
"time, but good luck! "
msgstr ""
"這一次還是需要將兩組人馬作好協調。不用感到驚慌，因為這一關有足夠的時間讓你可"
"以好好想想怎麼過關。沒有其他的小技巧，但...祝好運！ "

#: data/levels/tutorial/snow14-grumbel.pingus:5
msgid "Block'a Rock"
msgstr "阻擋一個岩石"

#: data/levels/tutorial/snow14-grumbel.pingus:6
msgid ""
"Once again it's time to combine the things you have learned in your previous "
"levels. Blast your way free and make sure you also keep the rest of the "
"Pingus under control. The Blocker action will be helpful."
msgstr ""

#: data/levels/tutorial/snow15-grumbel.pingus:5
msgid "Climb, Climber,... Boom!"
msgstr "爬啊爬，攀登者...碰！"

#: data/levels/tutorial/snow15-grumbel.pingus:6
msgid ""
"As you might have already figured out from previous levels, you often have "
"to combine different actions to get the job done. Due to the lack of a "
"Digger action in this level the Bomber needs to jump in, but how can it "
"reach the place to bomb? "
msgstr ""
"相信從前幾關的經驗得知，可能時常要結合許多不同的動作，順利通過關卡。由於這關"
"對於鑽洞動作的數量有限，爆破人員也需要跳進來幫忙，但是，要如何找到一個對的位"
"置及對的時機點爆破呢？ "

#: data/levels/tutorial/snow16-grumbel.pingus:5
msgid "Bridging gets more complicated..."
msgstr "搭橋的動作愈來愈複雜..."

#: data/levels/tutorial/snow16-grumbel.pingus:6
msgid ""
"Once again you have to combine actions carefully and wisely. If you don't "
"you could end up in the hole just before the exit, so think about how to "
"avoid that. "
msgstr ""
"這一次又是需要你小心及巧妙的結合數個行為。如果不小心的話，可能會在出口前的大"
"洞失敗，所以...仔細想想要如何避免喔！ "

#: data/levels/tutorial/snow17-grumbel.pingus:5
msgid "If too high, your Pingu will die..."
msgstr "如果太高的話，小企鵝會死掉..."

#: data/levels/tutorial/snow17-grumbel.pingus:6
msgid ""
"Teamwork is the way to the exit this time. You don't have enough Floaters to "
"reach the exit, so just send a few and let them prepare the path for the "
"rest. "
msgstr ""
"這一關要巧妙的運用團隊工作。因為沒有足夠的漂浮板可以讓小企鵝到出口，所以只能"
"讓少數的小企鵝為其他的同伴舖路。 "

#: data/levels/tutorial/snow19-grumbel.pingus:5
msgid "Learn to use the bridge"
msgstr "學習架橋"

#: data/levels/tutorial/snow19-grumbel.pingus:6
msgid ""
"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
"pretty helpful. It takes some time to build, but unlike the jumper action it "
"allows following Pingus to reach the other end too. "
msgstr ""
"這一關無法使用跳躍的能力越過前方大洞，而搭橋的行為在這一關就非常有幫助了。也"
"許這會花上一點時間，但是和跳躍行為不同的是，搭好的橋還可以幫助其他的企鵝到達"
"目的地。 "

#: data/levels/tutorial/snow20-grumbel.pingus:5
msgid "Three solutions, it's up to you"
msgstr "三種解決方法，就看您的決定囉！"

#: data/levels/tutorial/snow20-grumbel.pingus:6
msgid ""
"Now that you've learned all the actions, it's time for some more practice. "
"This level presents you with at least three different ways to solve it. It's "
"up to you which one you pick. "
msgstr ""
"現在您已學會了所以該學的方法了，只需要再多一點的練習。這次的這關方式有三種，"
"就看看您喜歡挑選哪一種作為過關方法喔！ "

#: data/levels/tutorial/snow21-grumbel.pingus:5
msgid "Climb, Climber, climb... and build a bridge"
msgstr "爬啊爬, 攀登者, 爬啊爬... 然後造橋"

#: data/levels/tutorial/snow21-grumbel.pingus:6
msgid ""
"Once again you get access to a new action. The Climber action allows a Pingu "
"to climb up straight walls, thus allowing him to reach stuff that might be "
"too high to reach by other means. "
msgstr ""
"這回又要學習新的技巧了！攀登者的這個行為可以讓企鵝爬上陡峭的圍牆，如此可以讓"
"他們達到對他們而言太高而無法到達的地方。 "

#: data/levels/tutorial/snow22-grumbel.pingus:5
msgid "Entrance high, Exit low"
msgstr "高入口，低出口"

#: data/levels/tutorial/snow22-grumbel.pingus:6
msgid ""
"If you don't have enough floaters to bring all the Pingus down to the exit - "
"you have to find other ways to guide them down. You should have learned all "
"the stuff you need for this level in previous levels, so this shouldn't be "
"too much of a problem for you. "
msgstr ""
"如果沒有足夠的漂浮板能夠讓小企鵝順利到達出口-您就必須找出其他的方式可以引導他"
"們降落。相信您已經在前幾關學習過相關的方式，對您而言，這一關應該不會太難。 "

#: data/levels/tutorial/snow7-grumbel.pingus:5
msgid "One must prepare, the rest must follow"
msgstr "前面的需要準備，其餘的才能跟進"

#: data/levels/tutorial/snow7-grumbel.pingus:6
msgid ""
"Sometimes there are situations where you don't have a Blocker at hand to "
"coordinate your Pingus. You'll have to find other ways to keep them under "
"control while a single one prepares the path for the rest. "
msgstr ""
"有一些狀況下，無法使用阻擋者的功能來管理企鵝。這時可能就需要利用其他的方式讓"
"企鵝在其中一隻企鵝為其他企鵝找尋出口時能得到控制。 "

#: data/levels/tutorial/snow8-grumbel.pingus:5
msgid "Dig and float, just don't fall and smash"
msgstr "挖掘及漂浮，但不要從太高的地方掉落而粉碎喔！"

#: data/levels/tutorial/snow8-grumbel.pingus:6
msgid ""
"Unlike the first two levels, you have two actions available in this level. "
"Your job is again simple: select an action at the panel on the left and "
"apply it to the Pingus so that they will be able to reach the exit. Make "
"sure that not too many of them die. "
msgstr ""
"不同於前兩關，這一關您要將二個動作結合起來。任務十分簡單：選擇左邊控制板上的"
"任一行為，讓小企鵝可利用該行為順利到達出口。小心不要讓太多的小企鵝犧牲喔！ "

#: data/levels/tutorial/snow9-grumbel.pingus:5
msgid "Dig, bash and other problems"
msgstr "鑽洞、破壞及其他障礙"

#: data/levels/tutorial/snow9-grumbel.pingus:6
msgid ""
"The more levels you master, the more difficult they will get, but don't "
"panic, as this one is still pretty easy. Just use the stuff that you've "
"learned in the previous levels and you shouldn't have many problems. If you "
"think you've reached a situation from which you can no longer solve the "
"level, double click the armageddon button at the lower right. "
msgstr ""
"能夠通過愈多的關卡，就表示往後會有更多的難題等著您！不過，不用驚慌，只要運用"
"前幾關所學過的方式，這一次輕輕鬆鬆就可以過關。如果還是發現有一些無法解決的狀"
"況及困難，那就雙擊兩次右下方的爆炸按鍵。 "

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
msgid "Solid ground can block the path"
msgstr "堅固難毀的地面將會擋住去路"

#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
msgid ""
"As you have learned in earlier levels your Pingus can dig through basically "
"any terrain, but there is one material which they can't penetrate: steel. "
"These regions are marked dark grey on the level map and cannot be destroyed, "
"so you must find a way around them. "
msgstr ""
"前幾個關卡中有學到，企鵝們具有基本穿透某些地勢的能力，但有一種物質是他們無法"
"攻破的：鋼。屬於鋼的部份會以較暗灰的顏色顯示，所以你必須找一個繞道的方法。 "

#: data/levels/halloween/halloween1-grumbel.pingus:5
msgid "One jump to catch them all"
msgstr "跳躍救援"

#: data/levels/halloween/halloween1-grumbel.pingus:6
msgid ""
"The pingus have found themselves lost on their journey.  What is this "
"mysterious place?  Smiling pumpkins, giant candlesticks, and some boiling "
"soup below... what wizardry is this? Now, facing a deadly abyss right in "
"front of them it's your job to save them. Can you save them from a terrible "
"fate?"
msgstr ""
"小企鵝發現他們在這趟旅途中迷失了！這個神秘之地是什麼？微笑的南瓜、巨大的燭台"
"及下方煮沸的湯...那到底是什麼魔法？現在他們眼前面臨無底深淵，只有你才可以拯救"
"他們！你可以把他們帶離殘酷的命運嗎？"

#: data/levels/halloween/halloween2-grumbel.pingus:5
msgid "One Thousand and One Jumps"
msgstr "一千零一次跳躍"

#: data/levels/halloween/halloween2-grumbel.pingus:6
msgid ""
"With the exit so high above and far out of reach for a normal Pingu, what "
"options are there? Perhaps a jumper can rescue them?  Or will he simply slow "
"their inevitable demise? It's your job to find out, but are you good enough "
"to save them all?"
msgstr ""
"不同於其他關卡，這一關的出口在高高的那一邊，一般正常的企鵝很難到達，有什麼樣"
"的方法可以達成任務呢？善於跳躍的企鵝是不是可以拯救大家呢？或是輕易的就可以減"
"低無謂的死傷？接下來就是你要找出如何救他們的方法了。"

#: data/levels/halloween/halloween3-grumbel.pingus:5
msgid "Boom Boom"
msgstr "碰碰"

#: data/levels/halloween/halloween3-grumbel.pingus:6
msgid ""
"You've mastered the last challenge and now face the next. Their path to "
"salvation seems to be cursed, but by whom? There is no time to think about "
"it, since the next deadly challenge already awaits the Pingus. Two mighty "
"roots block the way, but without a basher at hand to bash them away, "
"sacrifice might be the only option..."
msgstr ""
"你征服了上一個挑戰，現在面對下一個。他們救贖的路徑似乎被詛咒，但被誰呢？現在"
"沒有時間去想它，因為未來的致命挑戰已經在等待Pingus了。兩個巨大的樹根阻擋了去"
"路，但沒有破除者能破壞他們，犧牲可能是唯一的選擇.."

#: data/levels/halloween/halloween4-grumbel.pingus:5
msgid "Full Circle"
msgstr "一整圈"

#: data/levels/halloween/halloween4-grumbel.pingus:6
msgid ""
"The exit is so close, yet out of reach. A step in the wrong direction and "
"the Pingus will fall to a terrible fate. You must do something to help them, "
"but is there enough time? You have to hurry and can't allow yourself any "
"mistakes. The Pingus are counting on you!"
msgstr ""
"出口就在前方不遠處了，再一步就可以到達！任何錯誤的一小步都將會把企鵝推向可怕"
"的命運。你必須做一些事來幫助他們，但有足夠的時間嗎？這一次你除了得加快腳步之"
"外，也得避免犯錯。企鵝生存的數量，操之在你！"

#: data/levels/halloween/halloween5-grumbel.pingus:5
msgid "Bridgers Nightmare"
msgstr "搭橋者的夢魘"

#: data/levels/halloween/halloween5-grumbel.pingus:6
msgid ""
"Who placed this monstrous wall here?  This terrible blockade separates your "
"Pingus from the exit. Destruction of its awful construction seems an "
"impossibility, but perhaps the bridger can come to the rescue?  Can they "
"build their bridges high enough to guide the group yet again safely to the "
"exit? Or is somebody playing evil mind tricks with you?\n"
"\n"
"Yet again the solution is your call... your gray matter is the key to the "
"Pingus' success, so don't let yourself get confused and misguided from the "
"true path."
msgstr ""
"是誰在這裡放置怪異的牆？這個可怕的障礙物使你的Pingus達不到出口。要毀滅這個可"
"怕的建築物似乎是不太可能的事,但也許造橋者可以過來抌救？他們能夠建造一個夠高的"
"橋來指引隊伍安全的去出口？還是某人跟你玩壞心眼把戲？\n"
"\n"
"而再一次解決方法需要你…… 你的腦筋是使pingus成功的關鍵，所以不要讓你自己在迷宮"
"裡困惑或被誤導……"

#: data/levels/halloween/halloween6-grumbel.pingus:5
msgid "Locked up by the witch"
msgstr "被巫婆鎖住"

#: data/levels/halloween/halloween6-grumbel.pingus:6
msgid ""
"Is this a prison? Blocked by solid walls all around, there doesn't seem to "
"be a way to escape. Salvation seems impossible. But wait... the wall to the "
"right seems weak... perhaps this is a way to escape? Or is it a false path "
"that will lead to the Pingus' doom?\n"
"\n"
"This is a risky trip, but you must take it to find out how to bring them all "
"to freedom once again."
msgstr ""
"這是一座監獄嗎？四周全是又硬又堅固的牆所組成，看起來好像沒有出路可以走，而拯"
"救行動好像變得不太可能。但等等...，右邊的牆好像有點脆弱...也許這是一個可以逃"
"脫的出口？還是又是一條引領企鵝走向厄運的道路？\n"
"\n"
"這真是一個危機重重的旅途，但是你的任務是要平安的把他們帶到出口。"

#: data/levels/halloween/halloween7-grumbel.pingus:5
msgid "Splatterfest"
msgstr "摔爛派對"

#: data/levels/halloween/halloween7-grumbel.pingus:6
msgid ""
"This is by far the deepest pit the Pingus have yet encountered. Building a "
"bridge across it seems obvious but that won't help since the exit is deep "
"down in the pit itself. Pingus who try to go down the pit will just end up "
"splattered all over the ground. You have two groups of Pingus at your "
"disposal, can you make them work together to reach even an exit this well "
"hidden?"
msgstr ""

#: data/levels/halloween/halloween8-plouj.pingus:5
msgid "Staircase Maintenance"
msgstr "樓梯維護"

#: data/levels/halloween/halloween8-plouj.pingus:6
msgid ""
"It seems we are up again against a mighty wall, and it is blocking the exit! "
"But wait, some good soul has built a staircase around it. It seems, however, "
"that the poor fool's efforts didn't last long, as the staircase is destroyed "
"and full of holes. Can you fix it and make it over the wall? Yet of course "
"you know that the right solution might not be the obvious one. But your "
"Pingus are almost free, and they trust in your skill to guide them to safety "
"once more. Succeed and you will have freed them once and for all from "
"whatever evildoer that placed them in this nightmare... at least for this "
"year."
msgstr ""
"看起來我們必須對抗這面強大的牆，而它正在阻斷出口！但是等一等，一些好靈魂已經"
"在它周圍建造一個樓梯。不過這位幫手的成就已開始消失，因為樓梯已被破壞而且充滿"
"破洞。你能修它並讓它超越高牆？ 然而你應該知道，正確的解決方案可能不是明顯的。"
"但是你的 Pingus 已經快自由了，它們也相信你的能力會讓牠們再次自由。你將會讓牠"
"們從壞人手中再次自由……至少今年。"

#: data/levels/halloween2011/halloween10-grumbel.pingus:5
msgid "Down Into The Cave"
msgstr ""

#: data/levels/halloween2011/halloween10-grumbel.pingus:6
msgid ""
"The exit is far below and the pingus are separated from it by quite a "
"distance. The path down is riddled with gulfs, so jumping and bridging will "
"be the primary tool to get down there. But be careful, the last few steps "
"require some extra cleverness."
msgstr ""

#: data/levels/halloween2011/halloween11-grumbel.pingus:5
msgid "Round and Round"
msgstr "一圈又一圈"

#: data/levels/halloween2011/halloween11-grumbel.pingus:6
msgid ""
"Trapped in an eternal loop one brave pingu has to break out and go on a "
"journey in search for the exit, but he mustn't be too happy once he found "
"it, as there is still one last challenge he must solve before being allowed "
"to enter it, otherwise all his friends might perish."
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:5
msgid "Red Herring Cave"
msgstr ""

#: data/levels/halloween2011/halloween12-grumbel.pingus:6
msgid ""
"The exit is right above the pingus heads, with a few friendly arrows "
"pointing the way. With jumpers around the solution should be obvious. But "
"wait, can anything you find in a dark cave be trusted or is there some more "
"going on which might slip your view? Thinking outside the box might be "
"required."
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:5
msgid "Group Coordination"
msgstr ""

#: data/levels/halloween2011/halloween13-grumbel.pingus:6
msgid ""
"Three groups are on their way to the exit, one of them trapped right above "
"it, but locked into a box. None of them can make it alone, coordinate them "
"wisely and everybody should be able to make it safely to the exit. "
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:5
msgid "Traps, Dangers and other Problems"
msgstr ""

#: data/levels/halloween2011/halloween14-grumbel.pingus:6
msgid ""
"The path to the exit lays below, shimmering through the planks. But the fall "
"is too high, deadly for sure. Can one pingu alone make it's way through the "
"dangerous traps and secure the path to the exit?"
msgstr ""

#: data/levels/halloween2011/halloween15-grumbel.pingus:5
msgid "Reach that Switch"
msgstr "到達那個開關"

#: data/levels/halloween2011/halloween15-grumbel.pingus:6
msgid ""
"The path to the exit is straight, flat and simple, but wait a solid door "
"blocking the way? How can the pingus open it? Is that a switch there on the "
"hill to the right? Might that be the solution to opening the door and "
"freeing the pingus? But how can they reach that switch?"
msgstr ""
"到出口的路徑是筆直、平坦和簡單的，但等等，一個堅固的門擋住了路？企鵝要怎麼打"
"開它呢？在山右邊那個東西是開關嗎？那可能是打開大門和釋放企鵝的解決方法嗎？但"
"如何才能使他們達到這個開關？"

#: data/levels/halloween2011/halloween16-grumbel.pingus:5
msgid "The Collapsed Column"
msgstr ""

#: data/levels/halloween2011/halloween16-grumbel.pingus:6
msgid ""
"High up above the green slime the pingus are moving from column to column, "
"getting closer to the exit with each step, but wait, there is a second group "
"of pingus, they are stuck. The column next to them has collapsed making "
"getting to the exit impossible. Can you find a way around the abyss?"
msgstr ""

#: data/levels/halloween2011/halloween17-grumbel.pingus:5
msgid "Island of Doom"
msgstr "厄運之島"

#: data/levels/halloween2011/halloween17-grumbel.pingus:6
msgid ""
"The pingus are released close together, but split up by a solid metal column "
"with seemingly no way to join them back up. The journey will be dangerous "
"and some height has be crossed with the exit hidden below. With some "
"cleverness it should be possible to join those two groups back together."
msgstr ""

#: data/levels/halloween2011/halloween18-grumbel.pingus:5
msgid "Tower of Death"
msgstr "死亡之塔"

#: data/levels/halloween2011/halloween18-grumbel.pingus:6
msgid ""
"The pingus are at the top of the tower, with no stairway around. The exit is "
"deep down, hidden at the foot of the tower. How shall they make it down all "
"that height with no floaters sight? A few well placed diggers should be "
"enough to get the job done, but wait, no, their direction isn't quite right. "
"You have to give them directions or it will be their doom."
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:5
msgid "The Ones"
msgstr ""

#: data/levels/halloween2011/halloween19-rz.pingus:6
msgid ""
"This is the last stage the pingus have to pass during this Halloween. Two "
"oddly familiar column are in the way. What do they mean? The two groups of "
"pingus have to work together to make it down the columns to the exit far "
"below."
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:5
msgid "Crawlspace"
msgstr ""

#: data/levels/desert/desert-crawl-timpany.pingus:6
msgid ""
"The path to the exit is blocked and many small tunnels lead the way, but be "
"careful some of those lead to certain death. Or is there something you can "
"do about that and create a save passage for all the Pingus and lead them "
"safely to the exit?"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:5
msgid "Down the valley and up again"
msgstr ""

#: data/levels/desert/desert1-janne.pingus:6
msgid ""
"There is a large valley between the entrance and the exit. No bridge will be "
"long enough to cross the valley, but can you find a way back up once you "
"lead the Pingus down into the valley?"
msgstr ""
"有一個大山谷在入口和出口之間。沒有橋夠長來跨越山谷，但一旦你帶領企鵝走下山"
"谷，你能找到一種方法上來嗎？"

#: data/levels/desert/desert1.pingus:5
msgid "Entering the pyramid"
msgstr "進入金字塔"

#: data/levels/desert/desert1.pingus:6
msgid ""
"After their long and dangerous journey through the desert the Pingus finally "
"reach the large pyramid, but there is still a pedestal blocking their way."
msgstr ""
"經過漫長而危險穿越沙漠的旅程，企鵝終於到達大金字塔。但仍然有一個底座阻擋了他"
"們的路。"

#: data/levels/desert/desert2.pingus:5
msgid "The window room"
msgstr "窗口室"

#: data/levels/desert/desert2.pingus:6
msgid ""
"After the Pingus have entered the pyramid, they reach a large room with a "
"large window. The only problem they have is that the entrance to the room is "
"much too high to survive the landing. Can you help them?"
msgstr ""
"企鵝進入金字塔後，他們到達一個有大窗戶的大房間。他們唯一的問題是，房間的入口"
"太高而不能著陸。你能幫助他們嗎？"

#: data/levels/desert/desert3-jings.pingus:5
msgid "Grand Hall"
msgstr "大廳"

#: data/levels/desert/desert3-jings.pingus:6
msgid ""
"The pingus have found themselves in the grand hall, a hall full of wonder "
"and treasures. The exit however is high up and won't be easy to reach. Guide "
"the pingus around the hall and maybe you will find a way."
msgstr ""

#: data/levels/desert/desert3.pingus:5
msgid "Pass the pedestal"
msgstr "通過台座"

#: data/levels/desert/desert3.pingus:6
msgid ""
"A large pedestal is blocking the way to the exit and there aren't enough "
"bashers available to dig it away. Can you find a way to make it past the "
"pedestal?"
msgstr ""
"一個大台座擋住了到出口的路，而且沒有足夠的破壞者可以挖。你能找到一種方法通台"
"座嗎？"

#: data/levels/desert/desert4.pingus:5
msgid "The excavation of the pyramid"
msgstr "金字塔的挖掘"

#: data/levels/desert/desert4.pingus:6
msgid ""
"The excavations are open to reach the pyramid for his redeeming content. "
"Some excavations, however, is best done with two competitors. Who comes "
"first?"
msgstr ""

#: data/levels/desert/desert5-tflavel.pingus:5
msgid "Claustrophobia"
msgstr "幽閉恐怖症"

#: data/levels/desert/desert5-tflavel.pingus:6
msgid ""
"Hidden deep below the pyramid the pingus come across a small underground "
"room, but unfortunatley a large tree root blocks their path..."
msgstr ""
"藏在金字塔下深處，pingus來到一個很小的地下房間，但不幸的是，一個巨大樹根擋住"
"了他們的路..."

#: data/levels/desert/desert5.pingus:5
msgid "Catch them at the half way point"
msgstr "在半路上抓住他們"

#: data/levels/desert/desert5.pingus:6
msgid ""
"The Pingus are separated from the exit by large abyss. A simple bridge won't "
"be enough to catch them safely, unless of course you find the right place to "
"put it. Can you uncover that spot?"
msgstr ""

#: data/levels/desert/desert6-grumbel.pingus:5
msgid "A bit to the right a bit to left"
msgstr "一些到右邊一些到左邊"

#: data/levels/desert/desert6-grumbel.pingus:6
msgid "Only the most audacious Pingus will be allowed to continue."
msgstr "只有最大膽的Pingus可以繼續"

#: data/levels/desert/desert7-grumbel.pingus:5
msgid "25 Pingus free and 25 in the box"
msgstr "25 Pingus是自由的，25個在箱子裡"

#: data/levels/desert/desert7-grumbel.pingus:6
msgid ""
"Okay for the Bridger but what can I do with Digger? You should save at least "
"one Pingu trapped in the box above the exit."
msgstr ""

#: data/levels/desert/desert8-grumbel.pingus:5
msgid "Tunnel Time"
msgstr "隧道時間"

#: data/levels/desert/desert8-grumbel.pingus:6
msgid ""
"Dig a tunnel and you might make it to the exit. Digger and miners and stuff "
"have to work together."
msgstr "挖一個隧道就可能到出口。挖掘者和礦工和東西需要一起工作。"

#: data/levels/desert/desertwaste1-grumbel.pingus:5
msgid "The Roof"
msgstr "屋頂"

#: data/levels/desert/desertwaste1-grumbel.pingus:6
msgid ""
"Sometimes the roofs are not good for refuge, sometimes it should be "
"demolished! But be careful if you aren't precise enough, you might lead the "
"Pingus straight to certain death."
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:5
msgid "Pingus Jones and the Last Exit"
msgstr ""

#: data/levels/desert/indiana-yingwan.pingus:6
msgid ""
"Dr. Jones' notebook:\n"
"\n"
"  (1) the breath of God: only the penitent pingus will pass;\n"
"  (2) the word of God... in reverse;\n"
"  (3) the path of God: leap from the head of something like a cat."
msgstr ""
"瓊斯博士的筆記本:\n"
"\n"
"  (1) 神的氣息：只有懺悔企鵝可以通過;\n"
"  (2) 神的話語:反向;\n"
"  (3) 神的路徑：從頭部像一隻貓的東西跳過。"

#: data/levels/mysteryisland/cave-lac.pingus:7
msgid "Trapped Underground"
msgstr "被困在地下"

#: data/levels/mysteryisland/cave-lac.pingus:8
msgid ""
"The penguins escaped the mad scientist, but now they were trapped deep "
"underground. They had no food or water, so they had to move fast."
msgstr ""
"企鵝逃過了瘋狂科學家，但現在他們被困在地下深處。他們沒有食物或水，所以他們必"
"須快速行動。"

#: data/levels/mysteryisland/cave1-marcotte.pingus:5
msgid "Near can mean far"
msgstr "近可能意味著遠"

#: data/levels/mysteryisland/cave1-marcotte.pingus:6
msgid ""
"What do you do when you're going in the wrong direction ? Simple: walk into "
"a wall. But it is easier said than done..."
msgstr ""

#: data/levels/mysteryisland/emperiment-lac.pingus:5
msgid "Experimentation"
msgstr "實驗"

#: data/levels/mysteryisland/emperiment-lac.pingus:6
msgid ""
"A mad scientist has captured the penguins and is experimenting on them. How "
"can the penguins escape the guillotine?"
msgstr "一個瘋狂的科學家已捕捉企鵝而正在他們身上做實驗。企鵝要如何逃脫斷頭台？"

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:5
msgid "Hall of Illusion"
msgstr "幻象之大廳"

#: data/levels/mysteryisland/hall-of-illusion-lac.pingus:6
msgid ""
"The penguins stopped and stood in indecision. What was real and what was "
"not? Flame lanced from above and a guillotine glittered in the distance. "
"Almost all penguins must survive."
msgstr ""

#: data/levels/mysteryisland/lavapit3.pingus:7
msgid "The Lava Pit"
msgstr "岩漿口"

#: data/levels/mysteryisland/lavapit3.pingus:8
msgid ""
"The penguins had defeated the mad scientist, and were walking away from his "
"destroyed laboratory when a huge hole opened under their feet. The penguins "
"fell into an underground cave and the only way out was across the lava pit. "
"Luckily, it seemed someone had left some helpful signs."
msgstr ""
"企鵝們成功地擊敗了瘋狂科學家。他們慢慢的離開如廢墟般的實驗室。突然間，地上出"
"現了一個好大的洞!企鵝們掉到了地底下的洞穴，而唯一的出路，必須經過那個岩漿口。"
"幸運的是，似乎有人有留下一些有用的線索呢"

#: data/levels/mysteryisland/madscientist1-lac.pingus:7
msgid "At least the experiments are over..."
msgstr "至少實驗結束了..."

#: data/levels/mysteryisland/madscientist1-lac.pingus:8
msgid ""
"The good news was that the mad scientist had tired of his experiments, the "
"bad news was that now he was dumping them down a pit. A single floatation "
"device was all the penguins had. Save as many as possible."
msgstr ""
"好消息是，瘋狂的科學家已經厭倦了他的實驗，壞消息是，現在他把企鵝傾倒在一個"
"坑。所有的企鵝只有一個漂浮裝置。拯救盡可能多的企鵝。"

#: data/levels/mysteryisland/multi1-lac.pingus:7
msgid "Ghosting"
msgstr ""

#: data/levels/mysteryisland/multi1-lac.pingus:8
msgid ""
"The penguins came to a long pass. Acid bubbled underneath and it seemed a "
"climber or two were needed.  Hint: slider can be used to stop the miner "
"ability."
msgstr ""
"企鵝來到一個長的路徑，下方佈滿著酸氣泡，似乎需要一兩個攀爬者來通過它。提示："
"可以使用滑行者停止礦工的能力。"

#: data/levels/mysteryisland/rainy1-lac.pingus:7
msgid "The Final (and suprisingly easy) Challenge"
msgstr "最後的(非常容易)挑戰"

#: data/levels/mysteryisland/rainy1-lac.pingus:8
msgid ""
"The penguins had reached the end of the island. In the water was a long "
"tree, perfect for the penguin's needs. Their journey was almost over."
msgstr ""
"企鵝抵達了島嶼的終點了。在水中有很長的樹，而這正是他們所需要的。他們的旅途接"
"近了尾聲"

#: data/levels/mysteryisland/revenge1-lac.pingus:7
#: data/levels/mysteryisland/revenge2-lac.pingus:7
msgid "Revenge is sweet"
msgstr "報仇是甜美的"

#: data/levels/mysteryisland/revenge1-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down."
msgstr ""
"企鵝逃脫了瘋狂科學家，但現在他們想報復。他們打算破壞支架，使邪惡的實驗室倒"
"塌。"

#: data/levels/mysteryisland/revenge2-lac.pingus:8
msgid ""
"The penguins had escaped the mad scientist but now they wanted revenge. They "
"intended to destroy the support structures, sending the evil laboratory "
"crashing down. They had to move fast though, because the mad scientist would "
"detect and recapture them if they weren't fast enough."
msgstr ""
"企鵝逃脫了瘋狂科學家，但現在他們想報復。他們打算破壞支架，使邪惡的實驗室倒"
"塌。他們必須迅速採取行動，因為如果他們不夠快，瘋狂科學家將探測並捕捉他們。"

#: data/levels/mysteryisland/snow2-lac.pingus:7
msgid "Winter Wonderland"
msgstr "冬季仙境"

#: data/levels/mysteryisland/snow2-lac.pingus:8
msgid ""
"After getting past the lava pit, the penguins walked and walked until they "
"reached a snowed in exit. That would be relatively easy to tunnel through "
"but how would it be possible to tunnel through solid metal?"
msgstr ""

#: data/levels/mysteryisland/theend-lac.pingus:7
msgid "The Journey Goes On"
msgstr "旅程繼續"

#: data/levels/mysteryisland/theend-lac.pingus:8
msgid ""
"And so the penguins continued on their journey, drawing ever closer to the "
"North Pole. They had escaped the guillotine, defeated the mad scientist and "
"got a new boat. And so this chapter in their voyage was over, but there "
"would be other obstacles. Nothing  would stop the determined penguins from "
"reaching their goal."
msgstr ""
"企鵝繼續了他們的旅途，甚至延伸到接近北極。他們逃脫了斷頭台，擊敗了瘋狂的科學"
"家，並得到了一條新船。因此，本章的航行結束了，但會有其他障礙存在，沒有什麼東"
"西能阻止企鵝達到他們的目標。"

#: data/levels/mysteryisland/use-the-slide-lac.pingus:7
msgid "Think fast (literally)"
msgstr ""

#: data/levels/mysteryisland/use-the-slide-lac.pingus:8
msgid ""
"This would be simple but for one thing, there are no blockers. All the "
"penguins must survive."
msgstr "除了沒有阻擋者之外，這將會是簡單的。所有的企鵝都必須活下來。"

#: data/levels/mysteryisland/volcano1-grumbel.pingus:5
msgid "Shipwrecked"
msgstr "船難"

#: data/levels/mysteryisland/volcano1-grumbel.pingus:6
msgid ""
"The penguins were sailing along happily on their makeshift boat until "
"suddenly an island appeared. The penguins were drawn towards it and crashed, "
"destroying their boat. Now they must find their way across this strange "
"island."
msgstr ""

#: data/levels/alien/aliens1-phil.pingus:7
msgid "Escape from Aliens"
msgstr "逃離外星人"

#: data/levels/alien/aliens1-phil.pingus:8
msgid ""
"Aliens invade our starship blocking entrance to the teleporter. Your crew is "
"well trained, like you they don't panic."
msgstr ""
"外星人侵入了我們太空船，擋住了通往傳送器的入口。你的人員是訓練有素的，他們不"
"會驚慌，像你一樣。"

#: data/levels/alien/aliens2-phil.pingus:7
msgid "Escape from Aliens 2"
msgstr "逃離外星人2"

#: data/levels/alien/aliens2-phil.pingus:8
msgid "Aliens are now closest making your escape harder. You must dig it up."
msgstr "外星人現在最靠近你,讓你很難逃出去,你最好加油點!"

#: data/levels/alien/aliens4-phil.pingus:5
msgid "Alien's nest"
msgstr "外星人的巢穴"

#: data/levels/alien/aliens4-phil.pingus:6
msgid "Pingus invade the nest. Take care of jaws. What's the matrix above?"
msgstr ""

#: data/levels/alien/aliens5-phil.pingus:5
msgid "Matrix of the death"
msgstr "死亡方陣(死亡迷宮)"

#: data/levels/alien/aliens5-phil.pingus:6
msgid ""
"Take a piece of paper. Now pingus have to enter the matrix of the death. "
"This is a maze, bad ways are protect by jaws."
msgstr ""

#: data/levels/alien/aliens6-phil.pingus:7
msgid "Spy's pingus in the matrix of the death"
msgstr "pingus 間諜在死亡矩陣中"

#: data/levels/alien/aliens6-phil.pingus:8
msgid ""
"Spy's pingus have marked the location of jaws in the matrix of the death. "
"Many died to gain that information :..( Perhaps this help. Perhaps..."
msgstr ""

#: data/levels/alien/aliens7-phil.pingus:7
msgid "Fourth dimension"
msgstr "第四維度"

#: data/levels/alien/aliens7-phil.pingus:8
msgid ""
"The defenses of the aliens get stronger. Now you have to jump in the fourth "
"dimension to win!"
msgstr ""

#: data/levels/alien/space-11-rz+eriksoe.pingus:5
msgid "Set your watches"
msgstr "設定您的手表"

#: data/levels/alien/space-11-rz+eriksoe.pingus:6
msgid "Cooperation in space."
msgstr "在太空中合作。"

#: data/levels/alien/space-9-tom.pingus:5
msgid "Outside In"
msgstr ""

#: data/levels/alien/space-9-tom.pingus:6
msgid "Can you help the pingus escape without getting their flippers wet?"
msgstr "你能不讓pingus的蹼濕掉並且幫助他們逃脫嗎?"

#: data/levels/alien/space-loop-timpany.pingus:5
msgid "Endless Loop"
msgstr "無限循環"

#: data/levels/alien/space-loop-timpany.pingus:6
msgid ""
"To the right and to the left the Pingus will face certain death and you have "
"to save 50. Can you help them get out of this mess?"
msgstr ""

#: data/levels/alien/space-tom1.pingus:7
msgid "Up up in the space"
msgstr ""

#: data/levels/alien/space-tom1.pingus:8
msgid "What good is a pick in space? Certainly not to go to the stars."
msgstr ""

#: data/levels/alien/space2.pingus:5
msgid "Lost in Space"
msgstr "迷失在太空"

#: data/levels/alien/space2.pingus:6
msgid "We don't know where we are but we don't leave anybody behind."
msgstr "我們不知道我們在哪裡，但我們不會把任何人留在後面。"

#: data/levels/factorycampaign/factory_campaign1.pingus:5
msgid "Falling down"
msgstr "落下"

#: data/levels/factorycampaign/factory_campaign1.pingus:6
msgid ""
"Pingus intelligence reported that a huge factory located in the subtropical "
"zone might be a reason of a climate change. They decided to go there and "
"shut down the factories. This will be a long and dangerous expedition. "
"Pingus and you will have to face many difficulties on your way. As the ice "
"is melting, at first you have to build some bridges and watch out for the "
"cliff."
msgstr ""
"Pingus情報報告說，一個位於亞熱帶的巨大的工廠可能是氣候變化的原因。他們決定去"
"那裡並關閉工廠。這將是一個漫長而危險的遠征。你和企鵝將會在途中面對許多困難。"
"由於冰雪融化，首先你要建立一些橋樑並提防懸崖。"

#: data/levels/factorycampaign/factory_campaign10.pingus:5
msgid "Jump"
msgstr "跳躍"

#: data/levels/factorycampaign/factory_campaign10.pingus:6
msgid ""
"All Pingus need is to jump.... Hint: While pausing (press P key) you still "
"can control Pingus. "
msgstr "所有的Pingus都要跳....提示：當暫停(按P鍵)時，你仍然可以控制Pingus。 "

#: data/levels/factorycampaign/factory_campaign11.pingus:5
msgid "Factory"
msgstr "工廠"

#: data/levels/factorycampaign/factory_campaign11.pingus:6
msgid ""
"Finally you reached the factory. Watch out as there are many dangers. Use "
"bombers to destroy the basement of the factory. Good luck!"
msgstr ""
"你終於到達了工廠。這附近很危險，要小心一點。利用炸彈來摧毀這座工廠的基座。祝"
"你好運!"

#: data/levels/factorycampaign/factory_campaign12.pingus:5
msgid "Going back home"
msgstr "回到家"

#: data/levels/factorycampaign/factory_campaign12.pingus:6
msgid "Your mission is over. Pingus can go back home, but be careful!"
msgstr "您的任務已完成企鵝家族們可以回家了,但還是請小心!"

#: data/levels/factorycampaign/factory_campaign13.pingus:5
msgid "Bonus track"
msgstr ""

#: data/levels/factorycampaign/factory_campaign13.pingus:6
msgid ""
"Pingus are at home, but after the climate change living on the South Pole "
"became more dangerous. There is one more mission for you."
msgstr ""
"企鵝們現在在家，但自從氣候變遷後，生活在南極變得越來越危險了。現在，這裡還有"
"一個任務給你"

#: data/levels/factorycampaign/factory_campaign2.pingus:5
msgid "Destination North"
msgstr "目的地: 北方"

#: data/levels/factorycampaign/factory_campaign2.pingus:6
msgid ""
"For now, Pingus are leaving South Pole and moving North. You have to help "
"them!"
msgstr "企鵝們要暫時離開南極，向北方前進了!你必須幫助他們!"

#: data/levels/factorycampaign/factory_campaign3.pingus:5
msgid "The Cave"
msgstr "洞穴"

#: data/levels/factorycampaign/factory_campaign3.pingus:6
msgid ""
"Pingus on their way came across a huge cave. You have to lead them through. "
"Remember that sometimes there is more than one way out. Hint: To 'unlock' "
"blockers you can use bashers and jumpers."
msgstr ""
"Pingus在途中遇到了一個巨大的洞穴。你必須帶他們通過。請記住，有時，有一個以上"
"的出路。提示：要“解鎖”阻擋者(Blocker)可以使用破壞者(Basher)和跳躍者(Jumper)。"

#: data/levels/factorycampaign/factory_campaign4.pingus:5
msgid "Difficulties on the way"
msgstr "路途上的困難"

#: data/levels/factorycampaign/factory_campaign4.pingus:6
msgid ""
"It looks you have encountered serious difficulties. But don't panic, Pingus "
"are waiting for your orders, they count on you so don't fail! Hint: Miners, "
"diggers and bashers are very important here!"
msgstr ""
"看來，你似乎愈到很嚴重的困境了。但是不要慌，Pingus正在等候你的指令，他們正指"
"望著你呢!所以不要失敗啊!(提示:礦工、挖掘者和破除者都會派上用場)"

#: data/levels/factorycampaign/factory_campaign5.pingus:5
msgid "Four ways out"
msgstr "四種出路"

#: data/levels/factorycampaign/factory_campaign5.pingus:6
msgid ""
"It's getting warmer but Pingus are bravely moving North. This time it will "
"be much easier. There are at least four ways out. Could you find them?"
msgstr ""

#: data/levels/factorycampaign/factory_campaign6.pingus:5
msgid "Egypt - So easy"
msgstr "埃及-很簡單"

#: data/levels/factorycampaign/factory_campaign6.pingus:6
msgid "Pingus reached Egypt. Looks easy, but is it really so easy? Try it out."
msgstr "Pingus到達了埃及。看起來很簡單，但是它真的那麼容易嗎？試試看吧。"

#: data/levels/factorycampaign/factory_campaign7.pingus:5
msgid "Egypt - Oasis"
msgstr "埃及-綠洲"

#: data/levels/factorycampaign/factory_campaign7.pingus:6
msgid ""
"Last time it was easy. Now it will be a little bit harder. Pingus are "
"entering oasis. Watch out for the water."
msgstr "上一次很容易，現在這將會有點困難。Pingus進入了綠洲，小心水。"

#: data/levels/factorycampaign/factory_campaign8.pingus:5
msgid "Egypt - The Maze"
msgstr "埃及-迷宮"

#: data/levels/factorycampaign/factory_campaign8.pingus:6
msgid ""
"You came across a maze. Can you find the way out? Think twice before digging."
msgstr "你碰到了一個迷宮。你是否能夠找到出口呢?在挖掘前請三思"

#: data/levels/factorycampaign/factory_campaign9.pingus:5
msgid "Egypt - Pyramids"
msgstr "埃及 - 金字塔"

#: data/levels/factorycampaign/factory_campaign9.pingus:6
msgid ""
"The maze led you to the big pyramids. Now you have 4 minutes to escape. "
"Hurry up!"
msgstr "迷宮帶領你到了大金字塔。現在你有4分鐘逃脫。快點！"

#: data/levels/xmas2011/xmas01-grumbel.pingus:5
msgid "Bomb and Double Catch"
msgstr ""

#: data/levels/xmas2011/xmas01-grumbel.pingus:6
msgid ""
"Here you might have some time to relax. The path isn't complicated and a bit "
"of bombing and catching of Pingus should bring you to the end without much "
"trouble, but don't relax to much, your resources are limited, so be careful "
"when using them."
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:5
msgid "Up, Up and Away"
msgstr ""

#: data/levels/xmas2011/xmas02-grumbel.pingus:6
msgid ""
"The exit is in a weird spot here, straight above. A bridge won't get you "
"there, but your toolset allows an alternative way. Can you figure it out?"
msgstr ""

#: data/levels/xmas2011/xmas03-grumbel.pingus:5
msgid "If only penguins could fly"
msgstr "但願企鵝能飛"

#: data/levels/xmas2011/xmas03-grumbel.pingus:6
msgid ""
"Bridges are kind of rare around here, so don't waste any. That aside, you "
"shouldn't have to much trouble here, everything to do here you should have "
"learned, but you might have to use all that knowledge at once."
msgstr ""
"橋梁在這裡有一點稀少，所以不要浪費任何橋。除此之外，你應該不會有多少太多麻"
"煩，你應該已經學會應該做的，但你可能必須使用所有知識。"

#: data/levels/xmas2011/xmas04-grumbel.pingus:5
msgid "Stairway to Heaven"
msgstr "到天堂的階梯"

#: data/levels/xmas2011/xmas04-grumbel.pingus:6
msgid ""
"Here things start to get a little complicated. Getting up to the exit is "
"hard enough with a single Pingu, but with all of them? Impossible! But wait, "
"who says they have to come the same way?"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:5
msgid "Misdirection Everywhere"
msgstr ""

#: data/levels/xmas2011/xmas05-grumbel.pingus:6
msgid ""
"The last level for this Xmas. Looks a little complicated, right? Don't worry "
"with all you have learned so far, you should be able to even solve this.\n"
"\n"
"Good Luck & a Merry Xmas 2011"
msgstr ""
"這是這個聖誕節的最後一個關卡。看起來有點複雜，對不對？不要擔心，到目前為止，"
"你已經學了這麼多，你應該能夠解決。\n"
"\n"
"祝你好運，並祝你2011年聖誕節快樂"

#: data/levels/xmas2011/xmas06-grumbel.pingus:5
msgid "The Big Jump"
msgstr ""

#: data/levels/xmas2011/xmas06-grumbel.pingus:6
msgid ""
"Going in and out of the abyss with all Pingus isn't an option here, but a "
"small group preparing the path for the others should get you across."
msgstr ""

#: data/levels/xmas2011/xmas07-grumbel.pingus:5
msgid "No Way to Stop"
msgstr "沒有辦法停止"

#: data/levels/xmas2011/xmas07-grumbel.pingus:6
msgid ""
"Here you don't have much time to waste. The path to the exit is clear and "
"straight, but you don't have the time to prepare it. Can you find a way to "
"leap ahead?"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:5
msgid "Ice Block Blockage"
msgstr ""

#: data/levels/xmas2011/xmas08-grumbel.pingus:6
msgid ""
"What's this? A gigantic ice block straight in the path? Where did that come "
"from? No time wondering about things like that. The Pingus need to get to "
"the exist and it's your job to find a way around the block."
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:5
msgid "The Impossible Bridge"
msgstr ""

#: data/levels/xmas2011/xmas09-grumbel.pingus:6
msgid ""
"Two groups of Pingus separated by a deep byss, joining them by a bridge "
"seems impossible, but wise coordination of the two groups and a brave leap "
"should let you make it to the exit."
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:5
msgid "Spiraling Away"
msgstr ""

#: data/levels/xmas2011/xmas10-grumbel.pingus:6
msgid ""
"The exit is straight below, but the path is blocked by solid steal with no "
"way through. But the Pingus have a versatile toolset at hand, can you use it "
"to find a way around and make it to the exit?"
msgstr ""

#: data/worldmaps/tutorial.worldmap:4
msgid "Tutorial Island"
msgstr "學習之島"

#: data/worldmaps/tutorial.worldmap:6
msgid "Learn the basics"
msgstr "基礎學習"

#: data/worldmaps/tutorial.worldmap:124
msgid "Watch Ending"
msgstr "觀看結尾"

#: data/worldmaps/tutorial.worldmap:131
msgid "Watch Intro"
msgstr "觀看簡介"

#: data/stories/tutorial_intro.story:2
msgid "The Journey Begins"
msgstr "旅程開始..."

#: data/stories/tutorial_intro.story:9
msgid ""
"For a long time, the Pingus have lived happily in peace on the South Pole "
"along with all the other animals. Everything was in balance and it seemed "
"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
"like this could never end."
msgstr ""
"長久以來，小企鵝快樂又和平的與其他的動物共存在南極。所有的事情都是那麼的平"
"衡，而看起來好像也沒有任何的事情可以破壞這一份和平。小企鵝的快樂也好像可以這"
"麼的一直保持下去。"

#: data/stories/tutorial_intro.story:17
msgid ""
"But then one day, things began to change slowly: the sky got darker and the "
"earth got warmer. Firstly, they thought this was just a normal fluctuation "
"in the world's climate, but things seemed to get worse and worse with every "
"year."
msgstr ""
"但是...有一天，事情慢慢起了變化。天空變得愈來愈黑，地球也愈來愈暖和。一開始，"
"他們以為這只是氣候的正常變幻，但一年一年觀察下來，這樣的情況卻愈變愈糟！"

#: data/stories/tutorial_intro.story:25
msgid ""
"The snow began to melt away in a few areas and food became an issue. Other "
"animals tried to leave the region to search for colder areas, but the Pingus "
"knew that this wouldn't help: they knew that they had to do something about "
"it."
msgstr ""
"某些區域的雪開始融化，而食物的獲取也漸漸變成是個問題。其他的動物也試著離開本"
"來生長的區域，轉而尋找更適合的地區。但小企鵝認為這樣的作法是沒有任何幫助的，"
"他們明白，要有一番行動！"

#: data/stories/tutorial_intro.story:33
msgid ""
"So the circle of the eldest came together to decide what to do about it. "
"They decided to send out an expedition around the world to find the cause of "
"this warming. The expedition consisted of hundreds of the bravest Pingus on "
"the South Pole."
msgstr ""
"群裏的長者聚集並討論針對此事件的因應。他們最後決定派出探險隊到世界各地尋找暖"
"化的原因，而隊上的成員則由南極最勇敢的企鵝勇士所組成。"

#: data/stories/tutorial_intro.story:41
msgid ""
"And they picked you to lead them on their journey around the world. Since "
"the journey will be dangerous and difficult, your first goal is the Island "
"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
"island has always been the first stop of Pingus that were sent out into the "
"world."
msgstr ""
"而他們挑選你成為這次探險隊的隊長。由於此次旅程將充滿著危險及困難，第一個目標"
"就是征服 Mogorok 島，也就是著名的學習之島。根據長者的說法，通常這個島也是企鵝"
"在遠征世界時的第一站。"

#: data/stories/tutorial_intro.story:50
msgid ""
"The island consists of many areas that are ideal to teach the Pingus their "
"abilities. The Pingus can learn to build bridges, climb, bash and use many "
"other talents which they will need on their long and dangerous journey."
msgstr ""
"這個島可以理想地教導Pingus他們的能力。Pingus 能學習建立橋樑，攀登，擊破並使用"
"許多其它技巧，在他們又長又危險的旅途中一定會有用。"

#: data/stories/tutorial_intro.story:57
msgid ""
"While there, you can practice your abilities in commanding and guiding the "
"Pingus. You can also get familiar with all the abilities the Pingus provide "
"and learn to master them, since you will need all of them on your journey "
"around the world."
msgstr ""
"所以在學習之島時，你可以練習如何指揮及領導其他的企鵝，而從其中能夠更熟練所賦"
"予企鵝能力的掌握，因為在這段遠征中，你會需要他們的協助。"

#: data/stories/tutorial_intro.story:65
msgid ""
"Now that you and the Pingus have arrived at Tutorial Island it is time to "
"take command and begin your mission.\n"
"\n"
"Good Luck!"
msgstr ""

#: data/stories/tutorial_outro.story:2
msgid "The Journey Continues"
msgstr "旅程依舊持續著..."

#: data/stories/tutorial_outro.story:9
msgid ""
"Now after you and the Pingus have learned the basics and practiced a bit it "
"is time to move on and begin the journey into the world. Since the ice floe "
"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
"the whole way into the warmer climates the Pingus have to find something "
"else to guide them on their journey."
msgstr ""
"現在你和小企鵝得到最基本的學習，並且也對此做了練習後，是時候朝世界性的探險出"
"發了！小企鵝靠著浮冰遊歷了整個學習之島，但這對於他們要找出暖化問題的旅程還是"
"不夠的。"

#: data/stories/tutorial_outro.story:18
msgid ""
"But as the eldest have said, the Tutorial Island provides not only a good "
"way to practice, but it is also the starting point into the world. After "
"some searching the Pingus discovered the meaning of this, and they found the "
"large tree at the end of the island which gave them wood to construct a "
"float."
msgstr ""
"但就如長者們所說的，學習之島不但提供最佳的學習環境，但卻是一個通往外界時提供"
"訓練的地方。在經過一些尋找後，小企鵝了解到其真諦，另外他們也在島的盡頭發現了"
"一棵大樹，可以提供他們製作木筏使用。"

#: data/stories/tutorial_outro.story:27
msgid ""
"So the Pingus set out and constructed some large rafts, enough to carry them "
"all. After also packing a bunch of provisions they were prepared to start "
"their journey and leave their familiar ground and enter the unknown parts of "
"the world."
msgstr ""
"因此，小企鵝開始製作一些大型木筏，大到可以容納全部的企鵝！在整裝了足夠的糧食"
"之後，他們就準備展開接下來的旅程了，離開他們熟悉的地方，進入另一個未知的世"
"界。"

#: data/stories/tutorial_outro.story:35
msgid ""
"So the Pingus sit on their raft, worrying about what's to come and where to "
"go, while floating into the sunset.\n"
"\n"
"To be continued..."
msgstr ""

#: data/levelsets/alien.levelset:3
msgid "Alien by Josh Dye"
msgstr ""

#: data/levelsets/alien.levelset:4
msgid "Escape from alien"
msgstr "從外星人手中逃脫"

#: data/levelsets/crystal.levelset:3
msgid "Crystal"
msgstr ""

#: data/levelsets/crystal.levelset:4
msgid "Crystaline sparkling full of danger"
msgstr ""

#: data/levelsets/desert.levelset:3
msgid "Desert"
msgstr "沙漠"

#: data/levelsets/desert.levelset:4
msgid "Getting hot outside..."
msgstr "外面越來越熱..."

#: data/levelsets/eyeland.levelset:2
msgid "Eye Land"
msgstr ""

#: data/levelsets/factory.levelset:3
msgid "Factory Campaign"
msgstr "工廠活動"

#: data/levelsets/factory.levelset:4
msgid "Pingus expedition"
msgstr "企鵝探險"

#: data/levelsets/halloween.levelset:3
msgid "Halloween 2007"
msgstr "萬聖節 2007"

#: data/levelsets/halloween.levelset:4
msgid "Trapped at All Hallows Eve"
msgstr "在萬聖節前夕被困"

#: data/levelsets/halloween2011.levelset:2
msgid "Halloween 2011"
msgstr "萬聖節2011"

#: data/levelsets/halloween2011.levelset:3
msgid "Going Underground"
msgstr "到地下"

#: data/levelsets/hellmouth.levelset:3
msgid "Hellmouth"
msgstr ""

#: data/levelsets/hellmouth.levelset:4
msgid "A cave full of slime..."
msgstr ""

#: data/levelsets/jungle.levelset:3
msgid "Jungle"
msgstr "叢林"

#: data/levelsets/mysteryisland.levelset:3
msgid "Island of Mystery"
msgstr "神秘之島"

#: data/levelsets/mysteryisland.levelset:4
msgid "Marooned on an Uncharted Isle [by Lachlan McCubbin]"
msgstr ""

#: data/levelsets/pacman.levelset:3
msgid "Pac-Man"
msgstr "Pac-Man"

#: data/levelsets/pacman.levelset:4
msgid "Trapped in a video game"
msgstr "被困在一個電動遊戲"

#: data/levelsets/xmas2011.levelset:3
msgid "Xmas 2011"
msgstr "聖誕節2011"

#: data/levelsets/xmas2011.levelset:4
msgid "Merry Christmas and a Happy New Year"
msgstr "聖誕節和新年快樂"

#~ msgid ""
#~ "Aliens invade our starship blocking intrance to the teleporter. Your crew "
#~ "is well trained, like you they don't panic."
#~ msgstr ""
#~ "外星人侵入了我們太空船，擋住了通往傳送器的入口。你的人員是訓練有素的，像你"
#~ "一樣，他們不會驚慌。"

#~ msgid ""
#~ "Select all\n"
#~ "Clear Selection\n"
#~ "Raise objects\n"
#~ "Lower objects\n"
#~ "Lower objects to bottom\n"
#~ "Raise objects to top\n"
#~ "Rotate 90 degree\n"
#~ "Rotate 270 degree\n"
#~ msgstr ""
#~ "選擇所有的\n"
#~ "清除選擇\n"
#~ "上升物體\n"
#~ "降低物體\n"
#~ "把物體降低到底部\n"
#~ "將物體上升到頂端\n"
#~ "旋轉90度\n"
#~ "旋轉270度\n"

#~ msgid ""
#~ "Flip object horizontaly\n"
#~ "Flip object vertically\n"
#~ "Delete all marked objects\n"
#~ "Move objects up\n"
#~ "Move objects down\n"
#~ "Move objects left\n"
#~ "Move objects right\n"
#~ msgstr ""
#~ "水平地用指頭彈物體 \n"
#~ "垂直地用指頭彈物體\n"
#~ "刪除所有的顯著物體\n"
#~ "把物體往上移動\n"
#~ "把物體往下移動\n"
#~ "把物體往左移動\n"
#~ "把物體往右移動\n"

#~ msgid ""
#~ "You should name your level files systematically, i.e. by their theme, "
#~ "their number and your nickname:\n"
#~ "\n"
#~ "     <levelname><number>-<creator>.pingus\n"
#~ "\n"
#~ "So if you create a your second level with a stone theme, call it: stone2-"
#~ "yourname.pingus\n"
#~ "\n"
#~ "When you have created a level and want to have it included in the game "
#~ "mail it to:\n"
#~ "\n"
#~ "     pingus-devel@nongnu.org\n"
#~ "\n"
#~ "Only levels published under the GPL are allowed into the game. The editor "
#~ "automatically inserts a reference \n"
#~ "to the GPL, if you want to have your level under a different license, you "
#~ "have to change that reference.\n"
#~ msgstr ""
#~ "你最好要按照制度地命名你的等級檔案，依照他們的主題、他們的數字和你的暱"
#~ "稱:\n"
#~ "    <等級名稱><編號>-<創造者>.pingus\n"
#~ "\n"
#~ "因此如果你用一個石頭主題創造一個你的第二等級，呼叫它：stone2-你的名字."
#~ "pingus\n"
#~ "\n"
#~ "當你已經創造一個等級並想要讓它包含在遊戲中寄出:\n"
#~ "    pingus-devel@nongnu.org\n"
#~ "\n"
#~ "只有在GPL之下被出版的等极被允許進入遊戲。編輯器自動地插入GPL參考，\n"
#~ "如果你想要在不同的條件下擁有你的等級，你必須改變那參考。\n"

#~ msgid "    New level"
#~ msgstr "    新的等极"

#~ msgid "Display:"
#~ msgstr "顯示:"

#~ msgid "Set the resolution for pingus (default: 800x600)"
#~ msgstr "設定pingus解析度(預設: 800x600)"

#~ msgid "Sound:"
#~ msgstr "聲音:"

#~ msgid "Test a font"
#~ msgstr "測試字型"

#~ msgid "Shows the credits"
#~ msgstr "顯示貢獻者"

#~ msgid "Misc Options:"
#~ msgstr "混合選項："

#~ msgid "PATH"
#~ msgstr "路徑"

#~ msgid "Set the path to load the data files to 'path'"
#~ msgstr "設置加載資料檔案路徑至\"路徑\""

#~ msgid ""
#~ "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
#~ "speed up the game on slower machines"
#~ msgstr ""
#~ "閱讀設定從檔案(預設: ~/.pingus/config) 減少CPU使用,在速度較慢的電腦可使遊"
#~ "戲加快"

#~ msgid "Debugging and experimental stuff:"
#~ msgstr "調試和實驗的東西："

#~ msgid "Enables some features, only interesting to programmers"
#~ msgstr "啟用某些功能，只有對程式設計員有趣"

#~ msgid ""
#~ "Enable the output of debugging info, possible OPTIONs are tiles, "
#~ "gametime, actions, sound, resources, gui, input, pathmgr"
#~ msgstr ""
#~ "啟用調試資訊輸出，可用選項包含tiles, gametime, actions, sound, resources, "
#~ "gui, input, pathmgr"

#~ msgid "-Idea"
#~ msgstr "-計畫"

#~ msgid "-Maintaining"
#~ msgstr "-保養"

#~ msgid "-Programming"
#~ msgstr "-程式設計"

#~ msgid "-Porting (Win32)"
#~ msgstr "-移植（Win32 ）"

#~ msgid "-Porting (MacOSX)"
#~ msgstr "-移植（ MacOSX ）"

#~ msgid "-Gfx"
#~ msgstr "- Gfx"

#~ msgid "-Music"
#~ msgstr "-音樂"

#~ msgid "-Level Design"
#~ msgstr "-等极設計"

#~ msgid "-Story"
#~ msgstr "-故事"

#~ msgid "-Translation"
#~ msgstr "-翻譯"

#~ msgid "-Special"
#~ msgstr "-Special"

#~ msgid "-Thanks to"
#~ msgstr "-Thanks to"

#~ msgid "_And a very Special Thanks"
#~ msgstr "_And a very Special Thanks"

#~ msgid "_to all the people who"
#~ msgstr "_to all the people who"

#~ msgid "_contribute to"
#~ msgstr "_contribute to"

#~ msgid "_Free Software!"
#~ msgstr "_Free Software!"

#~ msgid "_Thank you for"
#~ msgstr "_Thank you for"

#~ msgid "_playing!"
#~ msgstr "_playing!"

#~ msgid "Ok"
#~ msgstr "確定"

#~ msgid "Abort"
#~ msgstr "中止"

#~ msgid "Filename: "
#~ msgstr "檔案名稱: "

#~ msgid "Rocketlauncher"
#~ msgstr "火箭筒"

#~ msgid "...walking..."
#~ msgstr "...步行..."

#~ msgid "locked"
#~ msgstr "鎖定"

#~ msgid "Show Story?"
#~ msgstr "顯示故事？"

#~ msgid "Enter?"
#~ msgstr "進入？"

#~ msgid ""
#~ "Once again it's time to combine the stuff you have learned in your "
#~ "previous levels. Blast your way free and make sure you also keep the rest "
#~ "of the Pingus under control. The Blocker action will be helpful. "
#~ msgstr ""
#~ "又到了再次結合你在之前的等級已學到的事情的時候了。盡情使用你的方法並確定其"
#~ "他休息的Pingus都在你的控制之下。那個阻塞行動將會有所幫助。 "

#~ msgid "Dig and float, but just don't fall and smash"
#~ msgstr "挖掘和飄浮，但就是不能落下垮掉"

#~ msgid ""
#~ "Now that you and the Pingus have arrived at Tutorial Island it is time to "
#~ "take command and begin your mission. Good Luck!"
#~ msgstr "既然你和Pingus已經到達教學島那也是該下指令開始任務了。祝好運！"

#~ msgid ""
#~ "So the Pingus sit on their raft, worrying about what's to come and where "
#~ "to go, while floating into the sunset.  To be continued..."
#~ msgstr ""
#~ "接著 Pingus坐在他們的救生艇上，煩惱關於將來和該往哪裡去，當太陽下山的時"
#~ "候。  待續...."
